-
Notifications
You must be signed in to change notification settings - Fork 1
/
EngineOptions.lua
101 lines (89 loc) · 3.09 KB
/
EngineOptions.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
-- Custom Options Definition Table format
-- NOTES:
-- - using an enumerated table lets you specify the options order
--
-- These keywords must be lowercase for LuaParser to read them.
--
-- key: the string used in the script.txt
-- name: the displayed name
-- desc: the description (could be used as a tooltip)
-- type: the option type
-- def: the default value
-- min: minimum value for number options
-- max: maximum value for number options
-- step: quantization step, aligned to the def value
-- maxlen: the maximum string length for string options
-- items: array of item strings for list options
-- scope: "all", "player", "team", "allyteam" <<< not supported yet >>>
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- Example EngineOptions.lua
--
local options =
{
{
key = "MaxUnits",
name = "Max units",
desc = "Determines the ceiling of how many units and buildings a player is allowed to own at the same time (key = 'MaxUnits')",
type = "number",
def = 1000,
min = 1,
max = 10000,
step = 1, -- quantization is aligned to the def value
-- (step <= 0) means that there is no quantization
},
{
key = "GhostedBuildings",
name = "Ghosted buildings",
desc = "Once an enemy building will be spotted\n a ghost trail will be placed to memorize location even after the loss of the line of sight (key = 'GhostedBuildings')",
type = "bool",
def = true,
},
{
key = "FixedAllies",
name = "Fixed ingame alliances",
desc = "Disables the possibility of players to dynamically change allies ingame (key = 'FixedAllies')",
type = "bool",
def = false,
},
{
key = "LimitSpeed",
name = "Speed Restriction",
desc = "Limits maximum and minimum speed that the players will be allowed to change to (key = 'LimitSpeed')",
type = "section",
},
{
key = "MaxSpeed",
name = "Maximum game speed",
desc = "Sets the maximum speed that the players will be allowed to change to (key = 'MaxSpeed')",
type = "number",
section= "LimitSpeed",
def = 3,
min = 0.1,
max = 100,
step = 0.1, -- quantization is aligned to the def value
-- (step <= 0) means that there is no quantization
},
{
key = "MinSpeed",
name = "Minimum game speed",
desc = "Sets the minimum speed that the players will be allowed to change to (key = 'MinSpeed')",
type = "number",
section= "LimitSpeed",
def = 0.3,
min = 0.1,
max = 100,
step = 0.1, -- quantization is aligned to the def value
-- (step <= 0) means that there is no quantization
},
{
key = "DisableMapDamage",
name = "Undeformable map",
desc = "Prevents the map shape from being changed by weapons (key = 'DisableMapDamage')",
type = "bool",
def = true,
},
}
return options