Character Select v1.8
Character Select v1.8 - The Palette Update
The most major addition to v1.8, Preset Palettes, allows pack creators to set hex codes for individual models!
Other changes include API Changes, Stability Updates, Debugging Changes, etc.
Changelog:
- Added Character Preset Palettes
character_add_palette
- Improved Stability of
character_edit
- Improved Stability of Character Cap Models applying
- Allowed
character_get_current_table
to grab info from any character loaded using an integer as input - Updated Character Debug Info
- Debugging info is now more compact
- Added Character Star Icon
- Color Info (RGB) is now colored in-menu
- Added Palette Info
- Added
get_menu_color
Function to API - Added
character_get_star_icon
- Added
restrict_palettes
for gamemodes to restrict/unrestrict palettes at will - Added
set_menu_open
to allow custom menus to have a way to open CS - Added failsafe to prevent Voices crashing on unsupported devices such as mobile
- Miscellaneous Voice Fixes (Coolio)
- Fixed Act Select Icons improperly rendering/positioning (xLuigiGamerx/Squishy)
- Made Star Icon placement on HUD as accurate as possible based off of source code (xLuigiGamerx)
- Removed Developer Models
- Made Menu Bind default to Z Button on Pause (Users who have used older version may need to change thier settings)
- Release made on CoopDX Forums
- Moved API Documentation to a Github Wiki (Wiki will be updated overtime to include more info)
Note for Pack Creators:
For packs using the now-nonexistent function character_get_current_model_number
, the functionalities of it was moved over to character_get_current_number
during v1.7 and was heavily advised to switch over. For those using the depreciated function you can just remove "_model" from the function name and it should work fine. Apologies for any inconveniences!