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[2019/17] solved
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StarlitGhost committed Jan 11, 2024
1 parent 26e007a commit fbf0eac
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103 changes: 103 additions & 0 deletions 2019/17/script.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,103 @@
from GhostyUtils import aoc
from GhostyUtils.intcode.cpu import IntCode
from GhostyUtils.grid import Grid
from GhostyUtils.vec2 import Vec2, Dir
import math


class Video:
def __init__(self):
self.str_frame = []
self.frame = None

def input(self, v: int):
# part 2 we get a large value when the robot stops
if v > 255:
print('p2:', v)

self.str_frame.append(chr(v))
if self.str_frame[-2:] == ['\n', '\n']:
# skipping the final \n\n with the [:-2]
frame = ''.join(px for px in self.str_frame[:-2])
self.frame = Grid(frame.split('\n'))
# print(self.frame)


def build_path(grid: Grid):
start = grid.find('^')
path = [(start, Dir.UP)]
while True:
cur_pos, move_dir = path[-1]
cur_pos = Vec2(cur_pos)

# try forward first
next_pos = tuple(cur_pos + move_dir)
if grid.in_bounds(next_pos) and grid[next_pos] == '#':
path.append((next_pos, move_dir))
continue

# try left
next_pos = tuple(cur_pos + move_dir.turn_left())
if grid.in_bounds(next_pos) and grid[next_pos] == '#':
path.append((next_pos, move_dir.turn_left()))
continue

# try right
next_pos = tuple(cur_pos + move_dir.turn_right())
if grid.in_bounds(next_pos) and grid[next_pos] == '#':
path.append((next_pos, move_dir.turn_right()))
continue

# no more valid moves, we've reached the end
moves = []
for first, second in zip(path, path[1:]):
if first[1].turn_left() == second[1]:
moves.append('L')
if first[1].turn_right() == second[1]:
moves.append('R')
if type(moves[-1]) is int:
moves[-1] += 1
else:
moves.append(1)
return ','.join(str(m) for m in moves)


class Controls:
def __init__(self, grid: Grid):
# path = build_path(grid)
# print(path)
# R,12,L,6,R,12,L,8,L,6,L,10,R,12,L,6,R,12,R,12,L,10,L,6,R,10,L,8,L,6,L,10,R,12,L,10,L,6,R,10,L,8,L,6,L,10,R,12,L,10,L,6,R,10,R,12,L,6,R,12,R,12,L,10,L,6,R,10

# controls created by vim's / pattern highlighting of above!
self.controls = (
'A,B,A,C,B,C,B,C,A,C\n'
'R,12,L,6,R,12\n'
'L,8,L,6,L,10\n'
'R,12,L,10,L,6,R,10\n'
'n\n'
)
self.iter = iter(self.controls)

def __call__(self):
return ord(next(self.iter))


def main():
video = Video()
cpu = IntCode(aoc.read(), output=video.input)
cpu.process()

scaffolds = video.frame.find_all('#')
alignment_sum = 0
for scaf in scaffolds:
if all(video.frame[n] == '#' for n in video.frame.neighbours(scaf, diagonal=False)):
alignment_sum += math.prod(scaf)
print('p1:', alignment_sum)

cpu = IntCode(aoc.read(), input=Controls(video.frame), output=video.input)
cpu.memory[0] = 2
cpu.process()


if __name__ == "__main__":
main()
9 changes: 9 additions & 0 deletions utils/GhostyUtils/vec2.py
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
from enum import Enum
from typing import Union, Sequence
import math
from itertools import cycle

VecDataType = Union[int, float]
VecTupleType = Union['_Vec', tuple]
Expand Down Expand Up @@ -253,6 +254,14 @@ def as_vec2(self) -> Vec2:
def as_tuple(self) -> tuple:
return self.value

def turn_left(self) -> 'Dir':
turns = Dir.map_udlr([Dir.RIGHT, Dir.LEFT, Dir.UP, Dir.DOWN])
return turns[self]

def turn_right(self) -> 'Dir':
turns = Dir.map_udlr([Dir.LEFT, Dir.RIGHT, Dir.DOWN, Dir.UP])
return turns[self]


def manhattan_distance(start: VecTupleType, end: VecTupleType) -> int:
return Vec2.manhattan_distance(start, end)
13 changes: 12 additions & 1 deletion utils/tests/test_vec2.py
Original file line number Diff line number Diff line change
Expand Up @@ -70,10 +70,13 @@ def test_unit():
assert abs(Vec2(98, -34).unit()) == 1.0


def test_dir():
def test_dir_values():
assert Dir.UP is Dir.NORTH and Dir.UP == Dir.NORTH
assert Dir.UP is not Dir.SOUTH
assert Dir.NORTH.value == (0, -1) == Vec2(0, -1) == Vec2(Dir.NORTH)


def test_dir_map():
assert Dir.map_udlr('^v<>') == {
'^': Dir.UP,
'v': Dir.DOWN,
Expand All @@ -86,10 +89,18 @@ def test_dir():
'W': Dir.WEST,
'E': Dir.EAST,
}


def test_dir_flip():
assert Dir.UP.flipped() == Dir.DOWN == Dir.SOUTH
assert Dir.LEFT.flipped() == Dir.RIGHT == Dir.EAST


def test_dir_turn():
assert Dir.UP.turn_left() == Dir.LEFT == Dir.WEST
assert Dir.UP.turn_right() == Dir.RIGHT == Dir.EAST


def test_dir_vec2():
assert Vec2(10, 10) + Dir.UP == Vec2(10, 9)
assert Vec2(10, 10) - Dir.UP == Vec2(10, 11)
Expand Down

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