-
Notifications
You must be signed in to change notification settings - Fork 34
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Steam client reference #92
base: main
Are you sure you want to change the base?
Steam client reference #92
Conversation
After reading the latest commit message, how are you detecting the interface changes so quickly? |
Using the CEF debugger console, I've written this function to quickly extract every method for any object. function mapFunctions(obj) {
const methods = {};
function extractMethods(obj, path = []) {
for (const key in obj) {
if (typeof obj[key] === 'function') {
if (!methods[path.join('.')]) {
methods[path.join('.')] = [];
}
methods[path.join('.')].push(key);
} else if (typeof obj[key] === 'object' && obj[key] !== null) {
extractMethods(obj[key], [...path, key]);
}
}
}
extractMethods(obj);
return methods;
} Then I simply apply this to the |
That's awesome, I'll add this to my update diff system if you don't mind |
That would be awesome! I think we can write a tool to generate the aforementioned TypeScript interfaces from it. This could prove useful, as it can be utilized anywhere. Unfortunately, native code does not provide parameters for these functions. This means documenting parameters must be done manually, unless someone is aware of a method I am not familiar with. Edit: I decided to spend some time and write one: https://gist.github.com/FlashyReese/05748e25b9feabe14e62ef873a8058cb |
Noticed you weren't able to get the name of the object from the object. If it's a global object then this should work |
d0baaab
to
2ece5e2
Compare
is this ready for review yet? (at least to have it merged until we can have this as a separate package) |
Also please retarget to v4-dev |
Steam Version: 1690583737 Steam Client Build Date: Sat, Jul 29 02:44 UTC -08:00
Using the SDH discord server, GitHub and some personal findings, I tried to document as much SteamClient functions as I can.
Steam Version: 1691097434 Steam Client Build Date: Fri, Aug 4 04:54 UTC -08:00
Steam Version: 1694466342 Steam Client Build Date: Tue, Sep 12 04:59 UTC +08:00
Steam Version: 1698260427 Steam Client Build Date: Thu, Oct 26 2:40 AM UTC -08:00
Steam Version: 1710786209 Steam Client Build Date: Mon, Mar 18 7:07 PM UTC -08:00
Steam Version: 1714854927 Steam Client Build Date: Sat, May 4 7:11 AM UTC -08:00
630d9e3
to
8102f28
Compare
I've rebased to the |
Updated ControllerStateChange
Steam Version: 1723601482 Steam Client Build Date: Wed, Aug 14 01:51 UTC -08:00
@PartyWumpus @FlashyReese is this ready for merge yet? |
@AAGaming00 wanted to review it first I think |
Yeah it's just been sitting here and it would be more useful if it was actually merged lol |
Looks like I also noticed a dozen or so other methods that are missing from both main and this PR. I'm assuming they were intentionally skipped (mostly Checked on Steam versions 1726683985 and 1730512277. |
just missed, thanks for the list |
Using the SDH Discord server, GitHub, and personal findings, I have attempted to document as many functions as possible within the
SteamClient
object. Feedback is greatly appreciated. If you come across any functions that are not documented and you already understand their purpose, please consider leaving a comment or suggestion.To do list will be done on a separate PR.
To-Do List:- [ ] Verify the functionality of all documented functions.- [ ] Organize and restructure all the interfaces for better readability.