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finishing beta 1.5.2 version
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rudahee committed Apr 13, 2023
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10 changes: 5 additions & 5 deletions README.md
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# Metallics Arts 1.19.2-1.5.0
# Metallics Arts 1.19.2-1.5.2



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<br>

## **Changelog ✒ [v1.5.1]**
## **Changelog ✒ [v1.5.2]**

Problems solved:
- Refactor started!
- Refactor 90%!
- Names consistency are fixed.
- All code is commented.
- The powers that draw lines have been tweaked, now the lines are much cooler and more efficient!
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- Polish and Japanese translations implemented.
- We have changed the synchronization and the use of the internal tags of the players.
- Commands now support selectors (@a, @p...) and support not having a specific target (applied to yourself)
- Some minor github issues solved
<br>

------
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## **Future Improvements ⬆️**

**Known Issues**
- ~~Names consistency is bad.~~ [v.1.5.1]
- ~~Names consistency is bad.~~ [v.1.5.2]
- Decant iron and burn bendalloy while you fall result in a bug.
- Shield with our banners are not getting the right texture.

**Improvements**
- Do steel flying more comfortable. (It's not a priority).
- ~~Add sound effects.~~ [v.1.5.1]
- Do more comfortable (and maybe push and pull through blocks) with iron/steel.
- Add better resolution in banner printed in shield.
- ~~**We need to do a really hard refactor.**~~ [v.1.5.1]
- Add some entities like special zombies, specials archers, they must use allomancy or feruchemy.
- Maybe, implements new structures with loot from the mod.
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Expand Up @@ -102,7 +102,7 @@ public MetalSpike(Item.Properties properties, MetalTagEnum metalTagEnum) {
* @deprecated
*/
@Override
public boolean isFoil(ItemStack stack) {
public boolean isFoil(ItemStack stack) {
try {

if (stack.hasTag()) {
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