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Released v1.5.0
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rudahee committed Dec 12, 2022
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37 changes: 11 additions & 26 deletions README.md
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# Metallics Arts 1.19.2-1.4.2
# Metallics Arts 1.19.2-1.5.0



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<br>

## **Changelog ✒ [v1.4.1]**
## **Changelog ✒ [v1.5.0]**

Problems solved:
- Feruchemic selector can have problems with non-english location.
- Selectors dont have location defined correctly.
- Translation Issues. Added first steps guide.
- The guide book doesn't show koloss blade craft
- Add first steps to use powers for the first time in the book
- Feruchemic nicrosil, store with ettmetal and zinc, and should not store.
- The texture of the weapons is wrong
- Obsidian axe does a lot of damage
- Make it give you the book when you enter the world. Game can crash if you dont have installed Patchouli.
- Ettmetal explosion does delete itself in server
- Corrected Cristallized Metals names
- Bug with ctrl+space steel flying, corrected
- Bendalloy fixed
- Bronze allomantic is drawing lines in multiplayer.
- Beacons its working with our custom metals

<br>
- Delete visual effect of atium
- Feruchemical tin flicker
- Detect feruchemists with allomantic bronze
- New custom keys for allomancitac pull and push
- Times of metallic arts are unbalanced
- Minor bugs fixed!
<br>

------

Expand All @@ -92,22 +82,17 @@ Problems solved:
**Known Issues**
- Names consistency are bad.
- Decant iron and burn bendalloy while you fall result in a bug.
- Shield whith our banners are not getting the right texture.
- Shield with our banners are not getting the right texture.

**Improvements**
- ~~Delete visual effect of atium~~[v1.4.3]
- ~~Feruchemical tin flicker~~ v[1.4.4]
- ~~Detect feruchemists with allomantic bronze~~ v[1.4.4]
- ~~New custom keys for allomancitac pull and push~~ v[1.4.4]
- Do steel flying more comfortable. (Its not a priority)
- Add sound effects.
- Do more comfortable (and maybe push and pull through blocks) with iron/steel
- Add better resolution in banner printed in shield
- We need to do a really hard refactor.
- Add some entities like special zombies, specials archers, they must use allomancy or feruchemy.
- Maybe, implements new structures with loot from the mod.
- New kind of allomantic beacons whith his respective powers.

- New kind of allomantic beacons with his respective powers.

<br>

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6 changes: 3 additions & 3 deletions build.gradle
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}


version = '1.19.2-1.4.4'
version = '1.19.2-1.5.0'

group = 'net.rudahee.metallics_arts' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = 'metallics_arts'
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manifest {
attributes([
"Specification-Title" : "Metallics Arts",
"Specification-Vendor" : "RuDaHee & TobibusFate",
"Specification-Vendor" : "SteelCode Team",
"Specification-Version" : project.version,
"Implementation-Title" : project.name,
"Implementation-Version" : project.jar.archiveVersion,
"Implementation-Vendor" : "RuDaHee & TobibusFate",
"Implementation-Vendor" : "SteelCode Team",
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
])
}
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