diff --git a/README.md b/README.md
index f2cbf1e5..5968cc4a 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-# Metallics Arts 1.19.2-1.4.2
+# Metallics Arts 1.19.2-1.5.0
@@ -62,26 +62,16 @@ And we have two mandatory dependencies:
-## **Changelog ✒ [v1.4.1]️**
+## **Changelog ✒ [v1.5.0]️**
Problems solved:
-- Feruchemic selector can have problems with non-english location.
-- Selectors dont have location defined correctly.
-- Translation Issues. Added first steps guide.
-- The guide book doesn't show koloss blade craft
-- Add first steps to use powers for the first time in the book
-- Feruchemic nicrosil, store with ettmetal and zinc, and should not store.
-- The texture of the weapons is wrong
-- Obsidian axe does a lot of damage
-- Make it give you the book when you enter the world. Game can crash if you dont have installed Patchouli.
-- Ettmetal explosion does delete itself in server
-- Corrected Cristallized Metals names
-- Bug with ctrl+space steel flying, corrected
-- Bendalloy fixed
-- Bronze allomantic is drawing lines in multiplayer.
-- Beacons its working with our custom metals
-
-
+- Delete visual effect of atium
+- Feruchemical tin flicker
+- Detect feruchemists with allomantic bronze
+- New custom keys for allomancitac pull and push
+- Times of metallic arts are unbalanced
+- Minor bugs fixed!
+
------
@@ -92,13 +82,9 @@ Problems solved:
**Known Issues**
- Names consistency are bad.
- Decant iron and burn bendalloy while you fall result in a bug.
-- Shield whith our banners are not getting the right texture.
+- Shield with our banners are not getting the right texture.
**Improvements**
-- ~~Delete visual effect of atium~~[v1.4.3]
-- ~~Feruchemical tin flicker~~ v[1.4.4]
-- ~~Detect feruchemists with allomantic bronze~~ v[1.4.4]
-- ~~New custom keys for allomancitac pull and push~~ v[1.4.4]
- Do steel flying more comfortable. (Its not a priority)
- Add sound effects.
- Do more comfortable (and maybe push and pull through blocks) with iron/steel
@@ -106,8 +92,7 @@ Problems solved:
- We need to do a really hard refactor.
- Add some entities like special zombies, specials archers, they must use allomancy or feruchemy.
- Maybe, implements new structures with loot from the mod.
-- New kind of allomantic beacons whith his respective powers.
-
+- New kind of allomantic beacons with his respective powers.
diff --git a/build.gradle b/build.gradle
index 1bf351a5..83dc834c 100644
--- a/build.gradle
+++ b/build.gradle
@@ -5,7 +5,7 @@ plugins {
}
-version = '1.19.2-1.4.4'
+version = '1.19.2-1.5.0'
group = 'net.rudahee.metallics_arts' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = 'metallics_arts'
@@ -161,11 +161,11 @@ jar {
manifest {
attributes([
"Specification-Title" : "Metallics Arts",
- "Specification-Vendor" : "RuDaHee & TobibusFate",
+ "Specification-Vendor" : "SteelCode Team",
"Specification-Version" : project.version,
"Implementation-Title" : project.name,
"Implementation-Version" : project.jar.archiveVersion,
- "Implementation-Vendor" : "RuDaHee & TobibusFate",
+ "Implementation-Vendor" : "SteelCode Team",
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
])
}