diff --git a/README.md b/README.md index f2cbf1e5..5968cc4a 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# Metallics Arts 1.19.2-1.4.2 +# Metallics Arts 1.19.2-1.5.0 @@ -62,26 +62,16 @@ And we have two mandatory dependencies:
-## **Changelog ✒ [v1.4.1]️** +## **Changelog ✒ [v1.5.0]️** Problems solved: -- Feruchemic selector can have problems with non-english location. -- Selectors dont have location defined correctly. -- Translation Issues. Added first steps guide. -- The guide book doesn't show koloss blade craft -- Add first steps to use powers for the first time in the book -- Feruchemic nicrosil, store with ettmetal and zinc, and should not store. -- The texture of the weapons is wrong -- Obsidian axe does a lot of damage -- Make it give you the book when you enter the world. Game can crash if you dont have installed Patchouli. -- Ettmetal explosion does delete itself in server -- Corrected Cristallized Metals names -- Bug with ctrl+space steel flying, corrected -- Bendalloy fixed -- Bronze allomantic is drawing lines in multiplayer. -- Beacons its working with our custom metals - -
+- Delete visual effect of atium +- Feruchemical tin flicker +- Detect feruchemists with allomantic bronze +- New custom keys for allomancitac pull and push +- Times of metallic arts are unbalanced +- Minor bugs fixed! +
------ @@ -92,13 +82,9 @@ Problems solved: **Known Issues** - Names consistency are bad. - Decant iron and burn bendalloy while you fall result in a bug. -- Shield whith our banners are not getting the right texture. +- Shield with our banners are not getting the right texture. **Improvements** -- ~~Delete visual effect of atium~~[v1.4.3] -- ~~Feruchemical tin flicker~~ v[1.4.4] -- ~~Detect feruchemists with allomantic bronze~~ v[1.4.4] -- ~~New custom keys for allomancitac pull and push~~ v[1.4.4] - Do steel flying more comfortable. (Its not a priority) - Add sound effects. - Do more comfortable (and maybe push and pull through blocks) with iron/steel @@ -106,8 +92,7 @@ Problems solved: - We need to do a really hard refactor. - Add some entities like special zombies, specials archers, they must use allomancy or feruchemy. - Maybe, implements new structures with loot from the mod. -- New kind of allomantic beacons whith his respective powers. - +- New kind of allomantic beacons with his respective powers.
diff --git a/build.gradle b/build.gradle index 1bf351a5..83dc834c 100644 --- a/build.gradle +++ b/build.gradle @@ -5,7 +5,7 @@ plugins { } -version = '1.19.2-1.4.4' +version = '1.19.2-1.5.0' group = 'net.rudahee.metallics_arts' // http://maven.apache.org/guides/mini/guide-naming-conventions.html archivesBaseName = 'metallics_arts' @@ -161,11 +161,11 @@ jar { manifest { attributes([ "Specification-Title" : "Metallics Arts", - "Specification-Vendor" : "RuDaHee & TobibusFate", + "Specification-Vendor" : "SteelCode Team", "Specification-Version" : project.version, "Implementation-Title" : project.name, "Implementation-Version" : project.jar.archiveVersion, - "Implementation-Vendor" : "RuDaHee & TobibusFate", + "Implementation-Vendor" : "SteelCode Team", "Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ") ]) }