name: Human Death Cultist
ancestry:
- Human
- Humanoid
roles:
- Support
level: 2
ev: 16
stamina: 40
immunities:
- Magic 2
- Psionic 2
weaknesses: []
speed: '5'
size: 1M
stability: 0
free_strike: 4
might: 0
intuition: 0
agility: 1
reason: 0
presence: 1
traits: []
abilities:
- name: Death Scythe
type: Action
roll: 2d10 + 1
cost: Signature
keywords:
- Attack
- Magic
- Melee
- Ranged
- Weapon
distance: Reach 1 or Ranged 10
target: One creature or object
t1: 4 corruption damage
t2: 7 corruption damage; weakened (EoT)
t3: 10 corruption damage; weakened (INU ends)
- name: Rise, My Minions
type: Maneuver
cost: 1 VP per minion
keywords:
- Area
distance: 5 burst
target: One or more dead minions
effects:
- name: Special
effect: Each target must have died during this encounter
- name: Effect
effect: Each target returns to life with their full Stamina, but they die at the
end of the encounter or if the death cultist is killed. If the target dies a
second time, they can be brought back to life by this ability again.