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NEWGAME.h
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NEWGAME.h
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#include <stdio.h>
#include <string.h>
#include <ncurses.h>
#include <time.h>
#include <stdlib.h>
void pships_create(int **player,int **pships)
{
//matrice ce contine coordonatele capetelor navelor jucatorului
int i;
for(i=0;i<=9;i++)
{
int k;
if(i==0)k=4;
else if(i>0&&i<=2)k=3;
else if(i>2&&i<6)k=2;
else k=1;
pships[i]=(int*)malloc(sizeof(int)*(k+5));
}
int l,k,j,n=0;
int ships[4]={4,3,2,1};
for(i=3;i>=0;i--)
{
for(j=0;j<=9&&ships[i];j++)
for(k=0;k<=9&&k+i<=9&&ships[i];k++)
{
int ok=0;
int x=j,y=k;
if(x>=10)continue;
if(y-1>=0){if(player[x][y-1]==1)continue;}
if(y+i+1<=9){if(player[x][y+i+1]==1)continue;}
for(l=0;l<=i;l++){if(player[x][y+l]==1)ok++;}
if(ok==i+1)
{
ships[i]--;
for(l=0;l<i+1;l++)
{
pships[n][4+l]=1;
}
pships[n][0]=x;
pships[n][1]=y;
pships[n][2]=x;
pships[n][3]=y+i;
n++;
}
}
for(j=0;j<=9&&ships[i];j++)
for(k=0;k<=9&&k+l<=9&&ships[i];k++)
{
int ok=0;
int x=k,y=j;
if(x>=10)continue;
if(x-1>=0){if(player[x-1][y]==1)continue;}
if(x+i+1<=9){if(player[x+i+1][y]==1)continue;}
for(l=0;l<=i;l++){if(player[x+l][y]==1)ok++;}
if(ok==i+1)
{
ships[i]--;
for(l=0;l<i+1;l++)
{
pships[n][4+l]=1;
}
pships[n][0]=x;
pships[n][1]=y;
pships[n][2]=x+i;
pships[n][3]=y;
n++;
}
}
}
}
void create_player_map(int **player,int **matrix)
{
int i,j;
for(i=0;i<10;i++)
{
player[i]=(int*)malloc(10*sizeof(int));
for(j=0;j<10;j++)
player[i][j]=matrix[i][j];
}
}