-
V1 - 20 Sept 20
- multi-mesh objects can be loaded w/ normals
-
V2 - 24 Sept 20
- Diffuse and Normal Maps have been added
- Fixed lighting
Diffuse Normal Map Normal Map w/ specular -
V2.1 - 25 Sept 20
- fixed normal and tanget generation
-
V2.2 - 27 Sept 20
- objects with multiple materials per mesh and no textures can now be loaded
- Orbital and static light sources have been added (their color can be changed from Dear ImGUI)
Texture LoadingMaterials- Bone Hierarchy
- Animations
Lighting seems a little off when using normal maps