A radically simpler alternative to Flux - opinionated React state and rendering management
So flux is pretty cool. But, I wanted something simpler, because I wanted to move faster. So, I created flocks - a flux alternative.
The primary goal of flocks.js
is extreme simplicity.
There is a propaganda page developing at the website http://flocks.rocks/.
You can be up and running in five minutes. Try the Flocks quick start.
The goal of the flux
model is unidirectional state. That's admirable. It
leads to large simplifications, and has a big positive impact on debugging.
However, it's also a very large amount of boilerplate, requires the implementation of a bunch of patterns to get anything done, and provides an eight point flowchart on how to update a value, which in practice is an under-sell of the complexity.
I wanted something simpler. I wanted something that felt like a global, that gave me transactionality, atomicity, and that didn't have me reimplementing things every time I started.
I wanted something where just calling a function got the job done.
So I created flocks
.
This is a complete flocks
app which shares data between three simple controls,
all fully defined in this snippet. The only code not present in this example
is the copies of react
and flocks
being pulled from CDN.
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Example Spinner App</title>
<style type="text/css">
body { font-size: 600%; font-family: helvetica neue, sans-serif; }
button { font-size: 50%; margin: 2em; }
</style>
<script defer src="http://fb.me/JSXTransformer-0.12.2.js"></script>
<script defer src="http://fb.me/react-0.12.2.js"></script>
<script defer src="http://cdnjs.cloudflare.com/ajax/libs/flocks.js/0.15.1/flocks.js"></script>
<script defer type="text/jsx">
// up button control
var Up = flocks.createClass({
inc: function() { this.fset('value', this.fctx['value'] + 1) },
render: function() { return <button onClick={this.inc}>▲</button>; }
});
// down button control
var Down = flocks.createClass({
dec: function() { this.fset('value', this.fctx['value'] - 1) },
render: function() { return <button onClick={this.dec}>▼</button>; }
});
// the application root control
var SpinnerApp = flocks.createClass({
render: function() { return <div><Up/>{this.fctx['value']}<Down/></div>; }
});
// telling flocks where to put the app control, and what that control is
var FlocksConfig = { target: document.body, control: SpinnerApp };
var InitialState = { value: 0 };
// and mount the app 😄
flocks.mount(FlocksConfig, InitialState);
</script>
</head>
<body></body>
</html>
There's basically no boilerplate, and updating is easy.
There're no dispatchers; there're no actions; there're no stores.
It's all automatic. You don't need to manage anything, or worry about conflicts between actions.
Your applications become atomic, and transactional, very similar to state machines, very close to being purely declarative. You can validate states before they go into place.
The simplicity is unmatched.
var Config = {
target : document.body,
control : YourControl
},
Data = {
logged_in: true,
user_name: "Bob Dobbs",
icon: "http://upload.wikimedia.org/wikipedia/en/a/a3/Bobdobbs.png"
},
Update = Flocks.mount(Config, Data);
Done.
Want to change the state of the app?
Update.set("user_name", "JR \"Bob\" Dobbs");
Done.
If you want that from inside the control, or even inside the heirarchy, that's fine; props, state, and contexts will cascade down safely and normally.
Now, you just write your app as a single control, and keep state 100% outside of the control heirarchy. :)
It's:
- Simpler
- Centralized
- Atomic
- Transactional
Learn two functions and one member of this
, and you're off to the races.
Learn more tools as they become convenient.
Your entire render state - maybe your entire state, if you like - in one simple place.
Read and write the whole thing at once, if convenient. This is surprisingly often convenient.
Batch writes and locking let you prevent the rendering of intermediate states.
All the convenience of piecewise and group update with none of the flash of content.
That's right, dust off your SQL brain, because you can write a function that invalidates and rejects application update sets.
Imagine what this will do for your debugging. 😹
What Flocks actually does is to provide you with an update function.
To get started, tell Flocks where the mount point is and what control to use. Then, Flocks will create that control in place, and provide you an update function.
The idea is that you're supposed to let Flocks manage the part of your application's state that gets visibly rendered. (You can let it manage the whole state, if you want to; I often do. But you don't have to.)
Once that's done, the whole shebang is just taken off your shoulders. No update calls. No dispatching. No events. No broadcasting. No registration or deregistration.
Just simple prop-style updates. It's quite liberating.
There is an example page developing at the Flocks propaganda site http://flocks.rocks/.
Are you using my lib? Please let me know. I'm curious!
If you want to reach me, try stonecypher at gmail dot com
, please. Thanks :)
flocks
is MIT licensed, because viral licenses and newspeak language
modification are evil. Free is only free when it's free for everyone.