sorry for the long wait time between this and the last update.
fixed:
- fixed a bunch of logic in inverted including:
- bumpercave
- climbing DM
- added missing titans requirement for TR teleporter
- fixed SP only looking for flippers for the first chest but lets you go deeper without them
- fixed GT randomizer room naming/positions
- remove medallions from deal damage calculations because they miss marked stuff as beatable if you could not even use them
- adds mirror connection from digging game to maze race
- added missing bombs requirements for graveyard ledge, DM cave shop and the 2 paradox cave lower chests
- fixed marking of scoutable locations on the map to mark them properly and not as available
to-do:
- change shop to only show the number of actual randomized slots for each shop
- fix more inverted stuff probably
- add more logic options
sometime later
- add ER
- autotrack entrances