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ver bump
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BDeshiDev committed Aug 7, 2024
1 parent d0fc8d9 commit 6462f71
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7 changes: 7 additions & 0 deletions Assets/Packages/com.studio23.ss2.dialoguesystem/CHANGELOG.md
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# Changelog

## [0.4.25]
1. Dialogue line chain skip added

## [0.4.24]
1. Dialogue Conditional branch node added

## [0.4.23]
1. Speaker data is now exported as part of same CSV now.

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Expand Up @@ -131,7 +131,12 @@ public async UniTask PlayDialogue(DialogueGraph graph, DialogueNodeBase startNod
_currentGraph.HandleDialogueEnded();
OnDialogueEnded?.Invoke(_currentGraph, startNode);
}
[ContextMenu("SkipTOEnd")]
/// <summary>
/// Traverses dialogueLineNodeBases as far as possible
/// Warning: If you made a loop of only dialoguelinesNodes, this will hang
/// But you shouldn't be doing that to begin with.
/// </summary>
[ContextMenu("Skip To End of chain")]
public void SkipToEndOfDialogueChain()
{
_skipToEndOfDialogueChain = true;
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{
"name": "com.studio23.ss2.dialoguesystem",
"version": "0.4.24",
"version": "0.4.25",
"displayName": "Dialogue System",
"description": "Dialogue system is an authoring tool for developers to integrate dialogue from scriptwriters inside unity.",
"unity": "2022.3",
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