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BG-Games Demo Projects

This is a demo part of scripts for some of our projects.

1. Tower Defence

  1. World generator running by the Perlin noise algorithm, possibility of debugging the map generator: created an extension in the Editor and/or an option in the Inspector for the run-time setting of the generator input parameters.
  2. uNode - plugin that allows designers, artists and programmers to create gameplay mechanics, interactive systems and even C# script without writing a single line of code.
  3. Dynamic pathfinding system
  4. DI - for in-game depandencies(can work as service locator)
  5. Chunk master - to save the playing field during the game and load units and buildings in the future
  6. SuperCombine
  7. AdMob
  8. Yandex metrix
  9. DoTween
  10. FireBase

2. Geometry! Smash

  1. Work with shaders
  2. Admob, Facebokk SDK, Firebase crashlytics, integration
  3. The leaderboards were implemented by integrating native solutions for ios and android
  4. The app rating request has been developed as a separate solution for both platforms
  5. Flexible vibration system
video_2021-12-17_15-33-09.mp4

3. Squid_IO

  1. AI bots: Artificial intelligence of bots provides moving around a dynamically changing location, fighting with the player, and overcoming obstacles
  2. NavMeshLink from hight-level NavMesh building: used to move bots across multi-level locations
  3. DOTween: The framework used to create smooth animations for UI and game objects (movements, rotations, fading, etc.)
video_2021-12-21_16-30-06.mp4

4. Visual learning

  1. Zenject - a lightweight highly performant dependency injection framework built specifically to target Unity 3D
  2. Work with pictures with different format

5. Novella

  1. А dialogue system for the game with a multiple choice of different lines has been developed
  2. DOTween: The framework used to create smooth animations for UI and game objects (movements, rotations, fading, etc.)
  3. Firebase (Authentication, Firestore, RemoteConfig, Functions, Extensions) integration;
  4. Multithreading

6. Fix The Car

  1. Vehicle repair game
  2. Localization
  3. Addressables
  4. Factory patterns
  5. DOTween

6. LightFromTheDark

  1. Example of 2D platformer

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