This is a demo part of scripts for some of our projects.
- World generator running by the Perlin noise algorithm, possibility of debugging the map generator: created an extension in the Editor and/or an option in the Inspector for the run-time setting of the generator input parameters.
- uNode - plugin that allows designers, artists and programmers to create gameplay mechanics, interactive systems and even C# script without writing a single line of code.
- Dynamic pathfinding system
- DI - for in-game depandencies(can work as service locator)
- Chunk master - to save the playing field during the game and load units and buildings in the future
- SuperCombine
- AdMob
- Yandex metrix
- DoTween
- FireBase
- Work with shaders
- Admob, Facebokk SDK, Firebase crashlytics, integration
- The leaderboards were implemented by integrating native solutions for ios and android
- The app rating request has been developed as a separate solution for both platforms
- Flexible vibration system
video_2021-12-17_15-33-09.mp4
- AI bots: Artificial intelligence of bots provides moving around a dynamically changing location, fighting with the player, and overcoming obstacles
- NavMeshLink from hight-level NavMesh building: used to move bots across multi-level locations
- DOTween: The framework used to create smooth animations for UI and game objects (movements, rotations, fading, etc.)
video_2021-12-21_16-30-06.mp4
- Zenject - a lightweight highly performant dependency injection framework built specifically to target Unity 3D
- Work with pictures with different format
- А dialogue system for the game with a multiple choice of different lines has been developed
- DOTween: The framework used to create smooth animations for UI and game objects (movements, rotations, fading, etc.)
- Firebase (Authentication, Firestore, RemoteConfig, Functions, Extensions) integration;
- Multithreading
- Vehicle repair game
- Localization
- Addressables
- Factory patterns
- DOTween
- Example of 2D platformer