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SunnySummit/PLUMGEN
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PLUMGEN (v1.12) -- APP FEATURES: -------------------------------------------------------------------------------------------------- -Make a biome mod in as little as 30 seconds. -IMPORT and merge multiple biome mods. -Bulk replace OR multiply flora traits (scale, density, etc). -Auto-rename and auto-add biomes to sub-biomes (for spawning). -EXPORT directly to PAK, EXML, MBIN, and LUA (AMUMSS optional). -"LUA-ize" or remix almost any biome mod. -Save and share individual biomes (JSON files). -Validates all input and data = very stable mods. -Exhaustive error handling and logging (all done locally), helps fix app issues quickly. -Responsive and intuitive interface, anyone can learn how to make badass biome mods. -And more! -- CHANGELOG: ----------------------------------------------------------------------------------------------------- Update v1.12: -New dropdown menu item (File > Bulk Import & Update) for bulk updating many BIOMES folders separately in '_BIOMES Exmls Folder Goes Here' directory. >Video demo: https://www.youtube.com/watch?v=LbyHlvXGZXM -New export draw distance option for better performance: 'Near'. Can be used for biomes with demanding/high res custom models. -Added support for new prop attribute: 'Type'. Two values for this attribute: 'Instanced' or 'Single'. >Type is an obfuscated attribute which controls e.g. whether props despawn on slopes or if a floating prop has collisions. Update v1.11.1b: Fix for importing outdated after-NEXT biomes. Update v1.11.1a: -Fixed bulk editing certain prop attributes, like "Coverage." -Support for auto-renaming and auto-adding new 'Worlds Part 1' biomes. -Fixed issue with making a biome template (.csv) with outdated after-NEXT biomes. -Misc. bug fixes. Update v1.11: -Updated to "Worlds Part 1" >Added support for 4 new prop attributes: MaxYRotation, MaxRaise, MaxLower & IsFloatingIsland. >Updated each biome .csv ("v2" in filename), added 'Worlds Part 1.csv' biome template - includes newest props. >Automatically updates old biome objects files, biome files, and presets. Update v1.1: -New Update menu item - Fetches and downloads latest PLUMGEN update. You no longer have to manually download updates. -Added support for 10 languages - Reworked all text elements, translated each via. DeepL (take these with a grain of salt). ;) >These include: Chinese-Simplified, English, Finnish, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish -Fixed issue - Bug preventing bulk editing model paths. -Readme clarifications. -Security improvements. -New prompt asking to download latest MBINCompiler update - You can export offline or continue modding with outdated NMS/MBINCompiler versions. Full Release v1.0: -Overhauled exporting. AMUMSS no longer required. You can now export directly to .PAK using PLUMGEN's new efficient export system. >10x faster export time vs. LUA - Exporting 20,000+ biomes now takes ~3 minutes, compared to 30+ minutes via. LUA/AMUMSS. [1] >Improved stability - PLUMGEN's new export to PAK system is highly resilient against game updates. [2] >Export all files - EXMLs, MBINs, LUAs, and PAKs. Immediately locate and import exported modded biomes/EXMLs. >Automatic updates - Exporting fetches latest MBINCompiler and extracts vanilla game files = easily mod vanilla biomes too. >Enhanced custom sub-biome support - Replicate modded or even *outdated* sub-biomes with a new export menu (should the issue arise). >LUA now optional - Exporting still generates 2 LUA files, but making use of them (via. AMUMSS) is now optional. >Please see updated 'Requirements' and 'Exporting Info' sections below for more info. *[1] lxml wraps around C libraries = highly optimized EXML parsing/processing. Plus, I just understand Python better than I do LUA. *[2] lxml follows XML standards for syntax, structure, & validation. This improves long-term EXML compatibility with NMS updates. -- *NEW* v1.0 REQUIREMENTS: -------------------------------------------------------------------------------------- -[Required] Download .NET 6 - Select appropriate download under "Run desktop apps" https://dotnet.microsoft.com/en-us/download/dotnet/6.0/runtime -[Optional] PLUMGEN generates .LUA scripts too. AMUMSS is needed to make use of these .LUA scripts. AMUMSS Guide: https://www.nexusmods.com/nomanssky/mods/2626 -- *NEW* v1.0 EXPORTING INFO: ------------------------------------------------------------------------------------ After exporting, you'll find a folder inside '__Exported Mod Files' containing: -PAKs - Your mods. How to install mods: https://nomanssky.fandom.com/wiki/Mods#Summary -EXMLs - Look for any 'BIOMES' (or 'CUSTOMBIOMES') folder -> copy it to PLUMGEN's '_BIOMES Exmls Folder Goes Here' -> import. [1] -MBINs - Compiled EXMLs. -LUAs - To be used with AMUMSS (optional). [2] *[1] - If you have multiple BIOMES or CUSTOMBIOMES: Rename the others, e.g. BIOMES2, BIOMES3, etc. PLUMGEN can auto-merge multiple mods via. this method: https://youtu.be/zzaeyRAobOQ?t=867 *[2] - Spawner LUA may throw errors if you use any custom 'sub-biomes' (PLUMGEN's PAKs are designed to avoid this issue). Watch video^ for more info. -- KNOWN ISSUES: ------------------------------------------------------------------------------------------------- -Using 'Reset Auto-Rename' on a filepath with multiple underscores can erase almost all of the path's name. -If a link opens a *new* browser, then you quit PLUMGEN, the app will stay active until you quit the browser. >This does not happen when your browser is *already* open. This issue seems to occur when creating the EXE via. cx_Freeze. -- Q&A/TROUBLESHOOTING ------------------------------------------------------------------------------------------- -When running the app, I encounter a window that says, "Windows protected your PC" Click "More info" -> "Run anyway." This is a false flag from your antivirus. PLUMGEN is safe to use. You can view the source code on github. -Is this difficult to learn? In my (100% unbiased) opinion, no. You do not need any programming or scripting knowledge to use PLUMGEN. Nearly everything is done via. a graphical interface. -Is this a paid app? No, although donations are accepted. -Will my exported biome mod break after game updates? If it breaks, import your mod and export it again. Note: wait for MBINCompiler update after game updates (see: https://github.com/monkeyman192/MBINCompiler/releases). Although rare, if a new game update fundamentally changes game structure/biome files, wait for a PLUMGEN update. Check for updates via the "Update" menu item. -The PLUMGEN window looks blurry and parts are cut-off by the edge of the window, like the tooltip. This shouldn't happen after v1.0. If it does, please let me know. -I changed the language, and now text elements appear cut off, like the tooltip/info box. Simply expand the window. This should let you see the rest of the text. Some translations require more space than the English version. -Some translations are not accurate. Yeah, I used DeepL and a few other machine learning sources to translate. If you can, please open a new bug on nexus or issue on github with any suggested improvements. :) Others: TBD. -- NEED HELP? ---------------------------------------------------------------------------------------------------- Video Tutorial - This predates v1.0 which added the ability to export directly to PAK: https://www.youtube.com/watch?v=zzaeyRAobOQ If you encounter issues, please report them on nexus mods or github with full details and the plumgen.log file. Images or videos are always appreciated: https://github.com/SunnySummit/ -- CREDITS & ACKNOWLEDGEMENTS: ----------------------------------------------------------------------------------- -PSARC Archive Tool - Decompiles PAK files to MBIN -MBINCompiler - Decompiles MBIN files to EXML - https://github.com/monkeyman192/MBINCompiler/ -lxml - Parses EXML files - https://lxml.de/index.html -cx_Freeze - Creates executables, high performance, cross-platform - https://pypi.org/project/cx-Freeze/ -- DISCLAIMER/NOTES: --------------------------------------------------------------------------------------------- -PLUMGEN lets you import and mod almost any biomes. Always seek permission before distributing others' work. -Note: If a mod author grants you permission to share their work, they cannot later retract it, per Nexus Mods rules. -Do not restrict permissions on any present or past *vanilla* game biomes using PLUMGEN (not including changes to prop attributes). -- OTHER: -------------------------------------------------------------------------------------------------------- Support me via. Buy Me A Coffee - Uses Stripe for easy and secure transaction. Anonymous donations accepted (email address visible to me). https://buymeacoffee.com/sunnysummit
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