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RoadFixer.cs
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RoadFixer.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class RoadFixer : MonoBehaviour
{
public GameObject deadEnd, roadStraight, corner, threeWay, fourWay;
public void FixRoadAtPosition(PlacementManager placementManager, Vector3Int temporaryPosition)
{
//[right, up, left, down]
var result = placementManager.GetNeighbourTypesFor(temporaryPosition);
int roadCount = 0;
roadCount = result.Where(x => x == CellType.Road).Count();
if(roadCount == 0 || roadCount == 1)
{
CreateDeadEnd(placementManager, result, temporaryPosition);
}else if(roadCount == 2)
{
if (CreateStraightRoad(placementManager, result, temporaryPosition))
return;
CreateCorner(placementManager, result, temporaryPosition);
}else if(roadCount == 3)
{
Create3Way(placementManager, result, temporaryPosition);
}
else
{
Create4Way(placementManager, result, temporaryPosition);
}
}
private void Create4Way(PlacementManager placementManager, CellType[] result, Vector3Int temporaryPosition)
{
placementManager.ModifyStructureModel(temporaryPosition, fourWay, Quaternion.identity);
}
//[left, up, right, down]
private void Create3Way(PlacementManager placementManager, CellType[] result, Vector3Int temporaryPosition)
{
if(result[1] == CellType.Road && result[2] == CellType.Road && result[3] == CellType.Road)
{
placementManager.ModifyStructureModel(temporaryPosition, threeWay, Quaternion.identity);
}else if (result[2] == CellType.Road && result[3] == CellType.Road && result[0] == CellType.Road)
{
placementManager.ModifyStructureModel(temporaryPosition, threeWay, Quaternion.Euler(0,90,0));
}
else if (result[3] == CellType.Road && result[0] == CellType.Road && result[1] == CellType.Road)
{
placementManager.ModifyStructureModel(temporaryPosition, threeWay, Quaternion.Euler(0, 180, 0));
}
else if (result[0] == CellType.Road && result[1] == CellType.Road && result[2] == CellType.Road)
{
placementManager.ModifyStructureModel(temporaryPosition, threeWay, Quaternion.Euler(0, 270, 0));
}
}
//[left, up, right, down]
private void CreateCorner(PlacementManager placementManager, CellType[] result, Vector3Int temporaryPosition)
{
if (result[1] == CellType.Road && result[2] == CellType.Road )
{
placementManager.ModifyStructureModel(temporaryPosition, corner, Quaternion.Euler(0, 90, 0));
}
else if (result[2] == CellType.Road && result[3] == CellType.Road )
{
placementManager.ModifyStructureModel(temporaryPosition, corner, Quaternion.Euler(0, 180, 0));
}
else if (result[3] == CellType.Road && result[0] == CellType.Road )
{
placementManager.ModifyStructureModel(temporaryPosition, corner, Quaternion.Euler(0, 270, 0));
}
else if (result[0] == CellType.Road && result[1] == CellType.Road )
{
placementManager.ModifyStructureModel(temporaryPosition, corner, Quaternion.identity);
}
}
//[left, up, right, down]
private bool CreateStraightRoad(PlacementManager placementManager, CellType[] result, Vector3Int temporaryPosition)
{
if (result[0] == CellType.Road && result[2] == CellType.Road)
{
placementManager.ModifyStructureModel(temporaryPosition, roadStraight, Quaternion.identity);
return true;
}else if (result[1] == CellType.Road && result[3] == CellType.Road)
{
placementManager.ModifyStructureModel(temporaryPosition, roadStraight, Quaternion.Euler(0,90,0));
return true;
}
return false;
}
//[left, up, right, down]
private void CreateDeadEnd(PlacementManager placementManager, CellType[] result, Vector3Int temporaryPosition)
{
if (result[1] == CellType.Road )
{
placementManager.ModifyStructureModel(temporaryPosition, deadEnd, Quaternion.Euler(0, 270, 0));
}
else if (result[2] == CellType.Road )
{
placementManager.ModifyStructureModel(temporaryPosition, deadEnd, Quaternion.identity);
}
else if (result[3] == CellType.Road )
{
placementManager.ModifyStructureModel(temporaryPosition, deadEnd, Quaternion.Euler(0, 90, 0));
}
else if (result[0] == CellType.Road )
{
placementManager.ModifyStructureModel(temporaryPosition, deadEnd, Quaternion.Euler(0, 180, 0));
}
}
}