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# mdBook | ||
book/book | ||
Heavy-Inventories-Book/book | ||
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repo |
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# Summary | ||
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- [What is Heavy Inventories](./chapter_1.md) | ||
- [Features](./chapter_1.1.md) | ||
- [Setup](./chapter_2.md) | ||
- [Understanding Weight Files](./chapter_3.md) | ||
- [Data Manipulation](./chapter_4.md) | ||
- [Sided Configurations](./chapter_5.md) | ||
- [Item Weights](./chapter_6.md) | ||
- [Player Weights](./chapter_7.md) | ||
- [Machine Learning](./chapter_8.md) | ||
- [The Aim](./chapter_8.1.md) | ||
- [Conventional Methods](./chapter_8.2.md) | ||
- [Understanding the Machine Learning Logic](./chapter_9.md) | ||
- [How Does it Work](./chapter_9.1.md) | ||
- [The Recipe Finder](./chapter_9.2.md) | ||
- [Color Ratios](./chapter_9.3.md) | ||
- [Figure Material](./chapter_9.4.md) |
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# Chapter 1: What is Heavy Inventories |
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# Features |
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# What is Heavy Inventories? | ||
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Heavy Inventories is a Minecraft addon that creates a feature rich and seamless new game mechanic for an immersive and | ||
challenging new experience. |
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# Setup |
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# Understanding Weight Files |
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# Data Manipulation |
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# Sided Configurations |
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# Item Weights |
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# Player Weights |
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# The Aim |
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# Conventional Methods |
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# Machine Learning | ||
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![Heavy Inventories Machine Learning Banner](https://i.ibb.co/G7CDdTS/hi-ml.png) | ||
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Heavy Inventories runs based off of generated data, there are no hard coded weights. To do this, a machine learning | ||
algorithm is implemented to create the best possible/plausible weight. |
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# How Does it Work |
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# The Recipe Finder |
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# Color Ratios |
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# Figure Material |
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# Understanding the Machine Learning Logic |
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