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gbp.c
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gbp.c
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/* gameplaySP
*
* Copyright (C) 2024 David Guillen Fandos <david@davidgf.net>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "common.h"
static const u32 gbp_seq[16] = {
0x0000494E,
0x0000494E,
0xB6B1494E,
0xB6B1544E,
0xABB1544E,
0xABB14E45,
0xB1BA4E45,
0xB1BA4F44,
0xB0BB4F44,
0xB0BB8002,
0x10000010,
0x20000013,
0x30000003,
0x30000003,
0x30000003,
0x30000003, // Responds with rumble amount
};
static u32 gbp_seq_n = 0;
static bool gbp_rumble = false;
// GB Player sequencing
u32 gbp_transfer(u32 value) {
u32 ret = gbp_seq[gbp_seq_n++];
if (gbp_seq_n == 16) {
bool rumble_active = (value & 2);
write_rumble(gbp_rumble, rumble_active);
gbp_rumble = rumble_active;
gbp_seq_n = 0;
}
return ret;
}