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ios_build.py
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ios_build.py
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import os
from signal import Signals
from typing import Dict, Optional
from sublime import status_message
from sublime_plugin import WindowCommand
from Default.exec import ExecCommand, ProcessListener
from .AsyncProcess import AsyncProcess
from .simulator_manager_builder import SimulatorCommandBuilder
from .xcodebuild_output_parser import XcodebuildOutputParser
from .status_manager import StatusbarManager
from .build_log_processor import LogProcessor
from .exceptions.ios_build_exception import IosBuildException, present_error
from .panes_manager import PaneManager
from .constants import OPEN_PROJECT
from .build_command_builder import XcodebuildCommandBuilder
import time
class IosExecCommand(ExecCommand, ProcessListener):
encoding = 'utf-8'
in_ios_section = False
ios_version: str = ''
devices: Dict[str, str] = {}
step: str = ''
picked_device_uuid: str = ''
bundle: str = ''
product_path: str = ''
scheme: str = ''
projectfile_name: str = ''
mode: str = ''
file_regex: str = ''
line_regex: str = ''
syntax = 'Packages/Text/Plain text.tmLanguage'
target_build_dir: Optional[str] = None
executable_folder_path: Optional[str] = None
with_debugger: bool = False
current_process = None # Hold reference to the current running process
def run(self, **kwargs):
SharedState.instance = self
self.step = kwargs.pop("step", "")
self.env = kwargs.get("env", {})
self.with_debugger = kwargs.pop('debugger', False)
self.mode = kwargs.pop("mode", None)
self.projectfile_name = self.window.active_view().settings().get('ios_build_system')['projectfile_name']
self.scheme = self.window.active_view().settings().get('ios_build_system')['scheme']
self.bundle = self.window.active_view().settings().get('ios_build_system')['bundle']
self.file_regex = kwargs.get('file_regex', None)
self.working_dir: str = self.window.folders()[0] ## assuming that the project folder is first in the list
self.line_regex = kwargs.get('line_regex', None)
self.syntax = kwargs.get('syntax', None)
self.start_time = time.time()
self.xcodebuild_command_builder = XcodebuildCommandBuilder(project_filename=self.projectfile_name, scheme=self.scheme)
self.xcodebuld_output_parser = XcodebuildOutputParser()
self.simctl_command_builder = SimulatorCommandBuilder(bundle_id=self.bundle)
self.build_pane = PaneManager.get_build_pane(window=self.window)
self.build_pane.setup_with(self.file_regex)
self.cancel()
if self.mode == "toggle_simulator":
if self.step == "Booted": self.step = ""
command = (self.simctl_command_builder
.list()
.assemble_command()
)
print(command)
process = AsyncProcess(cmd=None, shell_cmd=command, env=self.env, listener=self, shell=True, cwd=self.working_dir)
self.current_process = process
process.start()
elif self.mode == "build_and_run":
print('started')
self.step = ""
PaneManager.clear_build_pane(window=self.window)
command = (self.xcodebuild_command_builder
.manage_bundle()
.quiet()
.target_setup()
.destination_setup()
.build()
.assemble_command()
)
print(command)
print(os.getcwd())
print(self.env)
print(self.working_dir)
process = AsyncProcess(cmd=None, shell_cmd=command, env=self.env, listener=self, shell=True, cwd=self.working_dir)
self.current_process = process
process.start()
self.show_current_state()
elif self.mode == "clean":
command = (self.xcodebuild_command_builder
.target_setup()
.destination_setup()
.clean()
.assemble_command()
)
status_message("Cleaning...")
super().run(shell_cmd=command, **kwargs)
elif self.mode == "open_project":
full_project_path = f'{self.working_dir}/{self.projectfile_name}'
command = OPEN_PROJECT.format(projct_path=full_project_path)
print(command)
process = AsyncProcess(cmd=None, shell_cmd=command, env=self.env, listener=self, shell=True, cwd=self.working_dir)
self.current_process = process
process.start()
def on_data(self, process, data):
# print("step * mode", self.step, self.mode)
if self.mode == "toggle_simulator":
devices = self.xcodebuld_output_parser.process_simctl_devices(data=data)
self.devices.update(devices)
elif self.mode == "build_and_run" and self.step == "":
build_pane = PaneManager.get_build_pane(window=self.window)
build_pane.set_read_only(False)
build_pane.run_command('append', {'characters': data}) # Append the formatted errors
build_pane.set_read_only(True)
elif self.mode == "build_and_run" and self.step == "built":
if self.xcodebuld_output_parser.process_xcode_settings(data=data):
self.product_path = self.xcodebuld_output_parser.process_xcode_settings(data=data)
elif self.mode == "build_and_run" and self.step == "obtained_product_path":
print("xxx")
devices = self.xcodebuld_output_parser.process_simctl_devices(data=data)
self.devices.update(devices)
# print(self.devices)
elif self.mode == "clean":
super().on_data(process, data)
def on_finished(self, process):
self.build_process(process=process)
if self.step == "spawned" or self.step == "booted":
self.current_process = None
elif self.step == "built":
exit_code = process.exit_code()
elapsed = time.time() - self.start_time
if elapsed < 1:
elapsed_str = "%.0fms" % (elapsed * 1000)
else:
elapsed_str = "%.1fs" % (elapsed)
build_pane = PaneManager.get_build_pane(window=self.window)
build_pane.set_read_only(False)
if exit_code == 0 or exit_code is None:
build_pane.run_command('append', {'characters': "[Succeeded in %s]" % elapsed_str})
else:
build_pane.run_command('append', {'characters': "[Failed in %s with exit code %d]" %
(elapsed_str, exit_code)})
# build_pane.run_command(self.debug_text)
self.step = "failed"
self.current_process = None
build_pane.set_read_only(True)
def cancel(self):
print("cancel")
if self.current_process:
print("if self.current_process:",self.current_process)
if not self.current_process.killed:
print("if not self.current_process.killed::")
self.current_process.killed = True
print("self.current_process.proc.pid", self.current_process.proc.pid)
os.killpg(os.getpgid(self.current_process.proc.pid), Signals.SIGTERM)
self.current_process = None
self.step = "canceled"
build_pane = PaneManager.get_build_pane(self.window)
build_pane.set_read_only(False)
build_pane.run_command('append', {'characters': "[Canceled]"}) # Append the formatted errors
build_pane.set_read_only(True)
def handle_booted_device_uuid(self, uuid: str):
if not uuid:
print("sdf")
error = IosBuildException("No simulator in a booted state.")
present_error("iOS Build Error", error=error)
self.step = "failed"
return
if uuid == "canceled":
self.step = "canceled"
return
self.picked_device_uuid = uuid
if self.mode == "build_and_run": self.build_process(process=None)
else: # if "toggle_simulator"
command = (self.simctl_command_builder
.boot()
.device_uuid(uuid)
.assemble_command()
)
print(command)
process = AsyncProcess(cmd=None, shell_cmd=command, env=self.env, listener=self, shell=True, cwd=self.working_dir)
process.start()
def show_current_state(self):
if self.mode == "build_and_run":
StatusbarManager.show_status(view=self.window.active_view(), step=self.step)
def manage_build_internal_state(self):
print(f"manage_internal_state_begin: {self.step}")
if self.mode == "build_and_run":
if self.step == "canceled" or self.step == "failed": pass
elif self.step == "": self.step = "built"
elif self.step == "built": self.step = "obtained_product_path"
elif self.step == "obtained_product_path": self.step = "obrained_devices"
elif self.step == "obrained_devices": self.step = "device_picked"
elif self.step == "device_picked": self.step = "installed"
elif self.step == "installed": self.step = "spawned"
elif self.step == "spawned": pass
elif self.mode == "toggle_simulator":
if self.step == "": self.step = "started"
elif self.step == "started": self.step = "booted"
elif self.step == "booted": self.step = ""
self.show_current_state()
print(f"manage_internal_state_end: {self.step}")
def build_process(self, process):
print(f"on_finished_start: {self.step}")
self.manage_build_internal_state()
if self.mode == "toggle_simulator" and self.step != "booted":
print("manage_build_internal_state()")
self.window.run_command("run_app_on_ios_devices_select", {"devices": self.devices})
elif self.mode == "build_and_run":
if self.step == "built":
LogProcessor.present_warnings_and_errors_panel(window=self.window)
command = (self.xcodebuild_command_builder
.target_setup()
.build_settings()
.assemble_command()
)
print(command)
process = AsyncProcess(cmd=None, shell_cmd=command, env=self.env, listener=self, shell=True, cwd=self.working_dir)
process.start()
elif self.step == "obtained_product_path":
## on obtained product path obtaining the devices list
command = (self.simctl_command_builder
.list()
.assemble_command()
)
print(command)
process = AsyncProcess(cmd=None, shell_cmd=command, env=self.env, listener=self, shell=True, cwd=self.working_dir)
process.start()
elif self.step == "obrained_devices":
## on both devices list and product path obtained user should pick a device to run
self.window.run_command("run_app_on_ios_devices_select", {"devices": self.devices, "filter": "Booted"})
elif self.step == "device_picked":
## on device picked by a user fire install
command = (self.simctl_command_builder
.install()
.device_uuid(self.picked_device_uuid)
.product_path(self.product_path)
.assemble_command()
)
print(command)
process = AsyncProcess(cmd=None, shell_cmd=command, env=self.env, listener=self, shell=True, cwd=self.working_dir)
process.start()
elif self.step == "installed":
command = (self.simctl_command_builder
.launch()
.wait_lldb(self.with_debugger)
.terminate_previous()
.device_uuid(self.picked_device_uuid)
.bundle()
.assemble_command()
)
print(command)
process = AsyncProcess(cmd=None, shell_cmd=command, env=self.env, listener=self, shell=True, cwd=self.working_dir)
process.start()
elif self.step == "spawned":
super().on_finished(process)
print(f"on_finished_end: {self.step}")
class SharedState:
instance: Optional[IosExecCommand] = None
class IosBuildCancelCommand(WindowCommand):
def run(self):
if SharedState.instance:
SharedState.instance.cancel()