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Add CUT3 release post.
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Swordfish90 committed Oct 27, 2024
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4 changes: 2 additions & 2 deletions _includes/head.html
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{% endif %}
<meta property="og:url" content="{{page.url | prepend: site.baseurl | prepend: site.url}}" />

<meta property="og:image" content="" />
<meta property="og:image" content="{% if page.image %}{{ page.image | absolute_url }}{% else %}{{ }}{% endif %}" />
<meta name="twitter:image" content="" />

<meta name="author" content="{{site.name}}" />
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<link rel="canonical" href="{{ page.url | replace:'index.html','' | prepend: site.baseurl | prepend: site.url }}">

<link rel="alternate" type="application/rss+xml" title="{{ site.title }}" href="{{ "/feed.xml" | prepend: site.baseurl | prepend: site.url }}">
</head>
</head>
25 changes: 25 additions & 0 deletions _posts/2024-10-27-cut-3.md
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---
title: CUT3 Released
layout: post
date: 2023/10/27 10:30:00
image: https://raw.githubusercontent.com/Swordfish90/swordfish90.github.io/refs/heads/master/assets/images/2024-10-27-cut-3.jpg
mood: happy
---

![release_screenshot](/assets/images/2024-10-27-cut-3.jpg)

Hi everyone,

Over the past few months, I've been working on enhancing the **CUT** algorithms in Lemuroid. For those unfamiliar, CUT (Cheap Upscaling Triangulation) is a family of upscaling techniques that transform pixelated games, giving them a modern HD appearance.

I started this quest by completely **rewriting CUT2**, making it faster and significantly better at handling antialiased edges. This greatly improves the results on **modern games** (as you can see in the featured image) and mixed 2D and 3D content, such as the Final Fantasy PSX games.

Building on that, I also developed a new variant, **CUT3**, which is slightly slower but introduces the ability to approximate edges at any orientation, improving shapes, especially in retro games.

I'm sharing a [**demo web app**](https://swordfish90.github.io/cheap-upscaling-triangulation/) where you can see the new shaders in action. It showcases how the filters look on a wide range of games, from the 8-bit era to modern titles.

As always, the code is available on [GitHub](https://github.com/Swordfish90/cheap-upscaling-triangulation) under the GPL3 license. Feel free to check additional details or use it in your own open-source projects.

These enhancements are already available in **Lemuroid 1.16.2**, so make sure to update the app and let me know what you think.

Enjoy more games in HD!
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