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{% endif %}
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+---
+title: CUT3 Released
+layout: post
+date: 2023/10/27 10:30:00
+image: https://raw.githubusercontent.com/Swordfish90/swordfish90.github.io/refs/heads/master/assets/images/2024-10-27-cut-3.jpg
+mood: happy
+---
+
+![release_screenshot](/assets/images/2024-10-27-cut-3.jpg)
+
+Hi everyone,
+
+Over the past few months, I've been working on enhancing the **CUT** algorithms in Lemuroid. For those unfamiliar, CUT (Cheap Upscaling Triangulation) is a family of upscaling techniques that transform pixelated games, giving them a modern HD appearance.
+
+I started this quest by completely **rewriting CUT2**, making it faster and significantly better at handling antialiased edges. This greatly improves the results on **modern games** (as you can see in the featured image) and mixed 2D and 3D content, such as the Final Fantasy PSX games.
+
+Building on that, I also developed a new variant, **CUT3**, which is slightly slower but introduces the ability to approximate edges at any orientation, improving shapes, especially in retro games.
+
+I'm sharing a [**demo web app**](https://swordfish90.github.io/cheap-upscaling-triangulation/) where you can see the new shaders in action. It showcases how the filters look on a wide range of games, from the 8-bit era to modern titles.
+
+As always, the code is available on [GitHub](https://github.com/Swordfish90/cheap-upscaling-triangulation) under the GPL3 license. Feel free to check additional details or use it in your own open-source projects.
+
+These enhancements are already available in **Lemuroid 1.16.2**, so make sure to update the app and let me know what you think.
+
+Enjoy more games in HD!
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