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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Pokehell! _________________________ -->
<!-- <define name="DEVBUILD"/> -->
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin': Pokehell" file="Pokehell" packageName="com.sylveondev.pokehell" package="com.sylveondev.pokehell" main="Main" version="1.3" company="SylveonDev" />
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<!-- fps="" -->
<window width="1280" height="720" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" resizable="false"/>
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/dev" if="dev" />
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug || dev" />
<set name="BUILD_DIR" value="export/32bit" if="32bits" />
<set name="BUILD_DIR" value="export/32bit debug" if="32bits < debug" />
<classpath name="source" />
<assets path="assets/preload" rename="assets"/>
<assets path="assets/preload" rename="assets"/>
<!-- PSYCH ENGINE CUSTOMIZATION -->
<define name="MODS_ALLOWED" if="desktop" />
<define name="LUA_ALLOWED" if="desktop" />
<define name="ACHIEVEMENTS_ALLOWED" />
<define name="VIDEOS_ALLOWED" if="web || windows" unless="32bits"/>
<!-- <define name="PRELOAD_ALL" /> -->
<!-- <define name="PRELOAD_ALL" unless="web" /> -->
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
<library name="videos" preload="true" />
<section if="PRELOAD_ALL">
<library name="songs" preload="true" />
<library name="shared" preload="true" />
<library name="week2" preload="true" />
<library name="week3" preload="true" />
<library name="week4" preload="true" />
<library name="week5" preload="true" />
<library name="week6" preload="true" />
<library name="week7" preload="true" />
</section>
<section if="NO_PRELOAD_ALL">
<library name="songs" preload="false" />
<library name="shared" preload="false" />
<library name="week2" preload="false" />
<library name="week3" preload="false" />
<library name="week4" preload="false" />
<library name="week5" preload="false" />
<library name="week6" preload="false" />
<library name="week7" preload="false" />
</section>
<assets path="plugins/" rename='' if="VIDEOS_ALLOWED windows" />
<assets path="dlls/" rename='' if="VIDEOS_ALLOWED windows" />
<assets path="assets/videos" library="videos" if="VIDEOS_ALLOWED"/>
<assets path="assets/songs" library="songs" exclude="*.ogg" if="web"/>
<assets path="assets/songs" library="songs" exclude="*.mp3" unless="web"/>
<assets path="assets/shared" library="shared" exclude="*.ogg" if="web"/>
<assets path="assets/shared" library="shared" exclude="*.mp3" unless="web"/>
<!-- Boring ass psych engine shit -->
<assets path='example_mods' rename='mods' embed='false' if="MODS_ALLOWED"/>
<assets path='art/readme.txt' rename='do NOT readme.txt' />
<!-- Windows users will see the pokehell logo as the folder icon
<assets path='art/foldericon.txt' rename='desktop.ini' if="windows" />
<assets path='art/pokehelllogo.ico' rename='foldericon.ico' if="windows" />-->
<!-- Allows desktop to reset the mods folder by opening a batch script -->
<!-- Linux users will have support for this soon -->
<assets path='art/resetmods.bat' rename='reset the mods folder.bat' if="windows" />
<assets path='art/mods.zip' rename='assets/mods.zip' if="desktop" />
<!-- Links to a google drive. Pokemods are dead, this is useless. -->
<assets path='art/Pokemods.url' rename='download a pokemod.url' if="MODS_ALLOWED" />
<assets path="assets/fonts" embed='true'/>
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<haxedev set='webgl' />
<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" />
<haxelib name="hscript" />
<!--In case you want to use the ui package-->
<haxelib name="flixel-ui" />
<haxelib name="linc_luajit" if="LUA_ALLOWED"/>
<haxelib name="discord_rpc" if="desktop"/>
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- Always enable Null Object Reference check for crash dialog -->
<haxedef name="HXCPP_CHECK_POINTER" if="release" />
<haxedef name="HXCPP_STACK_LINE" if="release" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon16.png" size='16'/>
<icon path="art/icon32.png" size='32'/>
<icon path="art/icon64.png" size='64'/>
<icon path="art/iconOG.png" />
</project>