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a16-bugfix for builds for oculus
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briangibson committed Feb 10, 2015
1 parent 88ae0cd commit 240c533
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Showing 20 changed files with 74 additions and 47 deletions.
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Expand All @@ -39,10 +39,10 @@
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Expand All @@ -39,10 +39,10 @@
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Expand All @@ -39,10 +39,10 @@
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Expand Up @@ -19,7 +19,7 @@
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Expand All @@ -39,10 +39,10 @@
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Expand Down Expand Up @@ -79,7 +79,7 @@
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Expand Up @@ -19,7 +19,7 @@
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Expand All @@ -39,10 +39,10 @@
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Expand Down Expand Up @@ -79,7 +79,7 @@
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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Expand Up @@ -237,6 +237,7 @@ public void Render(){
//you need to render once per frame for each texture.
Syphon.SafeMaterial.SetPass(0);
RenderTexture.active = attachedTexture;
// UnityEngine.Debug.Log ("ISSUING EVENT?" + (int)syphonClientPointer) ;
GL.IssuePluginEvent((int)syphonClientPointer);
RenderTexture.active = null;
}
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