🛣️ Simple plugin for Velocity, which helps in optimizing servers load by balancing players on backend servers.
- Download the latest release from the releases tab.
- Put the jar in your Velocity plugins folder
- Restart Velocity
Basically everything you need to do is set up servers on Velocity. Plugins will automatically detect all backend servers and start balancing players between them.
Example config:
[servers]
# Configure your servers here. Each key represents the server's name, and the value
# represents the IP address of the server to connect to.
server1 = "127.0.0.1:25565"
server2 = "127.0.0.1:25566"
server3 = "127.0.0.1:25567"
server4 = "127.0.0.1:25568"
# In what order we should try servers when a player logs in or is kicked from a server.
try = [
"server1",
"server2",
"server3",
"server4"
]
- Pull the latest version of the repository
- Run
./gradlew shadowJar
When contributing to this project please follow the Conventional Commits specification for writing commit messages, so that changelogs and release versions can be generated automatically.
Example commit message
fix: prevent racing of requests
Introduce a request id and a reference to latest request. Dismiss
incoming responses other than from latest request.
Remove timeouts which were used to mitigate the racing issue but are
obsolete now.
Reviewed-by: Z
Refs: #123
Some tooling that can help you author those commit messages are the following plugins:
- JetBrains Plugin Conventional Commit by Edoardo Luppi
- Visual Studio Plugin Conventional Commits by vivaxy