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extension.js
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extension.js
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var vscode = require('vscode')
const GREMLINS = 'gremlins'
const GREMLINS_LEVELS = {
NONE: 'none',
INFO: 'info',
WARNING: 'warning',
ERROR: 'error',
}
const GREMLINS_SEVERITIES = {
[GREMLINS_LEVELS.INFO]: vscode.DiagnosticSeverity.Information,
[GREMLINS_LEVELS.WARNING]: vscode.DiagnosticSeverity.Warning,
[GREMLINS_LEVELS.ERROR]: vscode.DiagnosticSeverity.Error,
}
const gremlinsDefaultColor = 'rgba(169, 68, 66, .75)'
const eventListeners = []
let decorationTypes = {}
let processedDocuments = {}
const icons = {
light : null,
dark: null
}
let diagnosticCollection = null
function configureDiagnosticsCollection(showDiagnostics) {
if (showDiagnostics && !diagnosticCollection) {
diagnosticCollection = diagnosticCollection = vscode.languages.createDiagnosticCollection(
GREMLINS,
)
} else if (!showDiagnostics && diagnosticCollection) {
diagnosticCollection.clear()
diagnosticCollection.dispose()
diagnosticCollection = null
}
return diagnosticCollection
}
function disposeDecorationTypes() {
Object.entries(decorationTypes).forEach(([key, decorationType]) => {
decorationType.dispose()
})
decorationTypes = {}
}
/**
*
* @param {vscode.ExtensionContext} context
*/
function loadIcons(context) {
icons.light = context.asAbsolutePath('images/gremlins-light.svg')
icons.dark = context.asAbsolutePath('images/gremlins-dark.svg')
}
/**
*
* @param {vscode.TextDocument} document
*/
function loadConfiguration(document) {
const gremlinsConfiguration = vscode.workspace.getConfiguration(GREMLINS, document)
const gremlins = gremlinsFromConfig(gremlinsConfiguration)
const showDiagnostics = gremlinsConfiguration.showInProblemPane
const diagnosticCollection = configureDiagnosticsCollection(showDiagnostics)
let regexpWithAllChars = new RegExp(
Object.keys(gremlins)
.map((char) => `${char}+`)
.join('|'),
'g',
)
return {
gremlins,
regexpWithAllChars,
diagnosticCollection,
}
}
function gremlinsFromConfig(gremlinsConfiguration) {
const gremlinsLevels = {
[GREMLINS_LEVELS.INFO]: gremlinsConfiguration.color_info,
[GREMLINS_LEVELS.WARNING]: gremlinsConfiguration.color_warning,
[GREMLINS_LEVELS.ERROR]: gremlinsConfiguration.color_error,
}
const gremlinsCharacters = gremlinsConfiguration.characters
const gutterIconSize = gremlinsConfiguration.gutterIconSize
const hexCodePointsRangeRegex = /^([0-9a-f]+)(?:-([0-9a-f]+))?$/i
const lightIcon = {
gutterIconPath: icons.light,
gutterIconSize: gutterIconSize,
}
const darkIcon = {
gutterIconPath: icons.dark,
gutterIconSize: gutterIconSize,
}
const gremlins = {}
for (const [hexCodePoint, config] of Object.entries(gremlinsCharacters)) {
const severityLevel = (config.level ? config.level.toLowerCase() : GREMLINS_LEVELS.ERROR)
if (severityLevel === GREMLINS_LEVELS.NONE) {
// Ignore gremlins marked as "none"
continue;
}
let decorationType = {
light: config.hideGutterIcon ? {} : lightIcon,
dark: config.hideGutterIcon ? {} : darkIcon,
overviewRulerColor: config.overviewRulerColor || gremlinsDefaultColor,
overviewRulerLane: vscode.OverviewRulerLane.Right,
}
if (config.zeroWidth) {
decorationType.borderWidth = '1px'
decorationType.borderStyle = 'solid'
decorationType.borderColor = gremlinsLevels[severityLevel]
} else {
decorationType.backgroundColor = gremlinsLevels[severityLevel]
}
let hexCodePointsRange = hexCodePoint.match(hexCodePointsRangeRegex)
if (hexCodePointsRange[2] !== undefined) {
// This is a range of characters
// Lets create all characters of the range, with the same configuration
let firstChar = parseInt(`0x${hexCodePointsRange[1]}`, 16)
let lastChar = parseInt(`0x${hexCodePointsRange[2]}`, 16)
for (var index = firstChar; index <= lastChar; ++index) {
let thisHexCodePoint = index.toString(16)
gremlins[String.fromCharCode(index)] = Object.assign({}, config, {
thisHexCodePoint,
decorationType: cachedDecorationType(decorationType),
})
}
} else {
// This is a single character
gremlins[charFromHex(hexCodePoint)] = Object.assign({}, config, {
hexCodePoint,
decorationType: cachedDecorationType(decorationType),
})
}
}
return gremlins
}
function cachedDecorationType(decorationType) {
const cacheKey = JSON.stringify(decorationType)
if (!decorationTypes[cacheKey]) {
decorationTypes[cacheKey] = vscode.window.createTextEditorDecorationType(
decorationType,
)
}
return decorationTypes[cacheKey]
}
function charFromHex(hexCodePoint) {
return String.fromCodePoint(`0x${hexCodePoint}`)
}
/**
*
* @param {vscode.TextEditor} activeTextEditor
* @param {*} gremlins
* @param {RegExp} regexpWithAllChars
* @param {vscode.DiagnosticCollection} diagnosticCollection
*/
function checkForGremlins(
activeTextEditor,
) {
if (!activeTextEditor) {
return
}
const doc = activeTextEditor.document
let { gremlins, regexpWithAllChars, diagnosticCollection } = loadConfiguration(doc)
const decorationOption = {}
for (const char in gremlins) {
decorationOption[char] = []
}
/** vscode.Diagnostic[] */
let diagnostics = []
for (let lineNum = 0; lineNum < doc.lineCount; lineNum++) {
let lineText = doc.lineAt(lineNum)
let line = lineText.text
let match
while ((match = regexpWithAllChars.exec(line))) {
const matchedCharacter = match[0][0]
const gremlin = gremlins[matchedCharacter]
let startPos = new vscode.Position(lineNum, match.index)
let endPos = new vscode.Position(lineNum, match.index + match[0].length)
const decoration = {
range: new vscode.Range(startPos, endPos),
hoverMessage:
match[0].length +
' ' +
gremlin.description +
(match[0].length > 1 ? 's' : '') +
' (unicode U+' +
gremlin.hexCodePoint +
') here',
}
decorationOption[matchedCharacter].push(decoration)
if (diagnosticCollection) {
const severity = GREMLINS_SEVERITIES[gremlin.level]
const diagnostic = {
range: decoration.range,
message: decoration.hoverMessage,
severity: severity,
source: 'Gremlins tracker',
}
diagnostics.push(diagnostic)
}
}
}
const decorations = groupDecorationsByType(gremlins, decorationOption)
drawDecorations(activeTextEditor, decorations)
if (diagnosticCollection) {
diagnosticCollection.set(activeTextEditor.document.uri, diagnostics)
}
processedDocuments[activeTextEditor.document.uri] = { decorations }
}
function groupDecorationsByType(gremlins, decorationOption) {
return Object.entries(gremlins).reduce((obj, [char, gremlin]) => {
const decorationType = gremlin.decorationType,
options = decorationOption[char]
if (!obj.hasOwnProperty(decorationType.key)) {
obj[decorationType.key] = {
decorationType: decorationType,
options: options,
}
} else {
obj[decorationType.key].options = obj[decorationType.key].options.concat(
options,
)
}
return obj
}, {})
}
function drawDecorations(activeTextEditor, decorations) {
for (const { decorationType, options } of Object.values(decorations)) {
activeTextEditor.setDecorations(decorationType, options)
}
}
/**
*
* @param {vscode.ExtensionContext} context
*/
function activate(context) {
loadIcons(context)
eventListeners.push(
vscode.workspace.onDidChangeConfiguration(
(event) => {
if (event.affectsConfiguration(GREMLINS)) {
disposeDecorationTypes()
processedDocuments = {}
vscode.window.visibleTextEditors.forEach((editor) =>
checkForGremlins(editor),
)
}
},
null,
context.subscriptions,
),
)
eventListeners.push(
vscode.window.onDidChangeActiveTextEditor(
(editor) => {
if (editor) {
const processedDocument = processedDocuments[editor.document.uri]
if (!processedDocument) {
checkForGremlins(editor)
} else {
drawDecorations(editor, processedDocument.decorations)
}
}
},
null,
context.subscriptions,
),
)
eventListeners.push(
vscode.workspace.onDidChangeTextDocument(
(_event) => checkForGremlins(vscode.window.activeTextEditor),
null,
context.subscriptions,
),
)
eventListeners.push(
vscode.workspace.onDidCloseTextDocument(
(textDocument) => {
diagnosticCollection && diagnosticCollection.delete(textDocument.uri)
delete processedDocuments[textDocument.uri]
},
null,
context.subscriptions,
),
)
checkForGremlins(vscode.window.activeTextEditor)
}
exports.activate = activate
// this method is called when your extension is deactivated
function deactivate() {
if (diagnosticCollection) {
diagnosticCollection.clear()
diagnosticCollection.dispose()
}
disposeDecorationTypes()
eventListeners.forEach((listener) => listener.dispose())
eventListeners.length = 0
}
exports.deactivate = deactivate