-
Notifications
You must be signed in to change notification settings - Fork 5
/
Copy pathVTAccessibilityFactory.pas
158 lines (137 loc) · 5 KB
/
VTAccessibilityFactory.pas
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
unit VTAccessibilityFactory;
//----------------------------------------------------------------------------------------------------------------------
//
// Version 4.7.0
//
// class to create IAccessibles for the tree passed into it.
// If not already assigned, creates IAccessibles for the tree itself
// and the focused item
// the tree accessible is returned when the tree receives an WM_GETOBJECT message
// the AccessibleItem is returned when the Accessible is being asked for the first child
// To create your own IAccessibles, use the VTStandardAccessible unit as a reference,
// and assign your Accessibles to the variables in the unit's initialization.
// You only need to add the unit to your project, and voilá, you have an accessible string tree!
//
// Written by Marco Zehe. (c) 2007
interface
uses
{$if CompilerVersion >= 18}
oleacc, // MSAA support in Delphi 2006 or higher
{$ifend}
Classes, VirtualTrees;
type
IVTAccessibleProvider = interface
function CreateIAccessible(ATree: TBaseVirtualTree): IAccessible;
end;
TVTAccessibilityFactory = class(TObject)
private
FAccessibleProviders: TInterfaceList;
public
constructor Create;
destructor Destroy; override;
function CreateIAccessible(ATree: TBaseVirtualTree): IAccessible;
procedure RegisterAccessibleProvider(AProvider: IVTAccessibleProvider);
procedure UnRegisterAccessibleProvider(AProvider: IVTAccessibleProvider);
end;
function GetAccessibilityFactory: TVTAccessibilityFactory;
implementation
var
VTAccessibleFactory: TVTAccessibilityFactory = nil;
AccessibilityAvailable: Boolean = False;
{ TVTAccessibilityFactory }
constructor TVTAccessibilityFactory.Create;
begin
inherited Create;
FAccessibleProviders := TInterfaceList.Create;
FAccessibleProviders.Clear;
end;
function TVTAccessibilityFactory.CreateIAccessible(
ATree: TBaseVirtualTree): IAccessible;
var
I: Integer;
TmpIAccessible: IAccessible;
// returns an IAccessible.
// 1. If the Accessible property of the passed-in tree is nil,
// the first registered element will be returned.
// Usually, this is the IAccessible that provides information about the tree itself.
// If it is not nil, we'll check whether the AccessibleItem is nil.
// If it is, we'll look in the registered IAccessibles for the appropriate one.
// Each IAccessibleProvider will check the tree for properties to determine whether it is responsible.
// We'll work top to bottom, from the most complicated to the most simple.
// The index for these should all be greater than 0, e g the IAccessible for the tree itself should always be registered first, then any IAccessible items.
begin
Result := nil;
if ATree <> nil then
begin
if ATree.Accessible = nil then
begin
if FAccessibleProviders.Count > 0 then
begin
Result := IVTAccessibleProvider(FAccessibleProviders.Items[0]).CreateIAccessible(ATree);
Exit;
end;
end;
if ATree.AccessibleItem = nil then
begin
if FAccessibleProviders.Count > 0 then
begin
for I := FAccessibleProviders.Count - 1 downto 1 do
begin
TmpIAccessible := IVTAccessibleProvider(FAccessibleProviders.Items[I]).CreateIAccessible(ATree);
if TmpIAccessible <> nil then
begin
Result := TmpIAccessible;
Break;
end;
end;
if TmpIAccessible = nil then
begin
Result := IVTAccessibleProvider(FAccessibleProviders.Items[0]).CreateIAccessible(ATree);
end;
end;
end
else
Result := ATree.AccessibleItem;
end;
end;
destructor TVTAccessibilityFactory.Destroy;
begin
FAccessibleProviders.Free;
FAccessibleProviders := nil;
inherited Destroy;
end;
procedure TVTAccessibilityFactory.RegisterAccessibleProvider(
AProvider: IVTAccessibleProvider);
// Ads a provider if it is not already registered
begin
if FAccessibleProviders.IndexOf(AProvider) < 0 then
FAccessibleProviders.Add(AProvider)
end;
procedure TVTAccessibilityFactory.UnRegisterAccessibleProvider(
AProvider: IVTAccessibleProvider);
// Unregisters/removes an IAccessible provider if it is present
begin
if FAccessibleProviders.IndexOf(AProvider) >= 0 then
FAccessibleProviders.Remove(AProvider);
end;
function GetAccessibilityFactory: TVTAccessibilityFactory;
// Accessibility helper function to create a singleton class that will create or return
// the IAccessible interface for the tree and the focused node.
begin
// first, check if we've loaded the library already
if not AccessibilityAvailable then
AccessibilityAvailable := True;
if AccessibilityAvailable then
begin
// Check to see if the class has already been created.
if VTAccessibleFactory = nil then
VTAccessibleFactory := TVTAccessibilityFactory.Create;
Result := VTAccessibleFactory;
end
else
Result := nil;
end;
initialization
finalization
VTAccessibleFactory.Free;
end.