layout | title |
---|---|
falloutnvrec |
fopdoc |
Image Space
Count | Subrecord | Name | Type | Info |
---|
- | EDID | Editor ID | cstring |
- | DNAM | | struct |
The rgb
data types above are apparently float32 triplets, with the first being for red, the second for green and the third for blue.
Name | Type | Info |
---|---|---|
HDR Eye Adapt Speed | float32 | |
HDR Blur Radius | float32 | |
HDR Blur Passes | float32 | |
HDR Emissive Multiplier | float32 | |
HDR Target LUM | float32 | |
HDR Upper LUM Clamp | float32 | |
HDR Bright Scale | float32 | |
HDR Bright Clamp | float32 | |
HDR LUM Ramp No Tex | float32 | |
HDR LUM Ramp Min | float32 | |
HDR Lum Ramp Max | float32 | |
HDR Sunlight Dimmer | float32 | |
HDR Grass Dimmer | float32 | |
HDR Tree Dimmer | float32 | |
HDR Skin Dimmer | float32 | |
Bloom Blur Radius | float32 | |
Bloom Alpha Mult Interior | float32 | |
Bloom Alpha Mult Exterior | float32 | |
Get Hit Blur Radius | float32 | |
Get Hit Blur Damping Constant | float32 | |
Get Hit Damping Constant | float32 | |
Night Eye Tint Color | rgb | |
Brightness | float32 | |
Cinematic Saturation | float32 | |
Cinematic Contrast Avg Lum Value | float32 | |
Cinematic Contrast Value | float32 | |
Cinematic Brightness Tint Color | rgb | |
Cinmatic Brightness Tint Value | float32 | |
Unused | byte[16] | |
Flags | uint8 | See below for values. |
Unused | byte[3] |
Value | Meaning |
---|---|
0x01 | Saturation |
0x02 | Contrast |
0x04 | Tint |
0x08 | Brightness |