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IMGS.md

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layout title
falloutnvrec
fopdoc

IMGS

Image Space

Format

Count Subrecord Name Type Info
  • | EDID | Editor ID | cstring |
  • | DNAM | | struct |

DNAM

The rgb data types above are apparently float32 triplets, with the first being for red, the second for green and the third for blue.

Name Type Info
HDR Eye Adapt Speed float32
HDR Blur Radius float32
HDR Blur Passes float32
HDR Emissive Multiplier float32
HDR Target LUM float32
HDR Upper LUM Clamp float32
HDR Bright Scale float32
HDR Bright Clamp float32
HDR LUM Ramp No Tex float32
HDR LUM Ramp Min float32
HDR Lum Ramp Max float32
HDR Sunlight Dimmer float32
HDR Grass Dimmer float32
HDR Tree Dimmer float32
HDR Skin Dimmer float32
Bloom Blur Radius float32
Bloom Alpha Mult Interior float32
Bloom Alpha Mult Exterior float32
Get Hit Blur Radius float32
Get Hit Blur Damping Constant float32
Get Hit Damping Constant float32
Night Eye Tint Color rgb
Brightness float32
Cinematic Saturation float32
Cinematic Contrast Avg Lum Value float32
Cinematic Contrast Value float32
Cinematic Brightness Tint Color rgb
Cinmatic Brightness Tint Value float32
Unused byte[16]
Flags uint8 See below for values.
Unused byte[3]

Flag Values

Value Meaning
0x01 Saturation
0x02 Contrast
0x04 Tint
0x08 Brightness