layout
title
falloutnvrec
fopdoc
Package
Count
Subrecord
Name
Type
Info
| EDID | Editor ID | cstring |
| PKDT | General | struct |
-* | | Location | collection | See below for details.
| PSDT | Schedule | struct |
| PTDT | Target 1 | struct |
-* | CTDA | Condition | struct |
| IDLF | Idle Animation Flags | uint8 | See below for values.
| IDLC | Idle Animation Count | struct |
| IDLT | Idle Timer Setting | float32 |
| IDLA | Animations | struct |
| IDLB | Unused | byte[4] |
| CNAM | Combat Style | formid | FormID of a CSTY record.
| PKED | Eat Marker | null |
| PKE2 | Escort Distance | uint32 |
| PKFD | Follow - Start Location - Trigger Radius | float32 |
| PKPT | Patrol Flags | uint16 |
| PKW3 | Use Weapon Data | struct |
| PTD2 | Target 2 | struct |
| PUID | Use Item Marker | null |
| PKAM | Ambush Marker | null |
| PKDD | Dialog Data | struct |
| PLD2 | Location 2 (repeated??) | struct |
| POBA | OnBegin Marker | null |
| INAM | OnBegin Idle | formid | FormID of an IDLE record, or null.
| | OnBegin Embedded Script | collection |
| TNAM | OnBegin Topic | formid | FormID of a DIAL record, or null.
| POBA | OnEnd Marker | null |
| INAM | OnEnd Idle | formid | FormID of an IDLE record, or null.
| | OnEnd Embedded Script | collection |
| TNAM | OnEnd Topic | formid | FormID of a DIAL record, or null.
| POBA | OnChange Marker | null |
| INAM | OnChange Idle | formid | FormID of an IDLE record, or null.
| | OnChange Embedded Script | collection |
| TNAM | OnChange Topic | formid | FormID of a DIAL record, or null.
Name
Type
Info
General Flags
uint32
See below for values.
Type
uint8
Enum - see below for values.
Unused
byte
Fallout Behaviour Flags
uint16
See below for values.
Type-Specific Flags
null or uint16
See below for values. The value of the Type field determines how flag values are interpreted.
Unused
byte[2]
Value
Meaning
0x00000001
Offers Services
0x00000002
Must reach location
0x00000004
Must complete
0x00000008
Lock doors at package start
0x00000010
Lock doors at package end
0x00000020
Lock doors at location
0x00000040
Unlock doors at package start
0x00000080
Unlock doors at package end
0x00000100
Unlock doors at location
0x00000200
Continue if PC near
0x00000400
Once per day
0x00000800
??
0x00001000
Skip fallout behavior
0x00002000
Always run
0x00004000
??
0x00008000
??
0x00010000
??
0x00020000
Always sneak
0x00040000
Allow swimming
0x00080000
Allow falls
0x00100000
Head-Tracking off
0x00200000
Weapons unequipped
0x00400000
Defensive combat
0x00800000
Weapon Drawn
0x01000000
No idle anims
0x02000000
Pretend In Combat
0x04000000
Continue During Combat
0x08000000
No Combat Alert
0x10000000
No Warn/Attack Behaviour
0x20000000
??
0x40000000
??
0x80000000
??
Value
Meaning
0
Find
1
Follow
2
Escort
3
Eat
4
Sleep
5
Wander
6
Travel
7
Accompany
8
Use Item At
9
Ambush
10
Flee Not Combat
11
??
12
Sandbox
13
Patrol
14
Guard
15
Dialogue
16
Use Weapon
Value
Meaning
0x0001
Hellos To Player
0x0002
Random Conversations
0x0004
Observe Combat Behavior
0x0008
??
0x0010
Reaction To Player Actions
0x0020
Friendly Fire Comments
0x0040
Aggro Radius Behavior
0x0080
Allow Idle Chatter
0x0100
Avoid Radiation
The Follow
, Sleep
, Travel
, Accompany
, Flee Not Combat
, ??
, Patrol
, Dialogue
and Use Weapon
types have no flags.
Value
Meaning (Find / Escort / Eat)
Meaning (Wander / Sandbox)
Meaning (Use Item At)
Meaning (Ambush)
Meaning (Guard)
0x0001
??
No Eating
Hide While Ambushing
0x0002
??
No Sleeping
Sit Down
0x0004
??
No Conversation
Remain Near Reference to Guard
0x0008
??
No Idle Markers
0x0010
??
No Furniture
0x0020
??
No Wandering
0x0040
??
0x0080
??
0x0100
Allow Buying
Allow Buying
0x0200
Allow Killing
Allow Killing
0x0400
Allow Stealing
Allow Stealing
Location Subrecord Collection
Count
Subrecord
Name
Type
Info
PLDT
Location 1
struct
PLD2
Location 2
struct
Name
Type
Info
Type
uint32
Enum - see below for values.
Location
formid or uint32 or uint8[]
See below for data type info.
Radius
int32
Type Values & Location Data Types
Type Value
Meaning
Location Data Type Info
0
Near Reference
FormID of a REFR , PGRE , PMIS , ACHR , ACRE or PLYR record.
1
In Cell
FormID of a CELL record.
2
Near Current Location
??
3
Near Editor Location
??
4
Object ID
FormID of a ACTI , DOOR , STAT , FURN , CREA , SPEL , NPC_ , CONT , ARMO , AMMO , MISC , WEAP , BOOK , KEYM , ALCH , LIGH , CHIP , CMNY , CCRD or IMOD record.
5
Object Type
Enum - see below for values.
6
Near Linked Reference
??
7
At Package Location
??
Name
Type
Info
Month
int8
Day of Week
int8
Enum - see below for values.
Date
uint8
Time
int8
Duration
int32
Value
Meaning
-1
Any
0
Sunday
1
Monday
2
Tuesday
3
Wednesday
4
Thursday
5
Friday
6
Saturday
7
Weekdays
8
Weekends
9
Monday, Wednesday, Friday
10
Tuesday, Thursday
Name
Type
Info
Type
int32
Enum - see below for values.
Target
formid or uint32 or uint8[]
Count / Distance
int32
Unknown
float32
Type Values & Target Data Types
Type Value
Meaning
Target Data Type Info
0
Specific Reference
FormID of a REFR , PGRE , PMIS , ACHR , ACRE or PLYR record.
1
Object ID
FormID of a ACTI , DOOR , STAT , FURN , CREA , SPEL , NPC_ , LVLN , LVLC , CONT , ARMO , AMMO , MISC , WEAP , BOOK , KEYM , ALCH , LIGH , FACT , FLST , IDLM , CHIP , CMNY , CCRD or IMOD record.
2
Object Type
Enum - see below for values.
3
Linked Reference
??
Value
Meaning
0
None
1
Activators
2
Armor
3
Books
4
Clothing
5
Containers
6
Doors
7
Ingredients
8
Lights
9
Misc
10
Flora
11
Furniture
12
Weapons: Any
13
Ammo
14
NPCs
15
Creatures
16
Keys
17
Alchemy
18
Food
19
All: Combat Wearable
20
All: Wearable
21
Weapons: Ranged
22
Weapons: Melee
23
Weapons: NONE
24
Actor Effects: Any
25
Actor Effects: Range Target
26
Actor Effects: Range Touch
27
Actor Effects: Range Self
28
??
29
Actors: Any
Idle Animation Flag Values
Value
Meaning
0x01
Run In Sequence
0x02
??
0x04
Do Once
Name
Type
Info
Animation Count
uint8
Unused
byte[3]
Name
Type
Info
Repeatable
uint8
A value of 0
means Not Repeatable
, and a value of 1
means Repeatable
.
Unused
byte
Name
Type
Info
Flags
uint32
See below for values.
Fire Rate
uint8
Enum - see below for values.
Fire Count
uint8
Enum - see below for values.
Number of Bursts
uint16
Shots Per Volley (Min)
uint16
Shots Per Volley (Max)
uint16
Pause Between Volleys (Min)
float32
Pause Between Volleys (Max)
float32
Unused
byte[4]
Value
Meaning
0x00000001
Always Hit
0x00000002
??
0x00000004
??
0x00000008
??
0x00000010
??
0x00000020
??
0x00000040
??
0x00000080
??
0x00000100
Do No Damage
0x00000200
??
0x00000400
??
0x00000800
??
0x00001000
??
0x00002000
??
0x00004000
??
0x00008000
??
0x00010000
Crouch To Reload
0x00020000
??
0x00040000
??
0x00080000
??
0x00100000
??
0x00200000
??
0x00400000
??
0x00800000
??
0x01000000
Hold Fire When Blocked
Value
Meaning
0
Auto Fire
1
Volley Fire
Value
Meaning
0
Number of Bursts
1
Repeat Fire
Name
Type
Info
FOV
float32
Topic
formid
FormID of a DIAL record, or null.
Flags
uint32
See below for values.
Unused
byte[4]
Dialog Type
uint32
Enum - see below for values.
Value
Meaning
0x00000001
No Headtracking
0x00000002
??
0x00000004
??
0x00000008
??
0x00000010
??
0x00000020
??
0x00000040
??
0x00000080
??
0x00000100
Don't Control Target Movement
Value
Meaning
0
Say Tosation
1
Say To