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Localization: updated Russian and English localization file (#1564)
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- English: fixed some typos and rephrased some sentences.
- Russian: localized all untraslated lines, fixed some old mistakes,
revisited some style decisions etc.

---------

Co-authored-by: Tim Goll <github@timgoll.de>
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Satton2 and TimGoll authored Aug 15, 2024
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1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -70,6 +70,7 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel
- Now always properly checks if an entity is a true ragdoll to make sure no other props get ragdoll handling (by @TimGoll)
- Spectators are now able to look at corpses on fire (by @TimGoll)
- Corpses on fire display that information in targetID and MStack (by @TimGoll)
- Updated Russian and English localization files (by @Satton2)

### Fixed

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1 change: 1 addition & 0 deletions lua/terrortown/lang/de.lua
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Expand Up @@ -2122,6 +2122,7 @@ L.label_enable_bobbing_strafe = "Aktiviere 'Sichtwackeln' beim seitwärts gehen"

L.help_enable_dynamic_fov = "Das dynamische Sichtfeld wird je nach Geschwindigkeit des Spielers angewendet. Wenn ein Spieler zum Beispiel rennt, wird das Sichtfeld vergrößert, um die Geschwindigkeit zu visualisieren."
L.help_enable_bobbing_strafe = "'View bobbing' ist das leichte Kamerawackeln beim Gehen, Schwimmen oder Fallen."

-- 2023-12-20
L.equipmenteditor_desc_damage_scaling = [[Multipliziert den Basisschadenswert der Waffe um diesen Faktor.
Für eine Schrotflinte würde sich dies auf jedes Geschoss auswirken.
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45 changes: 23 additions & 22 deletions lua/terrortown/lang/en.lua
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Expand Up @@ -1783,7 +1783,7 @@ L.equipmenteditor_desc_allow_drop = "If enabled, the equipment can be dropped fr
L.equipmenteditor_name_drop_on_death_type = "Drop on Death"
L.equipmenteditor_desc_drop_on_death_type = "Attempt overriding the action taken for whether the equipment is dropped on player's death."

L.drop_on_death_type_default = "Default (weapon-defined)"
L.drop_on_death_type_default = "Default (equipment-defined)"
L.drop_on_death_type_force = "Force Drop on Death"
L.drop_on_death_type_deny = "Deny Drop on Death"

Expand All @@ -1792,8 +1792,8 @@ L.equipmenteditor_name_kind = "Equipment Slot"
L.equipmenteditor_desc_kind = "The inventory slot the equipment will occupy."

L.slot_weapon_melee = "Melee Slot"
L.slot_weapon_pistol = "Pistol Slot"
L.slot_weapon_heavy = "Heavy Slot"
L.slot_weapon_pistol = "Secondary Slot"
L.slot_weapon_heavy = "Primary Slot"
L.slot_weapon_nade = "Grenade Slot"
L.slot_weapon_carry = "Carry Slot"
L.slot_weapon_unarmed = "Unarmed Slot"
Expand All @@ -1802,8 +1802,8 @@ L.slot_weapon_extra = "Extra Slot"
L.slot_weapon_class = "Class Slot"

-- 2023-10-04
L.label_voice_duck_spectator = "Duck spectator voices"
L.label_voice_duck_spectator_amount = "Spectator voice duck amount"
L.label_voice_duck_spectator = "Muffle spectator voices"
L.label_voice_duck_spectator_amount = "Spectator voice muffle amount"
L.label_voice_scaling = "Voice Volume Scaling Mode"
L.label_voice_scaling_mode_linear = "Linear"
L.label_voice_scaling_mode_power4 = "Power 4"
Expand Down Expand Up @@ -1855,9 +1855,9 @@ L.search_floor_sand = "Small little rough rocks are stuck to their cold body. Li
L.search_floor_foliage = "Nature is wonderful. The victim's bloody wounds are covered with enough foliage that they are almost hidden."
L.search_floor_computer = "Beep-boop. Their body is covered in computer surface! How does this look, you might ask? Well, duh!"
L.search_floor_slosh = "Wet and maybe even a bit slimy. Their whole body is covered with it and their clothes are soaked. It stinks!"
L.search_floor_tile = "Small shards are stuck to their skin. Like shards from floor tiles that shattered on inpact."
L.search_floor_tile = "Small shards are stuck to their skin. Like shards from floor tiles that shattered on impact."
L.search_floor_grass = "It smells like fresh cut grass. The smell almost overpowers the smell of blood and death."
L.search_floor_vent = "You feel a fresh gust of air when feeling their body. Did they die in a vent and take the air with them?"
L.search_floor_vent = "You feel a fresh gust of air when you touch their body. Did they die in a vent and take the air with them?"
L.search_floor_wood = "What's nicer than sitting on a hardwood floor and dwelling in thoughts? At least lot lying dead on a wooden floor!"
L.search_floor_default = "That seems so basic, so normal. Almost default. You can't tell anything about the kind of surface."
L.search_floor_glass = "Their body is covered with many bloody cuts. In some of them glass shards are stuck and look rather threatening to you."
Expand All @@ -1880,7 +1880,7 @@ L.search_credits = "The victim has {credits} equipment credit(s) in their pocket

L.search_kill_distance_point_blank = "It was a point blank attack."
L.search_kill_distance_close = "The attack came from a short distance."
L.search_kill_distance_far = "The victim was attacked from a long distance away."
L.search_kill_distance_far = "The attack came from a long distance away."

L.search_kill_from_front = "The victim was shot from the front."
L.search_kill_from_back = "The victim was shot from behind."
Expand Down Expand Up @@ -1933,7 +1933,7 @@ L.target_credits_on_confirm = "Confirm to receive unspent credits"
L.target_credits_on_search = "Search to receive unspent credits"
L.corpse_hint_no_inspect_details = "Only public policing roles can find information on this body."
L.corpse_hint_inspect_limited_details = "Only public policing roles can confirm the body."
L.corpse_hint_spectator = "Press [{usekey}] to view corpse UI"
L.corpse_hint_spectator = "Press [{usekey}] to view search UI"
L.corpse_hint_public_policing_searched = "Press [{usekey}] to view search results from public policing role"

L.label_inspect_confirm_mode = "Select body search mode"
Expand All @@ -1959,7 +1959,7 @@ L.help_hud_elements_special_settings = "These are specific settings for the used

-- 2023-10-25
L.help_keyhelp = [[
Key bind helpers are part of a UI element that always shows relevant keybindings to the player, which is especially helpful for new players. There are three different types of key bindings:
Key bind helper is a UI element that always shows relevant keybindings to the player, which is especially helpful for new players. There are three different types of key bindings:
Core: These contain the most important bindings found in TTT2. Without them the game is hard to play to its full potential.
Extra: Similar to core, but you don't always need them. They contain stuff like chat, voice or flashlight. It might be helpful for new players to enable this.
Expand All @@ -1975,7 +1975,7 @@ L.header_interface_keys = "Key helper settings"
L.header_interface_wepswitch = "Weapon switch UI settings"

L.label_keyhelper_help = "open gamemode menu"
L.label_keyhelper_mutespec = "cycle spectator voice mode"
L.label_keyhelper_mutespec = "cycle spectator mute mode"
L.label_keyhelper_shop = "open equipment shop"
L.label_keyhelper_show_pointer = "free mouse pointer"
L.label_keyhelper_possess_focus_entity = "possess focused entity"
Expand Down Expand Up @@ -2041,7 +2041,7 @@ This variable is a multiplier of the push force.]]
L.label_spec_prop_dash = "Dash force multiplier"
L.label_keyhelper_possession_dash = "prop: dash in view direction"
L.label_keyhelper_weapon_drop = "drop selected weapon if possible"
L.label_keyhelper_ammo_drop = "drop ammo from selected weapon out of clip"
L.label_keyhelper_ammo_drop = "drop reserved ammo from selected weapon"

-- 2023-12-07
L.c4_help_primary = "Place the C4"
Expand Down Expand Up @@ -2122,6 +2122,7 @@ L.label_enable_bobbing_strafe = "Enable view bobbing when strafing"

L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed."
L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling."

-- 2023-12-20
L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor.
For a shotgun, this would affect each pellet.
Expand All @@ -2131,7 +2132,7 @@ For the poltergeist, this would affect each "thump" and the final explosion.
0.5 = Deal half the amount of damage.
2 = Deal twice the amount of damage.
Note: Some weapons might not use this value which causes this modifier to be ineffective.]]
Note: Some weapons might not use this value which causes this multiplier to be ineffective.]]

-- 2023-12-24
L.binoc_help_reload = "Clear target."
Expand Down Expand Up @@ -2172,12 +2173,12 @@ L.grenade_fuse = "FUSE"
L.header_roles_magnetostick = "Magneto Stick"
L.label_roles_ragdoll_pinning = "Enable ragdoll pinning"
L.magneto_stick_help_carry_rag_pin = "Pin ragdoll"
L.magneto_stick_help_carry_rag_drop = "Drop ragdoll"
L.magneto_stick_help_carry_rag_drop = "Put down ragdoll"
L.magneto_stick_help_carry_prop_release = "Release prop"
L.magneto_stick_help_carry_prop_drop = "Drop prop"
L.magneto_stick_help_carry_prop_drop = "Put down prop"

-- 2024-02-14
L.throw_no_room = "You have no space here to throw this device"
L.throw_no_room = "You have no space here to drop this device"

-- 2024-03-04
L.use_entity = "Press [{usekey}] to use"
Expand All @@ -2189,7 +2190,7 @@ L.header_sounds_settings = "UI Sound Settings"

L.help_enable_sound_interact = "Interaction sounds are those sounds that are played when opening an UI. Such a sound is played for example when interacting with the radio marker."
L.help_enable_sound_buttons = "Button sounds are clicky sounds that are played when clicking a button."
L.help_enable_sound_message = "Message or notification sounds are played for chat mesages and notifications. They can be quite obnoxious."
L.help_enable_sound_message = "Message or notification sounds are played for chat messages and notifications. They can be quite obnoxious."

L.label_enable_sound_interact = "Enable interaction sounds"
L.label_enable_sound_buttons = "Enable button sounds"
Expand All @@ -2200,23 +2201,23 @@ L.label_level_sound_buttons = "Button sound level multiplier"
L.label_level_sound_message = "Message sound level multiplier"

-- 2024-03-07
L.label_crosshair_static_gap_length = "Enable static crosshair gap length"
L.label_crosshair_static_gap_length = "Enable static crosshair gap size"
L.label_crosshair_size_gap = "Crosshair gap size multiplier"

-- 2024-03-31
L.help_locational_voice = "Proximity chat is TTT2's implementation of locational 3D voice. Players are only audible in a set radius around them and become quieter the farther away they are."
L.help_locational_voice_prep = [[By default the proximity chat is disabled in the preparing phase. Change this convar to also use proximity chat in the preparing phase.
L.help_locational_voice_prep = [[By default the proximity chat is disabled in the preparing phase. If this option enabled, proximity chat is also enabled in the preparing phase.
Note: Proximity chat is always disabled during the post round phase.]]
L.help_voice_duck_spectator = "Ducking spectators makes other spectators quieter in comparison to living players. This can be useful if one wants to listen closely to the discussions of the living players."
L.help_voice_duck_spectator = "Muffling spectators makes other spectators quieter in comparison to living players. This can be useful if you want to listen closely to the discussions of the living players."

L.help_equipmenteditor_configurable_clip = [[The configurable size defines the amount of uses the weapon has when bought in the shop or spawned in the world.
Note: This setting is only available for weapons that enable this feature.]]
L.label_equipmenteditor_configurable_clip = "Configurable clip size"

-- 2024-04-06
L.help_locational_voice_range = [[This convar constrains the maximum range at which players can hear each other. It does not change how the volume decreases with distance but rather sets a hard cut-off point.
L.help_locational_voice_range = [[This option constrains the maximum range at which players can hear each other. It does not change how the volume decreases with distance but rather sets a hard cut-off point.
Set to 0 to disable this cut-off.]]

Expand Down Expand Up @@ -2281,7 +2282,7 @@ L.label_execute_command = "Execute command"
-- 2024-05-22
L.tip38 = "You can pick up focused weapons by pressing {usekey}. It will automatically drop you blocking weapon."
L.tip39 = "You can change your key bindings in the bindings menu, located in the Settings menu opened with {helpkey}."
L.tip40 = "On the left side of your screen are icons showing current items or status effects applied to you."
L.tip40 = "On the left side of your screen are icons showing current equipment or status effects applied to you."
L.tip41 = "If you open your scoreboard, the sidebar and key helper show additional information."
L.tip42 = "The key helper at the bottom of your screen shows relevant bindings available to you at that moment."
L.tip43 = "The icon next to the name of a confirmed corpse shows the role of the deceased player."
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1 change: 1 addition & 0 deletions lua/terrortown/lang/es.lua
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Expand Up @@ -2122,6 +2122,7 @@ L.body_confirm_one = "{finder} confirmó la muerte de {victim}."

--L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed."
--L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling."

-- 2023-12-20
--L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor.
--For a shotgun, this would affect each pellet.
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1 change: 1 addition & 0 deletions lua/terrortown/lang/fr.lua
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Expand Up @@ -2122,6 +2122,7 @@ L.body_confirm_one = "{finder} a confirmé la mort de {victim}."

--L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed."
--L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling."

-- 2023-12-20
--L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor.
--For a shotgun, this would affect each pellet.
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1 change: 1 addition & 0 deletions lua/terrortown/lang/it.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2122,6 +2122,7 @@ L.body_confirm_one = "{finder} ha confermato la morte di {victim}."

--L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed."
--L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling."

-- 2023-12-20
--L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor.
--For a shotgun, this would affect each pellet.
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1 change: 1 addition & 0 deletions lua/terrortown/lang/ja.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2122,6 +2122,7 @@ L.body_confirm_one = "{finder}は{victim}の死を確認した。"

--L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed."
--L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling."

-- 2023-12-20
--L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor.
--For a shotgun, this would affect each pellet.
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1 change: 1 addition & 0 deletions lua/terrortown/lang/pl.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2122,6 +2122,7 @@ L.body_confirm_one = "{finder} potwierdził śmierć {victim}."

--L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed."
--L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling."

-- 2023-12-20
--L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor.
--For a shotgun, this would affect each pellet.
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1 change: 1 addition & 0 deletions lua/terrortown/lang/pt_br.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2122,6 +2122,7 @@ L.body_confirm_one = "{finder} confirmou a morte de {victim}."

--L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed."
--L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling."

-- 2023-12-20
--L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor.
--For a shotgun, this would affect each pellet.
Expand Down
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