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Changelog: Move wrongly placed entries (#1368)
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saibotk authored Feb 4, 2024
1 parent 9661353 commit 11c74b2
Showing 1 changed file with 8 additions and 8 deletions.
16 changes: 8 additions & 8 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,7 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel
- Brought down the `ENT`s: `ttt_basegrenade_proj`, `ttt_carry_handler` (unused), `ttt_firegrenade_proj`, `ttt_smokegrenade_proj`, `ttt_weapon_check`
- Brought down the `SWEP`: `weapon_ttt_stungun`
- Brought down the menu for arming/defusing C4
- Updated and improved Simplified Chinese translation (by @sbzlzh and @TheOnly8Z)
- Updated and improved Simplified Chinese translation (by @sbzlzh and @TheOnly8Z)
- Consolidated hat logic
- Player role selection logic uses `Player:CanSelectRole()` now instead of duplicating logic
- Role avoidance is no longer an option
Expand All @@ -68,11 +68,15 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel
- Converted `ttt_ragdoll_pinning` and `ttt_ragdoll_pinning_innocents` into per-role permissions.
- Magneto stick now allows right-clicking to instantly drop something, while left-clicking still releases/throws it.
- Magneto stick now shows tooltips respective to its current state.
- `ttt_flame` is visible while it is moving (by @EntranceJew)
- `ttt_flame` is visible while it is moving (by @EntranceJew)
- `ttt_flame`'s hurtbox is more accurate to its visuals (by @EntranceJew)
- The built-in DNA scanner now displays distances in meters (by @TimGoll)
- Noisy prints are now gated behind various levels of `developer` convar (by @EntranceJew)
- Any warnings developers should fix will now print with stack traces (by @EntranceJew)
- Changed the way the role overhead icon is rendered (by @TimGoll)
- It now tracks the players head position
- Rendering order is based on distance, no more weird visual glitches
- Hidden when observing a player in first person view

### Fixed

Expand All @@ -84,6 +88,8 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel
- Fixed to wrong line calculations for wrapped text (by @NickCloudAT)
- Fixed marks library having self zfailing and color issues (by @WardenPotato)
- Fixed `IsPlayer` failing if a non-entity is passed to it (by @TimGoll)
- Fixed draw.Arc when `gmod_mcore_test` is set to 1 (by @WardenPotato)
- Fixed weapon help box width for wide bindings with short descriptions (by @TimGoll)

### Removed

Expand Down Expand Up @@ -267,10 +273,6 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel
- Moved reset buttons onto the left (by @a7f3)
- Added ammo icons to the weapon switch HUD and player status HUD elements (by @EntranceJew)
- Changed the disguiser icon to be more fitting (by @TimGoll)
- Changed the way the role overhead icon is rendered (by @TimGoll)
- It now tracks the players head position
- Rendering order is based on distance, no more weird visual glitches
- Hidden when observing a player in first person view

### Fixed

Expand All @@ -294,8 +296,6 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel
- Fixed nil value of SetValue in `DNumSliderTTT2` , `DCheckBoxLabelTTT2`. And fix nil value for boxCache[name] in `PlayerModels` (by @sbzlzh)
- Prevent weapon_tttbase Lua errors with NPCs (by @BuzzHaddaBig in base TTT)
- Fix miniscoreboard HUD from showing confirmed players that switched to spectator as having been revived (by @EntranceJew)
- Fixed draw.Arc when `gmod_mcore_test` is set to 1 (by @WardenPotato)
- Fixed weapon help box width for wide bindings with short descriptions (by @TimGoll)

### Deprecated

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