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Magneto Stick C_Hands (#1681)
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SvveetMavis authored Nov 27, 2024
1 parent 1debca5 commit 33a0011
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1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -20,6 +20,7 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel
- Fixed rendering glitches in the loading screen (by @TimGoll)
- Fixed weapon pickup through walls (by @MrXonte)
- Fixed spectating player still being visible through thermalvision after killing that player (by @MrXonte)
- Fixed Magneto-stick not using C_Hands (by @SvveetMavis)

### Changed

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4 changes: 3 additions & 1 deletion gamemodes/terrortown/entities/weapons/weapon_zm_carry.lua
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Expand Up @@ -28,6 +28,7 @@ if CLIENT then
SWEP.Icon = "vgui/ttt/icon_magneto_stick"

SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 54
end

SWEP.Base = "weapon_tttbase"
Expand All @@ -36,7 +37,8 @@ SWEP.AutoSpawnable = false

SWEP.notBuyable = true

SWEP.ViewModel = Model("models/weapons/v_stunbaton.mdl")
SWEP.UseHands = true
SWEP.ViewModel = Model("models/weapons/c_stunstick.mdl")
SWEP.WorldModel = Model("models/weapons/w_stunbaton.mdl")

SWEP.Primary.ClipSize = -1
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