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- Added SWEP.DryFireSound to the weapon base to allow the dryfire sound to be easily changed (now used by the shotgun) - Applied dryfire sound fix to the shotgun - Allowed the shotgun to attempt reloading on dryfire - Interrupting the shotgun's reload looks and feels less jank - Added a third person reload animation to the shotgun Side note: while making these changes, I only now realised that the dryfire sound only plays for the player holding the weapon. I think this is fine but I thought I would ask, should we instead let the sound be audible to anyone near the player? I can make another PR if so
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