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GDFastNoise.vcxproj
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GDFastNoise.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<ProjectGuid>{1B840FF2-6EDE-4D13-93D5-D4BC2864D369}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<NMakeBuildCommandLine>scons</NMakeBuildCommandLine>
<NMakeOutput>GDFastNoise.exe</NMakeOutput>
<NMakeCleanCommandLine>scons -c</NMakeCleanCommandLine>
<NMakeReBuildCommandLine>scons -c & scons</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>WIN32;_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<IncludePath>$(SolutionDir)src;$(SolutionDir);$(SolutionDir)godot-cpp\godot_headers;$(SolutionDir)godot-cpp\include;$(SolutionDir)godot-cpp\include\core;$(SolutionDir)godot-cpp\include\gen;$(SolutionDir)vendor\FastNoise\Cpp;$(SolutionDir)vendor\FastNoise2\include;$(SolutionDir)vendor\FastNoise2\include\FastNoise;$(SolutionDir)vendor\FastNoise2\include\FastSIMD;$(IncludePath)</IncludePath>
<ReferencePath>$(SolutionDir)godot-cpp\bin;$(ReferencePath)</ReferencePath>
<LibraryPath>libgodot-cpp;$(LibraryPath)</LibraryPath>
<SourcePath>$(SolutionDir)src;$(SourcePath)</SourcePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<NMakeBuildCommandLine>scons</NMakeBuildCommandLine>
<NMakeOutput>GDFastNoise.exe</NMakeOutput>
<NMakeCleanCommandLine>scons -c</NMakeCleanCommandLine>
<NMakeReBuildCommandLine>scons -c & scons</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<IncludePath>$(SolutionDir)src;$(SolutionDir);$(SolutionDir)godot-cpp\godot_headers;$(SolutionDir)godot-cpp\include;$(SolutionDir)godot-cpp\include\core;$(SolutionDir)godot-cpp\include\gen;$(SolutionDir)vendor\FastNoise\Cpp;$(SolutionDir)vendor\FastNoise2\include;$(SolutionDir)vendor\FastNoise2\include\FastNoise;$(SolutionDir)vendor\FastNoise2\include\FastSIMD;$(IncludePath)</IncludePath>
<ReferencePath>$(SolutionDir)godot-cpp\bin;$(ReferencePath)</ReferencePath>
<LibraryPath>libgodot-cpp;$(LibraryPath)</LibraryPath>
<SourcePath>$(SolutionDir)src;$(SourcePath)</SourcePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<NMakeBuildCommandLine>scons target=release</NMakeBuildCommandLine>
<NMakeOutput>GDFastNoise.exe</NMakeOutput>
<NMakeCleanCommandLine>scons -c</NMakeCleanCommandLine>
<NMakeReBuildCommandLine>scons -c & scons target=release</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>WIN32;NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<IncludePath>$(SolutionDir)src;$(SolutionDir);$(SolutionDir)godot-cpp\godot_headers;$(SolutionDir)godot-cpp\include;$(SolutionDir)godot-cpp\include\core;$(SolutionDir)godot-cpp\include\gen;$(SolutionDir)vendor\FastNoise\Cpp;$(IncludePath)</IncludePath>
<ReferencePath>$(SolutionDir)godot-cpp\bin;$(ReferencePath)</ReferencePath>
<LibraryPath>libgodot-cpp;$(LibraryPath)</LibraryPath>
<SourcePath>$(SolutionDir)src;$(SourcePath)</SourcePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<NMakeBuildCommandLine>scons target=release</NMakeBuildCommandLine>
<NMakeOutput>GDFastNoise.exe</NMakeOutput>
<NMakeCleanCommandLine>scons -c</NMakeCleanCommandLine>
<NMakeReBuildCommandLine>scons -c & scons target=release</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<IncludePath>$(SolutionDir)src;$(SolutionDir);$(SolutionDir)godot-cpp\godot_headers;$(SolutionDir)godot-cpp\include;$(SolutionDir)godot-cpp\include\core;$(SolutionDir)godot-cpp\include\gen;$(SolutionDir)vendor\FastNoise\Cpp;$(IncludePath)</IncludePath>
<ReferencePath>$(SolutionDir)godot-cpp\bin;$(ReferencePath)</ReferencePath>
<LibraryPath>libgodot-cpp;$(LibraryPath)</LibraryPath>
<SourcePath>$(SolutionDir)src;$(SourcePath)</SourcePath>
</PropertyGroup>
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\library.cpp" />
<ClCompile Include="src\GDFastNoise.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\GDFastNoise.h" />
</ItemGroup>
<ItemGroup>
<None Include="addons\gdfastnoise\icons\FastNoise.svg" />
<None Include="addons\gdfastnoise\icons\FastNoiseTexture.svg" />
<None Include="bin\fastnoise.gdnlib" />
<None Include="bin\fastnoise.gdns" />
<None Include="LICENSE" />
<None Include="README.md" />
<None Include="SConstruct" />
</ItemGroup>
<ItemGroup>
<Image Include="icon.png" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>