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IGraphics.cbp
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IGraphics.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="IGraphics" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/OpenGL" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="OpenGL/include" />
</Compiler>
<Linker>
<Add library="Glaux" />
<Add library="GLU32" />
<Add library="glui32" />
<Add library="glut32" />
<Add library="OPENGL32" />
<Add library="gdi32" />
<Add directory="./OpenGL/lib" />
</Linker>
<ExtraCommands>
<Add after="xcopy /y openGL\dll\glut32.dll $TARGET_OUTPUT_DIR" />
</ExtraCommands>
</Target>
<Target title="Release">
<Option output="bin/Release/OpenGL" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add directory="OpenGL/include" />
</Compiler>
<Linker>
<Add library="OpenGL/lib/Glaux.lib" />
<Add library="OpenGL/lib/GLU32.LIB" />
<Add library="OpenGL/lib/glui32.lib" />
<Add library="OpenGL/lib/glut32.lib" />
<Add library="OpenGL/lib/OPENGL32.LIB" />
<Add library="winmm" />
</Linker>
<ExtraCommands>
<Add after="xcopy /y OpenGL\DLL\glut32.dll $TARGET_OUTPUT_DIR" />
</ExtraCommands>
<Unit filename="iMain.cpp" />
<Extensions>
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>