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1.允许分别定义 Perfect 和 Good 判定的特效 以 1.0.0 版的 Phigros 举例,Perfect 和 Good 判定有不同的贴图,且不是后期上色的,希望可以添加一个属性以实现类似效果。 例如:hitFxSeparated: <true/false> 2.添加更多样式的粒子效果 粒子效果不仅限于正方形,希望还能包含圆形以及它们的空心变体,以及混搭效果。 例如:ParticlesShape: <Square/Circle/HollowSquare/HollowCircle/MixSquare/MixCircle/All> 3.击打效果随机翻转 同样以 Phigros 1.0.0 举例,打击效果会随机上下翻转。希望可以实现如此效果。 例如:hitFxFlipping: <true/false>
The text was updated successfully, but these errors were encountered:
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1.允许分别定义 Perfect 和 Good 判定的特效
以 1.0.0 版的 Phigros 举例,Perfect 和 Good 判定有不同的贴图,且不是后期上色的,希望可以添加一个属性以实现类似效果。
例如:hitFxSeparated: <true/false>
2.添加更多样式的粒子效果
粒子效果不仅限于正方形,希望还能包含圆形以及它们的空心变体,以及混搭效果。
例如:ParticlesShape: <Square/Circle/HollowSquare/HollowCircle/MixSquare/MixCircle/All>
3.击打效果随机翻转
同样以 Phigros 1.0.0 举例,打击效果会随机上下翻转。希望可以实现如此效果。
例如:hitFxFlipping: <true/false>
The text was updated successfully, but these errors were encountered: