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feat(actions): BlockPlayNoteAction #49

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feat(actions): Play note action

+ Action: EX/EP block_play_note

Burns specified block.

Differences via versions

1.13.2: Base implemention

  • Inputs:
    • instrument - The type of sound to be played
    • note - The pitch of sound to be played
  • Outputs:
    • instrument - The type of sound that was played
    • note - The pitch of sound that was played

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github-actions bot commented Dec 16, 2024

Scenamatica for Minecraft 1.14.4

Summary


🥇 Gold medal performance! All tests passed with flying colors! 🥇🌟


Tests run: 190, Failures: 0, Skipped: 2, Cancelled: 0, Time elapsed: 221.866 sec


Details

Full test results
Test Cause State Started at Finished at Elapsed Test description
actions_world_load PASSED RUNNING_MAIN 12/16/2024, 10:55:09 AM 12/16/2024, 10:55:18 AM 10 sec Testing WorldLoadAction works or not
actions_player_interact_block_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:32 AM 12/16/2024, 10:54:41 AM 9 sec Testing PlayerInteractBlockAction without specifying block works or not
actions_player_interact_block_5 PASSED RUNNING_MAIN 12/16/2024, 10:54:41 AM 12/16/2024, 10:54:48 AM 8 sec Testing PlayerInteractBlockAction without argument works or not
actions_block PASSED RUNNING_MAIN 12/16/2024, 10:51:55 AM 12/16/2024, 10:52:01 AM 7 sec Testing block action works or not
actions_block_break PASSED RUNNING_MAIN 12/16/2024, 10:52:08 AM 12/16/2024, 10:52:14 AM 7 sec Testing block_break action works or not
actions_block_2 PASSED RUNNING_MAIN 12/16/2024, 10:52:01 AM 12/16/2024, 10:52:08 AM 7 sec Testing block action to check if block is exists works or not
actions_player_interact_at_entity_6 PASSED RUNNING_MAIN 12/16/2024, 10:54:26 AM 12/16/2024, 10:54:32 AM 7 sec Testing PlayerInteractAtEntityAction works or not if the distance between the player and the entity is too far
actions_block_break_2 PASSED RUNNING_MAIN 12/16/2024, 10:52:14 AM 12/16/2024, 10:52:21 AM 7 sec Testing block_break action without placer works or not
actions_entity_drop_item_2 PASSED RUNNING_MAIN 12/16/2024, 10:53:39 AM 12/16/2024, 10:53:45 AM 7 sec Testing entity_drop_item action works without target specifying or not
actions_entity_drop_item_3 PASSED RUNNING_MAIN 12/16/2024, 10:53:45 AM 12/16/2024, 10:53:52 AM 7 sec Testing entity_drop_item action works or not
actions_block_place_3 PASSED RUNNING_MAIN 12/16/2024, 10:52:51 AM 12/16/2024, 10:52:57 AM 7 sec Testing block_place action without argument works or not
general_context_stage_gen_2 PASSED RUNNING_MAIN 12/16/2024, 10:51:48 AM 12/16/2024, 10:51:54 AM 7 sec Testing stage generation with flat works or not
actions_block_break_5 PASSED RUNNING_MAIN 12/16/2024, 10:52:33 AM 12/16/2024, 10:52:39 AM 7 sec Testing block_break action outputs works or not
actions_block_play_note_2 PASSED RUNNING_MAIN 12/16/2024, 10:53:03 AM 12/16/2024, 10:53:09 AM 7 sec Testing block_place action without note and instrument works or not
actions_block_play_note_4 PASSED RUNNING_MAIN 12/16/2024, 10:53:15 AM 12/16/2024, 10:53:21 AM 7 sec Testing block_place action with different note works or not
actions_block_break_3 PASSED RUNNING_MAIN 12/16/2024, 10:52:21 AM 12/16/2024, 10:52:27 AM 7 sec Testing block_break action without block works or not
actions_entity_place PASSED RUNNING_MAIN 12/16/2024, 10:53:52 AM 12/16/2024, 10:53:58 AM 7 sec Testing entity_place action works or not
actions_block_play_note_5 PASSED RUNNING_MAIN 12/16/2024, 10:53:21 AM 12/16/2024, 10:53:27 AM 7 sec Testing block_place action with pre-defined instrument works or not
actions_block_play_note_3 PASSED RUNNING_MAIN 12/16/2024, 10:53:09 AM 12/16/2024, 10:53:15 AM 7 sec Testing block_place action with note structure works or not
actions_entity_place_4 PASSED RUNNING_MAIN 12/16/2024, 10:54:10 AM 12/16/2024, 10:54:16 AM 7 sec Testing entity_place action without argument works or not
actions_block_break_4 PASSED RUNNING_MAIN 12/16/2024, 10:52:27 AM 12/16/2024, 10:52:33 AM 6 sec Testing block_break action without argument works or not
actions_block_play_note PASSED RUNNING_MAIN 12/16/2024, 10:52:57 AM 12/16/2024, 10:53:03 AM 6 sec Testing block_place action works or not
actions_entity_death PASSED RUNNING_MAIN 12/16/2024, 10:53:28 AM 12/16/2024, 10:53:33 AM 6 sec Testing entity_death action works or not
actions_block_place_2 PASSED RUNNING_MAIN 12/16/2024, 10:52:45 AM 12/16/2024, 10:52:51 AM 6 sec Testing block_place action without block works or not
actions_entity_place_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:04 AM 12/16/2024, 10:54:10 AM 6 sec Testing entity_place action without argument works or not
actions_entity_place_2 PASSED RUNNING_MAIN 12/16/2024, 10:53:58 AM 12/16/2024, 10:54:04 AM 6 sec Testing entity_place action without placer works or not
actions_block_place PASSED RUNNING_MAIN 12/16/2024, 10:52:39 AM 12/16/2024, 10:52:45 AM 6 sec Testing block_place action works or not
actions_entity_drop_item PASSED RUNNING_MAIN 12/16/2024, 10:53:33 AM 12/16/2024, 10:53:39 AM 6 sec Testing entity_drop_item action works or not
general_context_stage_copy PASSED RUNNING_MAIN 12/16/2024, 10:51:38 AM 12/16/2024, 10:51:43 AM 6 sec Testing stage copy works or not
general_context_stage_gen PASSED RUNNING_MAIN 12/16/2024, 10:51:43 AM 12/16/2024, 10:51:48 AM 5 sec Testing stage generation works or not
actions_player_item_consume PASSED RUNNING_MAIN 12/16/2024, 10:54:50 AM 12/16/2024, 10:54:52 AM 2 sec Testing player_item_consume action works or not
actions_player_item_consume_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:54 AM 12/16/2024, 10:54:55 AM 2 sec Testing player_item_consume action without target works or not
actions_player_item_consume_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:52 AM 12/16/2024, 10:54:54 AM 2 sec Testing player_item_consume action with prepared item works or not
actions_player_item_consume_4 PASSED RUNNING_MAIN 12/16/2024, 10:54:55 AM 12/16/2024, 10:54:57 AM 2 sec Testing player_item_consume action without item works or not
actions_player_item_consume_5 PASSED RUNNING_MAIN 12/16/2024, 10:54:57 AM 12/16/2024, 10:54:59 AM 2 sec Testing player_item_consume action without argument works or not
actions_world_unload PASSED RUNNING_MAIN 12/16/2024, 10:55:18 AM 12/16/2024, 10:55:19 AM 1 sec Testing WorldUnloadAction works or not
general_context_actor_2 PASSED RUNNING_MAIN 12/16/2024, 10:51:37 AM 12/16/2024, 10:51:38 AM 1 sec Testing actor generation with ip and port works or not
actions_player_interact_entity_5 PASSED RUNNING_MAIN 12/16/2024, 10:54:49 AM 12/16/2024, 10:54:49 AM 1 sec Testing PlayerInteractEntityAction works or not if the distance between the player and the entity is too far
actions_server_broadcast_2 PASSED RUNNING_MAIN 12/16/2024, 10:55:06 AM 12/16/2024, 10:55:06 AM 1 sec Testing broadcast action with selected recipients
actions_server_command_dispatch PASSED RUNNING_MAIN 12/16/2024, 10:55:07 AM 12/16/2024, 10:55:07 AM 1 sec Testing command_dispatch action works or not
actions_server_broadcast_3 PASSED RUNNING_MAIN 12/16/2024, 10:55:06 AM 12/16/2024, 10:55:06 AM 1 sec Testing broadcast action with selected recipients and strict mode
actions_server_broadcast_4 PASSED RUNNING_MAIN 12/16/2024, 10:55:06 AM 12/16/2024, 10:55:07 AM 1 sec Testing broadcast action with permissive recipients list
actions_server_broadcast_5 PASSED RUNNING_MAIN 12/16/2024, 10:55:07 AM 12/16/2024, 10:55:07 AM 1 sec Testing broadcast action with permissive recipients list and strict mode
actions_player_respawn_2 PASSED RUNNING_MAIN 12/16/2024, 10:55:02 AM 12/16/2024, 10:55:02 AM 1 sec Testing player_respawn (post) works or not
actions_player_respawn PASSED RUNNING_MAIN 12/16/2024, 10:55:02 AM 12/16/2024, 10:55:02 AM 1 sec Testing player_respawn action works or not
actions_player_respawn_4 PASSED RUNNING_MAIN 12/16/2024, 10:55:02 AM 12/16/2024, 10:55:02 AM 1 sec Testing player_respawn action without argument works or not
actions_player_respawn_3 PASSED RUNNING_MAIN 12/16/2024, 10:55:02 AM 12/16/2024, 10:55:02 AM 1 sec Testing player_respawn action without target works or not
actions_player_interact_entity_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:49 AM 12/16/2024, 10:54:49 AM 1 sec Testing PlayerInteractEntityAction without target works or not
actions_player_interact_at_entity PASSED RUNNING_MAIN 12/16/2024, 10:54:25 AM 12/16/2024, 10:54:25 AM 1 sec Testing PlayerInteractAtEntityAction works or not
actions_player_death PASSED RUNNING_MAIN 12/16/2024, 10:54:21 AM 12/16/2024, 10:54:21 AM 1 sec Testing player_death action works or not
actions_entity_damage_by_entity PASSED RUNNING_MAIN 12/16/2024, 10:53:27 AM 12/16/2024, 10:53:28 AM 1 sec Testing entity_damage_by_entity action works or not
actions_player_bucket_fill PASSED RUNNING_MAIN 12/16/2024, 10:54:20 AM 12/16/2024, 10:54:20 AM 1 sec Testing PlayerBucketFillAction works or not
actions_server_broadcast PASSED RUNNING_MAIN 12/16/2024, 10:55:06 AM 12/16/2024, 10:55:06 AM 1 sec Testing broadcast action
actions_inventory_close_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:16 AM 12/16/2024, 10:54:16 AM 1 sec Testing inventory_close action without reason works or not
actions_player_bucket_fill_4 PASSED RUNNING_MAIN 12/16/2024, 10:54:20 AM 12/16/2024, 10:54:20 AM 1 sec Testing PlayerBucketFillAction without argument works or not
actions_player_flight_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:23 AM 12/16/2024, 10:54:23 AM 1 sec Testing player_flight action with joining state managing works or not.
actions_player_sneak_3 PASSED RUNNING_MAIN 12/16/2024, 10:55:03 AM 12/16/2024, 10:55:03 AM 1 sec Testing player_sneak action with joining state managing works or not.
actions_player_sprint_3 PASSED RUNNING_MAIN 12/16/2024, 10:55:04 AM 12/16/2024, 10:55:04 AM 1 sec Testing player_sprint action with joining state managing works or not.
actions_inventory_close PASSED RUNNING_MAIN 12/16/2024, 10:54:16 AM 12/16/2024, 10:54:16 AM 1 sec Testing inventory_close action works or not
actions_inventory_close_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:17 AM 12/16/2024, 10:54:17 AM 1 sec Testing inventory_close action without specifying target works or not
actions_inventory_close_4 PASSED RUNNING_MAIN 12/16/2024, 10:54:17 AM 12/16/2024, 10:54:17 AM 1 sec Testing inventory_close action without arguments works or not
actions_player_death_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:21 AM 12/16/2024, 10:54:22 AM 1 sec Testing player_death action without killer works or not
actions_player_death_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:22 AM 12/16/2024, 10:54:22 AM 1 sec Testing player_death action without argument works or not
actions_player_bucket_fill_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:20 AM 12/16/2024, 10:54:20 AM 1 sec Testing PlayerBucketFillAction without target works or not
actions_player_bucket_fill_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:20 AM 12/16/2024, 10:54:20 AM 1 sec Testing PlayerBucketFillAction without block works or not
actions_player_item_break PASSED RUNNING_MAIN 12/16/2024, 10:54:49 AM 12/16/2024, 10:54:49 AM 1 sec Testing player_item_break action works or not
actions_player_interact_at_entity_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:25 AM 12/16/2024, 10:54:25 AM 1 sec Testing PlayerInteractAtEntityAction without target works or not
actions_player_interact_at_entity_4 PASSED RUNNING_MAIN 12/16/2024, 10:54:25 AM 12/16/2024, 10:54:25 AM 1 sec Testing PlayerInteractAtEntityAction without position works or not
actions_player_interact_at_entity_5 PASSED RUNNING_MAIN 12/16/2024, 10:54:26 AM 12/16/2024, 10:54:26 AM 1 sec Testing PlayerInteractAtEntityAction without argument works or not
actions_player_interact_at_entity_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:25 AM 12/16/2024, 10:54:25 AM 1 sec Testing PlayerInteractAtEntityAction without entity works or not
actions_player_interact_entity_4 PASSED RUNNING_MAIN 12/16/2024, 10:54:49 AM 12/16/2024, 10:54:49 AM 1 sec Testing PlayerInteractEntityAction without argument works or not
actions_player_gamemode PASSED RUNNING_MAIN 12/16/2024, 10:54:23 AM 12/16/2024, 10:54:24 AM 1 sec Testing PlayerGameModeAction works or not
actions_player_item_break_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:50 AM 12/16/2024, 10:54:50 AM 1 sec Testing player_item_break action with armor and specified item works or not
actions_inventory_creative PASSED RUNNING_MAIN 12/16/2024, 10:54:17 AM 12/16/2024, 10:54:17 AM 1 sec Testing inventory_creative action works or not
actions_player_level_change PASSED RUNNING_MAIN 12/16/2024, 10:55:00 AM 12/16/2024, 10:55:01 AM 1 sec Testing PlayerChangeLevelAction works or not
actions_player_level_change_4 PASSED RUNNING_MAIN 12/16/2024, 10:55:01 AM 12/16/2024, 10:55:01 AM 1 sec Testing PlayerChangeLevelAction without target works or not
actions_player_quit_2 PASSED RUNNING_MAIN 12/16/2024, 10:55:01 AM 12/16/2024, 10:55:01 AM 1 sec Testing player_quit action without target works or not
actions_inventory_click_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:16 AM 12/16/2024, 10:54:16 AM 1 sec Testing inventory_click action without argument works or not
actions_player_level_change_2 PASSED RUNNING_MAIN 12/16/2024, 10:55:01 AM 12/16/2024, 10:55:01 AM 1 sec Testing PlayerChangeLevelAction without level works or not
actions_player_level_change_3 PASSED RUNNING_MAIN 12/16/2024, 10:55:01 AM 12/16/2024, 10:55:01 AM 1 sec Testing PlayerChangeLevelAction without old level works or not
actions_player_level_change_5 PASSED RUNNING_MAIN 12/16/2024, 10:55:01 AM 12/16/2024, 10:55:01 AM 1 sec Testing PlayerChangeLevelAction without argument works or not
actions_inventory_creative_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:17 AM 12/16/2024, 10:54:17 AM 1 sec Testing inventory_creative action without argument works or not
actions_player_advancement PASSED RUNNING_MAIN 12/16/2024, 10:54:18 AM 12/16/2024, 10:54:18 AM 1 sec Testing PlayerAdvancementAction works or not
actions_player_bucket_empty PASSED RUNNING_MAIN 12/16/2024, 10:54:19 AM 12/16/2024, 10:54:19 AM 1 sec Testing PlayerBucketEmptyAction works or not
actions_player_item_damage PASSED RUNNING_MAIN 12/16/2024, 10:54:59 AM 12/16/2024, 10:54:59 AM 1 sec Testing player_item_damage action works or not
actions_player_kick PASSED RUNNING_MAIN 12/16/2024, 10:55:00 AM 12/16/2024, 10:55:00 AM 1 sec Testing player_kick action works or not
actions_player_kick_4 PASSED RUNNING_MAIN 12/16/2024, 10:55:00 AM 12/16/2024, 10:55:00 AM 1 sec Testing player_kick action without target works or not
actions_player_quit_3 PASSED RUNNING_MAIN 12/16/2024, 10:55:01 AM 12/16/2024, 10:55:02 AM 1 sec Testing player_quit action without reason works or not
actions_server_tab_complete PASSED RUNNING_MAIN 12/16/2024, 10:55:08 AM 12/16/2024, 10:55:08 AM 1 sec Testing tab_complete action works or not
actions_player_drop_item_4 PASSED RUNNING_MAIN 12/16/2024, 10:54:22 AM 12/16/2024, 10:54:22 AM 1 sec Testing player_drop_item action without item works or not
actions_player_hotbar PASSED RUNNING_MAIN 12/16/2024, 10:54:24 AM 12/16/2024, 10:54:24 AM 1 sec Testing PlayerHotbarAction works or not
actions_player_interact_entity PASSED RUNNING_MAIN 12/16/2024, 10:54:48 AM 12/16/2024, 10:54:48 AM 1 sec Testing PlayerInteractEntityAction works or not
actions_player_item_break_4 PASSED RUNNING_MAIN 12/16/2024, 10:54:50 AM 12/16/2024, 10:54:50 AM 1 sec Testing player_item_break action without target works or not
actions_player_kick_2 PASSED RUNNING_MAIN 12/16/2024, 10:55:00 AM 12/16/2024, 10:55:00 AM 1 sec Testing player_kick action with kick message works or not
actions_player_kick_5 PASSED RUNNING_MAIN 12/16/2024, 10:55:00 AM 12/16/2024, 10:55:00 AM 1 sec Testing player_kick action without argument works or not
actions_player_quit_1 PASSED RUNNING_MAIN 12/16/2024, 10:55:01 AM 12/16/2024, 10:55:01 AM 1 sec Testing player_quit action without argument works or not
actions_player_sneak PASSED RUNNING_MAIN 12/16/2024, 10:55:02 AM 12/16/2024, 10:55:03 AM 1 sec Testing player_sneak action works or not
actions_player_teleport PASSED RUNNING_MAIN 12/16/2024, 10:55:04 AM 12/16/2024, 10:55:04 AM 1 sec Testing player_teleport action works or not
actions_scenamatica_message PASSED RUNNING_MAIN 12/16/2024, 10:55:05 AM 12/16/2024, 10:55:05 AM 1 sec Testing message action works or not
actions_server_whitelist_toggle PASSED RUNNING_MAIN 12/16/2024, 10:55:09 AM 12/16/2024, 10:55:09 AM 1 sec Testing whitelist_toggle action works or not
actions_inventory_open PASSED RUNNING_MAIN 12/16/2024, 10:54:17 AM 12/16/2024, 10:54:17 AM 1 sec Testing inventory_open action works or not
actions_player PASSED RUNNING_MAIN 12/16/2024, 10:54:18 AM 12/16/2024, 10:54:18 AM 1 sec Testing player action works or not
actions_player_advancement_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:18 AM 12/16/2024, 10:54:18 AM 1 sec Testing PlayerAdvancementAction works with criterion or not
actions_player_animation_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:19 AM 12/16/2024, 10:54:19 AM 1 sec Testing player_animation action works without argument or not
actions_player_chat PASSED RUNNING_MAIN 12/16/2024, 10:54:20 AM 12/16/2024, 10:54:21 AM 1 sec Testing PlayerChatAction works or not
actions_player_chat_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:21 AM 12/16/2024, 10:54:21 AM 1 sec Testing PlayerChatAction detects the message without message or not
actions_player_flight PASSED RUNNING_MAIN 12/16/2024, 10:54:23 AM 12/16/2024, 10:54:23 AM 1 sec Testing player_flight action works or not
actions_player_hotbar_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:24 AM 12/16/2024, 10:54:24 AM 1 sec Testing PlayerHotbarAction without slot works or not
actions_player_hotbar_4 PASSED RUNNING_MAIN 12/16/2024, 10:54:25 AM 12/16/2024, 10:54:25 AM 1 sec Testing PlayerHotbarAction without argument works or not
actions_player_item_break_5 PASSED RUNNING_MAIN 12/16/2024, 10:54:50 AM 12/16/2024, 10:54:50 AM 1 sec Testing player_item_break action without item works or not
actions_player_item_damage_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:59 AM 12/16/2024, 10:54:59 AM 1 sec Testing player_item_damage action without damage works or not
actions_player_item_damage_4 PASSED RUNNING_MAIN 12/16/2024, 10:54:59 AM 12/16/2024, 10:54:59 AM 1 sec Testing player_item_damage action without item works or not
actions_player_item_damage_5 PASSED RUNNING_MAIN 12/16/2024, 10:54:59 AM 12/16/2024, 10:54:59 AM 1 sec Testing player_item_damage action without argument works or not
actions_player_sneak_2 PASSED RUNNING_MAIN 12/16/2024, 10:55:03 AM 12/16/2024, 10:55:03 AM 1 sec Testing player_sneak action with specified state works or not
actions_player_sneak_4 PASSED RUNNING_MAIN 12/16/2024, 10:55:03 AM 12/16/2024, 10:55:03 AM 1 sec Testing player_sneak action without target works or not
actions_player_sneak_5 PASSED RUNNING_MAIN 12/16/2024, 10:55:03 AM 12/16/2024, 10:55:03 AM 1 sec Testing player_sneak action without argument works or not
actions_player_sprint PASSED RUNNING_MAIN 12/16/2024, 10:55:03 AM 12/16/2024, 10:55:03 AM 1 sec Testing player_sprint action works or not
actions_player_sprint_2 PASSED RUNNING_MAIN 12/16/2024, 10:55:03 AM 12/16/2024, 10:55:03 AM 1 sec Testing player_sprint action with specified state works or not
actions_player_sprint_5 PASSED RUNNING_MAIN 12/16/2024, 10:55:04 AM 12/16/2024, 10:55:04 AM 1 sec Testing player_sprint action without argument works or not
actions_player_teleport_2 PASSED RUNNING_MAIN 12/16/2024, 10:55:04 AM 12/16/2024, 10:55:04 AM 1 sec Testing player_teleport action without target works or not
actions_player_teleport_4 PASSED RUNNING_MAIN 12/16/2024, 10:55:04 AM 12/16/2024, 10:55:05 AM 1 sec Testing player_teleport action without cause works or not
actions_player_teleport_5 PASSED RUNNING_MAIN 12/16/2024, 10:55:05 AM 12/16/2024, 10:55:05 AM 1 sec Testing player_teleport action without argument works or not
actions_scenamatica_message_2 PASSED RUNNING_MAIN 12/16/2024, 10:55:05 AM 12/16/2024, 10:55:05 AM 1 sec Testing message action without message works or not
actions_scenamatica_message_3 PASSED RUNNING_MAIN 12/16/2024, 10:55:05 AM 12/16/2024, 10:55:05 AM 1 sec Testing message action without recipient works or not
actions_scenamatica_message_4 PASSED RUNNING_MAIN 12/16/2024, 10:55:05 AM 12/16/2024, 10:55:05 AM 1 sec Testing message action without argument works or not
actions_scenamatica_milestone PASSED RUNNING_MAIN 12/16/2024, 10:55:05 AM 12/16/2024, 10:55:05 AM 1 sec Testing milestone action works or not
actions_server_tab_complete_2 PASSED RUNNING_MAIN 12/16/2024, 10:55:08 AM 12/16/2024, 10:55:08 AM 1 sec Testing tab_complete action without sender works or not
actions_server_tab_complete_3 PASSED RUNNING_MAIN 12/16/2024, 10:55:08 AM 12/16/2024, 10:55:08 AM 1 sec Testing tab_complete action without buffer works or not
actions_server_tab_complete_4 PASSED RUNNING_MAIN 12/16/2024, 10:55:08 AM 12/16/2024, 10:55:08 AM 1 sec Testing tab_complete action without completions works or not
actions_server_tab_complete_5 PASSED RUNNING_MAIN 12/16/2024, 10:55:08 AM 12/16/2024, 10:55:08 AM 1 sec Testing tab_complete action without argument works or not
actions_server_tab_complete_6 PASSED RUNNING_MAIN 12/16/2024, 10:55:08 AM 12/16/2024, 10:55:08 AM 1 sec Testing tab_complete action by console works or not
actions_server_tab_complete_7 PASSED RUNNING_MAIN 12/16/2024, 10:55:09 AM 12/16/2024, 10:55:09 AM 1 sec Testing tab_complete action by implicit console works or not
actions_inventory_open_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:17 AM 12/16/2024, 10:54:17 AM 1 sec Testing inventory_open action without specifying target works or not
actions_inventory_open_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:18 AM 12/16/2024, 10:54:18 AM 1 sec Testing inventory_open action without specifying inventory works or not
actions_inventory_open_4 PASSED RUNNING_MAIN 12/16/2024, 10:54:18 AM 12/16/2024, 10:54:18 AM 1 sec Testing inventory_open action without argument works or not
actions_player_advancement_4 PASSED RUNNING_MAIN 12/16/2024, 10:54:18 AM 12/16/2024, 10:54:19 AM 1 sec Testing PlayerAdvancementAction works without specifying advancement works or not
actions_player_animation PASSED RUNNING_MAIN 12/16/2024, 10:54:19 AM 12/16/2024, 10:54:19 AM 1 sec Testing player_animation action works or not
actions_player_animation_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:19 AM 12/16/2024, 10:54:19 AM 1 sec Testing player_animation action works without target specifying or not
actions_player_bucket_empty_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:19 AM 12/16/2024, 10:54:19 AM 1 sec Testing PlayerBucketEmptyAction without target works or not
actions_player_bucket_empty_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:20 AM 12/16/2024, 10:54:20 AM 1 sec Testing PlayerBucketEmptyAction without argument works or not
actions_player_chat_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:21 AM 12/16/2024, 10:54:21 AM 1 sec Testing PlayerChatAction detects the message with regex or not
actions_player_chat_4 PASSED RUNNING_MAIN 12/16/2024, 10:54:21 AM 12/16/2024, 10:54:21 AM 1 sec Testing PlayerChatAction detects the message without target or not
actions_player_chat_5 PASSED RUNNING_MAIN 12/16/2024, 10:54:21 AM 12/16/2024, 10:54:21 AM 1 sec Testing PlayerChatAction detecting works without arguments or not
actions_player_drop_item PASSED RUNNING_MAIN 12/16/2024, 10:54:22 AM 12/16/2024, 10:54:22 AM 1 sec Testing player_drop_item action works or not
actions_player_drop_item_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:22 AM 12/16/2024, 10:54:22 AM 1 sec Testing player_drop_item action with prepared item works or not
actions_player_drop_item_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:22 AM 12/16/2024, 10:54:22 AM 1 sec Testing player_drop_item action without target works or not
actions_player_drop_item_5 PASSED RUNNING_MAIN 12/16/2024, 10:54:22 AM 12/16/2024, 10:54:23 AM 1 sec Testing player_drop_item action without argument works or not
actions_player_flight_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:23 AM 12/16/2024, 10:54:23 AM 1 sec Testing player_flight action with specified state works or not
actions_player_flight_4 PASSED RUNNING_MAIN 12/16/2024, 10:54:23 AM 12/16/2024, 10:54:23 AM 1 sec Testing player_flight action without target works or not
actions_player_flight_5 PASSED RUNNING_MAIN 12/16/2024, 10:54:23 AM 12/16/2024, 10:54:23 AM 1 sec Testing player_flight action without state works or not
actions_player_flight_6 PASSED RUNNING_MAIN 12/16/2024, 10:54:23 AM 12/16/2024, 10:54:23 AM 1 sec Testing player_flight action without state works or not
actions_player_gamemode_3 PASSED RUNNING_MAIN 12/16/2024, 10:54:24 AM 12/16/2024, 10:54:24 AM 1 sec Testing PlayerGameModeAction without specifying gamemode works or not
actions_player_gamemode_4 PASSED RUNNING_MAIN 12/16/2024, 10:54:24 AM 12/16/2024, 10:54:24 AM 1 sec Testing PlayerGameModeAction without arguments works or not
actions_player_hotbar_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:24 AM 12/16/2024, 10:54:24 AM 1 sec Testing PlayerHotbarAction without target works or not
actions_player_item_break_6 PASSED RUNNING_MAIN 12/16/2024, 10:54:50 AM 12/16/2024, 10:54:50 AM 1 sec Testing player_item_break action without target works or not
actions_player_item_damage_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:59 AM 12/16/2024, 10:54:59 AM 1 sec Testing player_item_damage action without slot works or not
actions_player_sprint_4 PASSED RUNNING_MAIN 12/16/2024, 10:55:04 AM 12/16/2024, 10:55:04 AM 1 sec Testing player_sprint action without target works or not
actions_player_teleport_3 PASSED RUNNING_MAIN 12/16/2024, 10:55:04 AM 12/16/2024, 10:55:04 AM 1 sec Testing player_teleport action without to-location works or not
actions_server_broadcast_6 PASSED RUNNING_MAIN 12/16/2024, 10:55:07 AM 12/16/2024, 10:55:07 AM 1 sec Testing broadcast action without argument works or not
actions_player_advancement_5 PASSED RUNNING_MAIN 12/16/2024, 10:54:19 AM 12/16/2024, 10:54:19 AM 1 sec Testing PlayerAdvancementAction works without specifying target works or not
actions_player_advancement_6 PASSED RUNNING_MAIN 12/16/2024, 10:54:19 AM 12/16/2024, 10:54:19 AM 1 sec Testing PlayerAdvancementAction works without argument works or not
actions_player_gamemode_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:24 AM 12/16/2024, 10:54:24 AM 1 sec Testing PlayerGameModeAction without specifying target works or not
actions_player_item_break_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:49 AM 12/16/2024, 10:54:50 AM 1 sec Testing player_item_break action with armor works or not
actions_player_advancement_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:18 AM 12/16/2024, 10:54:18 AM 1 sec Testing PlayerAdvancementAction works with criterion or not
actions_inventory_click_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:16 AM 12/16/2024, 10:54:16 AM 1 sec Testing inventory_click action without specifying target works or not
general_context_actor PASSED RUNNING_MAIN 12/16/2024, 10:51:54 AM 12/16/2024, 10:51:55 AM 1 sec Testing actor generation works or not
actions_entity_projectile_launch PASSED RUNNING_MAIN 12/16/2024, 10:54:16 AM 12/16/2024, 10:54:16 AM 1 sec Testing entity_projectile_launch action works or not
actions_entity_projectile_launch_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:16 AM 12/16/2024, 10:54:16 AM 1 sec Testing entity_projectile_launch action with block shooter works or not
actions_player_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:18 AM 12/16/2024, 10:54:18 AM 1 sec Testing player action works or not
actions_player_item_damage_6 PASSED RUNNING_MAIN 12/16/2024, 10:54:59 AM 12/16/2024, 10:54:59 AM 1 sec Testing player_item_damage action without slot on requiring mode works or not
actions_scenamatica_negate PASSED RUNNING_MAIN 12/16/2024, 10:55:06 AM 12/16/2024, 10:55:06 AM 1 sec Testing negate action works or not
actions_player_item_damage_7 PASSED RUNNING_MAIN 12/16/2024, 10:55:00 AM 12/16/2024, 10:55:00 AM 1 sec Testing player_item_damage action without item on requiring mode works or not
actions_inventory_click PASSED RUNNING_MAIN 12/16/2024, 10:54:16 AM 12/16/2024, 10:54:16 AM 1 sec Testing inventory_click action works or not
actions_player_join PASSED RUNNING_MAIN 12/16/2024, 10:55:00 AM 12/16/2024, 10:55:00 AM 1 sec Testing player_join action works or not
actions_player_join_2 PASSED RUNNING_MAIN 12/16/2024, 10:55:00 AM 12/16/2024, 10:55:00 AM 1 sec Testing player_join action without target works or not
actions_player_interact_entity_2 PASSED RUNNING_MAIN 12/16/2024, 10:54:49 AM 12/16/2024, 10:54:49 AM 1 sec Testing PlayerInteractEntityAction without entity works or not
actions_server_log_2 PASSED RUNNING_MAIN 12/16/2024, 10:55:07 AM 12/16/2024, 10:55:07 AM 1 sec Testing server_log action without message or not
actions_server_log_3 PASSED RUNNING_MAIN 12/16/2024, 10:55:08 AM 12/16/2024, 10:55:08 AM 1 sec Testing server_log action without level or not
actions_server_log PASSED RUNNING_MAIN 12/16/2024, 10:55:07 AM 12/16/2024, 10:55:07 AM 1 sec Testing server_log action works or not
actions_entity_spawn PASSED RUNNING_MAIN 12/16/2024, 10:54:16 AM 12/16/2024, 10:54:16 AM 1 sec Testing entity_spawn action works or not
actions_entity PASSED RUNNING_MAIN 12/16/2024, 10:53:27 AM 12/16/2024, 10:53:27 AM 1 sec Testing entity action works or not
actions_entity_2 PASSED RUNNING_MAIN 12/16/2024, 10:53:27 AM 12/16/2024, 10:53:27 AM 1 sec Testing entity action to check if entity is available works or not
actions_entity_3 PASSED RUNNING_MAIN 12/16/2024, 10:53:27 AM 12/16/2024, 10:53:27 AM 1 sec Testing entity action outputs works or not
actions_entity_projectile_hit PASSED RUNNING_MAIN 12/16/2024, 10:54:16 AM 12/16/2024, 10:54:16 AM 1 sec Testing entity_projectile_hit action works or not
actions_entity_damage PASSED RUNNING_MAIN 12/16/2024, 10:53:27 AM 12/16/2024, 10:53:27 AM 1 sec Testing entity_damage action works or not
general_engine PASSED RUNNING_MAIN 12/16/2024, 10:51:37 AM 12/16/2024, 10:51:37 AM 1 sec Testing scenario engine works or not
general_definition_2 PASSED RUNNING_MAIN 12/16/2024, 10:55:19 AM 12/16/2024, 10:55:19 AM 1 sec Testing definition works or not
general_definition PASSED RUNNING_MAIN 12/16/2024, 10:55:19 AM 12/16/2024, 10:55:19 AM 1 sec Testing definition works or not
actions_scenamatica_milestone_2 SKIPPED STAND_BY 12/16/2024, 10:55:06 AM 12/16/2024, 10:55:06 AM 1 sec Testing milestone action test skips or not
actions_scenamatica_milestone_sk SKIPPED STAND_BY 12/16/2024, 10:55:06 AM 12/16/2024, 10:55:06 AM 1 sec Testing milestone action test skips or not

License

This test report has been generated by Scenamatica and licensed under MIT License.
You can redistribute it and/or modify it under the terms of the MIT License.

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