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changelog updated
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desht committed Aug 30, 2024
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Expand Up @@ -8,18 +8,28 @@ Changes are in reverse chronological order; newest changes at the top.

## [8.1.1]

### Added
* There is now a JEI category showing which blocks can be used as grid blocks for the Electrostatic Compressor
* Iron Bars and Lightning Rods by default, but modpacks may add more blocks via the `pneumaticcraft:electrostatic_grid` block tag
* The category shows up when you view the uses of any grid block or the Electrostatic Compressor in JEI (right click / 'U' key)

### Fixes
* Fixed server-side memory leak with drones not correctly unregistering an event handler on removal
* Fixed Refinery sometimes caching invalid recipes (in particular if oil is added before there are enough outputs)
* The Drone Interface is now craftable again (re-enabled the recipe datagen)
* Fixed changes to Aphorism Tiles not sync'ing to nearby players (only sync'd on player login)
* Fixed crash in importing legacy Drone Programs
* This only occurs when using vanilla launcher (which is also used by CurseForge launcher) since it installs an older version of the Gson library
* Worked around the issue for now
* Machines with empty tags and/or upgrades should now stack better with fresh blocks of the same type when broken and/or sneak-wrenched

## [8.1.0]

### Changed
* Pressure Tube model and shape calculation have been heavily reworked and refactored internally
* Tube models are now fully dynamic baked models, and pressure tube blocks no longer use blockstates for sided connections
* This reduces the number of blockstates needed for all three tube types from 4374 to 6, a big performance win especially on big instances with many mods
* Shape recalculation has also been further optimised, improving performance and reducing the memory needed to cache states
* Shape recalculation has also been further optimised, improving performance and reducing the memory needed to cache block shapes
* No player-visible changes (hopefully!)
* Pneumatic Armor model rendering has been refactored, no longer requiring a custom model renderer (NeoForge 21.1.18+ required)
* Sentry Turrets now note the deploying player ID, and won't attack that player if their filter is empty (no more tragic accidents)
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