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A 3D Game Engine with Vulkan and DirectX12 written in C#/Mono

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TeamStriked/striked3d

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Striked3d

An easy 2 use and simple the extend 2D/3D Game Engine with Vulkan and DirectX12 Rendering Backend

Current Platform support

The rendering backend is fully multi-threaded and thread safe.

Rendering Windows Linux MacOS Android iOS
Vulkan X X X X X
DirectX12 - - - - -
Metal - - - - -

Current available nodes

  • Node (Base class for each node)
  • Viewports
  • Windows (Installs a new window with its own rendering thread)
  • CanvasItems (Contains 2D Rendering stuff like, create rectangles, draw text, etc.)
  • Mesh
  • Control (based on CanvasItems) and Control Elements like Buttons, etc.
  • Camera3D (Camera instance for an scene)
  • EditorGrid (Editor grid the preview window)

For 2d rendering we using an css-style positioning system (px or percent, relative or absolute).

Current available node services

  • GraphicsService (Rendering Backend)
  • NodeTreeService (Node manager)
  • InputService (Input manager)

Principle of simplicity and expandability

The goal is to provide a simple and easily extendable game engine. We rely exclusively on C# (also applies to the backend) and visual scripting as the programming language. The entire engine, including the backend, is therefore high-performing and also easy to expand.

Construct

Similar to Godot, we rely on a node system without components and entities. But all the more on services.

Classic structure looks like this: Scene -> Node -> Resource

We particularly rely on OOP.

Libraries in use

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A 3D Game Engine with Vulkan and DirectX12 written in C#/Mono

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