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mag3F32.tmp
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[gd_scene load_steps=4 format=3 uid="uid://dlim3gn2cw2hx"]
[ext_resource type="PackedScene" uid="uid://cij0vtyqahfdh" path="res://assets/prototype/characters/character_model/Mage.glb" id="1_dvilv"]
[ext_resource type="Script" path="res://scripts/playerMovement.gd" id="2_g6auj"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kqsgq"]
height = 1.87706
[node name="Mage" instance=ExtResource("1_dvilv")]
script = ExtResource("2_g6auj")
SPEED = 12.115
JUMP_VELOCITY = 5.685
walking_speed = 10.0
running_speed = 14.0
sens_horizontal = 0.275
sens_vertical = 0.215
jump_height = 2.0
variable_jump_height = 3.5
jump_time_to_peak = 0.4
jump_time_to_descent = 0.2
[node name="CollisionShape3D" type="CollisionShape3D" parent="." index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.939029, 0)
shape = SubResource("CapsuleShape3D_kqsgq")
[node name="Rig" parent="." index="1"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
[node name="Skeleton3D" parent="Rig" index="0"]
bones/1/position = Vector3(0, 0.505664, 0)
bones/4/rotation = Quaternion(-0.664961, -0.342638, -0.371776, 0.549736)
bones/5/rotation = Quaternion(1.73128e-08, -4.91943e-08, -0.565066, 0.825046)
bones/7/rotation = Quaternion(-0.0903297, 0.0475687, 0.490328, 0.865538)
bones/11/rotation = Quaternion(-0.648873, 0.371761, 0.396845, 0.532232)
bones/12/rotation = Quaternion(1.89229e-08, 5.5888e-08, 0.503737, 0.863857)
bones/14/rotation = Quaternion(-0.019009, -0.0926946, -0.456722, 0.884563)
bones/21/rotation = Quaternion(0.950662, 0.0237117, 0.0259239, 0.308232)
bones/22/rotation = Quaternion(0.608791, 5.14425e-08, -4.22413e-07, 0.79333)
bones/23/rotation = Quaternion(-0.363618, -0.0475206, 0.0176469, 0.930168)
bones/25/rotation = Quaternion(0.900569, -0.0288551, -0.0415207, 0.431763)
bones/26/rotation = Quaternion(0.81427, -4.17152e-08, 5.67587e-07, 0.580487)
bones/27/rotation = Quaternion(-0.593811, 0.0506598, -0.0444155, 0.801779)
bones/30/position = Vector3(0.210945, 0.0588607, 0.163613)
bones/30/rotation = Quaternion(-0.420781, 0.0183716, 0.0395617, 0.906113)
bones/31/rotation = Quaternion(7.10544e-15, -1.49012e-08, 1, 1.05879e-22)
bones/32/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.9526e-08)
bones/34/rotation = Quaternion(1, -1.69494e-15, 1.94009e-07, 1.86265e-09)
bones/37/position = Vector3(-0.210945, 0.16799, 0.225909)
bones/37/rotation = Quaternion(-0.511457, -0.0223308, -0.0374699, 0.858201)
bones/38/rotation = Quaternion(7.10544e-15, -1.38321e-22, 1, -2.33983e-34)
bones/39/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.95261e-08)
bones/44/position = Vector3(0.620841, 1.16414, 0.0512295)
bones/44/rotation = Quaternion(0.634877, 0.311373, 0.477453, -0.521551)
bones/46/position = Vector3(-0.639244, 1.16225, 0.0597369)
bones/46/rotation = Quaternion(-0.58593, 0.348826, 0.456309, 0.571654)
[node name="Spellbook" parent="Rig/Skeleton3D" index="0"]
transform = Transform3D(0.893399, 0.281454, 0.35017, -0.262062, 0.959574, -0.102665, -0.364911, -4.51221e-05, 0.931042, 0.842714, 1.05477, 0.30778)
visible = false
bone_idx = 9
[node name="Spellbook_open" parent="Rig/Skeleton3D" index="1"]
transform = Transform3D(0.893399, 0.281454, 0.35017, -0.262062, 0.959574, -0.102665, -0.364911, -4.51221e-05, 0.931042, 0.800571, 1.06713, 0.195728)
bone_idx = 10
[node name="1H_Wand" parent="Rig/Skeleton3D" index="2"]
transform = Transform3D(0.930476, -0.340204, 0.135915, 0.103065, -0.112927, -0.988243, 0.351554, 0.933545, -0.0700125, -0.782266, 1.09301, 0.0628722)
bone_idx = 16
[node name="2H_Staff" parent="Rig/Skeleton3D" index="3"]
transform = Transform3D(0.930476, -0.340204, 0.135915, 0.103065, -0.112927, -0.988243, 0.351554, 0.933545, -0.0700125, -0.782266, 1.09301, 0.0628722)
bone_idx = 17
[node name="Mage_Hat" parent="Rig/Skeleton3D" index="4"]
transform = Transform3D(1, -8.47033e-22, 8.47033e-22, 2.11758e-22, 0.965926, 0.258819, -8.47033e-22, -0.258819, 0.965926, 0, 1.8841, -1.02333e-07)
bone_idx = 19
[node name="Mage_Cape" parent="Rig/Skeleton3D" index="5"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.31587, -1.02333e-07)
bone_idx = 20
[node name="AnimationPlayer" parent="." index="2"]
playback_default_blend_time = 0.2
[node name="camera_mount" type="Node3D" parent="." index="3"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.12898, 0)
[node name="Camera3D" type="Camera3D" parent="camera_mount" index="0"]
transform = Transform3D(-1, -1.11204e-08, -8.81329e-08, -2.22409e-08, 0.991877, 0.127203, 8.60025e-08, 0.127203, -0.991877, -5.66046e-07, 4.3, -8.52519)