Simple vector math library for any purposes
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This libraray is designed for simple vector math usage in allpication involvin 2D graphics like applications using openGL, GLES, DirectX.
Can be used fully or partially.
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Example:
#define VECTRY_INLINE
#include "include/vectry.h"
using namespace vectry;
class Object
{
vec2f m_position;
public:
const vec2f& getPosition()
{
return m_position;
}
void setPosition(const vec2f& position)
{
m_position = position;
}
mat3f getTransformation()
{
mat3f transforamtion;
transforamtion.SetTranslation(getPosition());
return transforamtion;
}
}