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{ | ||
"formatVersion": "1", | ||
"tool": { | ||
"game": "TTDS" | ||
}, | ||
"mod": { | ||
"name": "NoOutlines", | ||
"version": "1.0", | ||
"author": "changemymindpls1", | ||
"priority": 950 | ||
} | ||
} |
75 changes: 75 additions & 0 deletions
75
TTDS-NoOutlines/WDC_pc_WalkingDead401_data/BoardingSchoolBasement.lua
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-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec | ||
-- Command line: A:\Work\MODDING\Github\TTDS-NoOutlines\WDC_pc_WalkingDead401_data\BoardingSchoolBasement_temp.lua | ||
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-- params : ... | ||
-- function num : 0 , upvalues : _ENV | ||
local kScript = "BoardingSchoolBasement" | ||
local kScene = "adv_boardingSchoolBasement" | ||
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local OnLogicReady = function() | ||
-- function num : 0_0 , upvalues : _ENV | ||
if Game_GetLoaded() then | ||
return | ||
end | ||
if LogicGet("Debug ID") == 1 then | ||
Game_SetSceneDialogNode("use_flashlight") | ||
end | ||
end | ||
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--a custom function that makes it easier to change properties on a scene agent | ||
Custom_AgentSetProperty = function(agentName, propertyString, propertyValue, sceneObject) | ||
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--find the agent within the scene | ||
local agent = AgentFindInScene(agentName, sceneObject) | ||
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--get the runtime properties of that agent | ||
local agent_props = AgentGetRuntimeProperties(agent) | ||
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--set the given (propertyString) on the agent to (propertyValue) | ||
PropertySet(agent_props, propertyString, propertyValue) | ||
end | ||
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--removes an agent from a scene | ||
Custom_RemoveAgent = function(agentName, sceneObj) | ||
--check if the agent exists | ||
if AgentExists(AgentGetName(agentName)) then | ||
--find the agent | ||
local agent = AgentFindInScene(agentName, sceneObj) | ||
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--destroy the agent | ||
AgentDestroy(agent) | ||
end | ||
end | ||
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--our main function which we will do our scene modifications in | ||
ModifyScene = function(sceneObj) | ||
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--set some properties on the scene | ||
local sceneName = sceneObj .. ".scene" | ||
Custom_AgentSetProperty(sceneName, "Generate NPR Lines", false, sceneObj) | ||
Custom_AgentSetProperty(sceneName, "Screen Space Lines - Enabled", false, sceneObj) | ||
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--removes the green-brown graduated filter on the scene | ||
Custom_RemoveAgent("module_post_effect", sceneObj) | ||
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--force graphic black off in this scene | ||
local prefs = GetPreferences() | ||
PropertySet(prefs, "Enable Graphic Black", false) | ||
PropertySet(prefs, "Render - Graphic Black Enabled", false) | ||
end | ||
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BoardingSchoolBasement = function() | ||
-- function num : 0_1 , upvalues : _ENV | ||
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ModifyScene(kScene) | ||
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if Game_GetSkipEnterCutscenes() then | ||
Game_RunSceneDialog("logic_freeWalk", false) | ||
end | ||
end | ||
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if IsDebugBuild() then | ||
Callback_OnLogicReady:Add(OnLogicReady) | ||
end | ||
Game_SceneOpen(kScene, kScript) | ||
|
64 changes: 64 additions & 0 deletions
64
TTDS-NoOutlines/WDC_pc_WalkingDead401_data/BoardingSchoolDorm.lua
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-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec | ||
-- Command line: A:\Work\MODDING\Github\TTDS-NoOutlines\WDC_pc_WalkingDead401_data\BoardingSchoolDorm_temp.lua | ||
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-- params : ... | ||
-- function num : 0 , upvalues : _ENV | ||
require("OpeningCredits.lua") | ||
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local kScript = "BoardingSchoolDorm" | ||
local kScene = "adv_boardingSchoolDorm" | ||
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--a custom function that makes it easier to change properties on a scene agent | ||
Custom_AgentSetProperty = function(agentName, propertyString, propertyValue, sceneObject) | ||
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--find the agent within the scene | ||
local agent = AgentFindInScene(agentName, sceneObject) | ||
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--get the runtime properties of that agent | ||
local agent_props = AgentGetRuntimeProperties(agent) | ||
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--set the given (propertyString) on the agent to (propertyValue) | ||
PropertySet(agent_props, propertyString, propertyValue) | ||
end | ||
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--removes an agent from a scene | ||
Custom_RemoveAgent = function(agentName, sceneObj) | ||
--check if the agent exists | ||
if AgentExists(AgentGetName(agentName)) then | ||
--find the agent | ||
local agent = AgentFindInScene(agentName, sceneObj) | ||
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--destroy the agent | ||
AgentDestroy(agent) | ||
end | ||
end | ||
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--our main function which we will do our scene modifications in | ||
ModifyScene = function(sceneObj) | ||
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--set some properties on the scene | ||
local sceneName = sceneObj .. ".scene" | ||
Custom_AgentSetProperty(sceneName, "Generate NPR Lines", false, sceneObj) | ||
Custom_AgentSetProperty(sceneName, "Screen Space Lines - Enabled", false, sceneObj) | ||
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--removes the green-brown graduated filter on the scene | ||
Custom_RemoveAgent("module_post_effect", sceneObj) | ||
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--force graphic black off in this scene | ||
local prefs = GetPreferences() | ||
PropertySet(prefs, "Enable Graphic Black", false) | ||
PropertySet(prefs, "Render - Graphic Black Enabled", false) | ||
end | ||
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BoardingSchoolDorm = function() | ||
-- function num : 0_0 , upvalues : _ENV | ||
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ModifyScene(kScene) | ||
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if Game_GetSkipEnterCutscenes() then | ||
Game_RunSceneDialog("logic_freeWalkRoom", false) | ||
end | ||
end | ||
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Game_SceneOpen(kScene, kScript) | ||
|
80 changes: 80 additions & 0 deletions
80
TTDS-NoOutlines/WDC_pc_WalkingDead401_data/BoardingSchoolDormNight.lua
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@@ -0,0 +1,80 @@ | ||
-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec | ||
-- Command line: A:\Work\MODDING\Github\TTDS-NoOutlines\WDC_pc_WalkingDead401_data\BoardingSchoolDormNight_temp.lua | ||
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-- params : ... | ||
-- function num : 0 , upvalues : _ENV | ||
local kScript = "BoardingSchoolDormNight" | ||
local kScene = "adv_boardingSchoolDormNight" | ||
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local OnLogicReady = function() | ||
-- function num : 0_0 , upvalues : _ENV | ||
if Game_GetLoaded() then | ||
return | ||
end | ||
if LogicGet(kAct) == 3 then | ||
Game_SetSceneDialog("env_boardingSchoolDormNight_act3") | ||
end | ||
end | ||
|
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--a custom function that makes it easier to change properties on a scene agent | ||
Custom_AgentSetProperty = function(agentName, propertyString, propertyValue, sceneObject) | ||
|
||
--find the agent within the scene | ||
local agent = AgentFindInScene(agentName, sceneObject) | ||
|
||
--get the runtime properties of that agent | ||
local agent_props = AgentGetRuntimeProperties(agent) | ||
|
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--set the given (propertyString) on the agent to (propertyValue) | ||
PropertySet(agent_props, propertyString, propertyValue) | ||
end | ||
|
||
--removes an agent from a scene | ||
Custom_RemoveAgent = function(agentName, sceneObj) | ||
--check if the agent exists | ||
if AgentExists(AgentGetName(agentName)) then | ||
--find the agent | ||
local agent = AgentFindInScene(agentName, sceneObj) | ||
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--destroy the agent | ||
AgentDestroy(agent) | ||
end | ||
end | ||
|
||
--our main function which we will do our scene modifications in | ||
ModifyScene = function(sceneObj) | ||
|
||
--set some properties on the scene | ||
local sceneName = sceneObj .. ".scene" | ||
Custom_AgentSetProperty(sceneName, "Generate NPR Lines", false, sceneObj) | ||
Custom_AgentSetProperty(sceneName, "Screen Space Lines - Enabled", false, sceneObj) | ||
|
||
--removes the green-brown graduated filter on the scene | ||
Custom_RemoveAgent("module_post_effect", sceneObj) | ||
|
||
--force graphic black off in this scene | ||
local prefs = GetPreferences() | ||
PropertySet(prefs, "Enable Graphic Black", false) | ||
PropertySet(prefs, "Render - Graphic Black Enabled", false) | ||
end | ||
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BoardingSchoolDormNight = function() | ||
-- function num : 0_1 , upvalues : _ENV | ||
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ModifyScene(kScene) | ||
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if Game_GetSkipEnterCutscenes() and LogicGet(kAct) == 3 then | ||
Game_RunSceneDialog("logic_freeWalkRoom", false) | ||
end | ||
if not Game_GetLoaded() then | ||
PropertyRemove(AgentGetProperties("Clementine"), kIdleAnim) | ||
PropertyRemove(AgentGetProperties("AJ"), kIdleAnim) | ||
end | ||
if IsToolBuild() then | ||
Collectible_ResetEpisode(401, false, true) | ||
end | ||
end | ||
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Callback_OnLogicReady:Add(OnLogicReady) | ||
Game_SceneOpen(kScene, kScript) | ||
|
59 changes: 59 additions & 0 deletions
59
TTDS-NoOutlines/WDC_pc_WalkingDead401_data/BoardingSchoolExterior.lua
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@@ -0,0 +1,59 @@ | ||
-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec | ||
-- Command line: A:\Work\MODDING\Github\TTDS-NoOutlines\WDC_pc_WalkingDead401_data\BoardingSchoolExterior_temp.lua | ||
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-- params : ... | ||
-- function num : 0 , upvalues : _ENV | ||
local kScript = "BoardingSchoolExterior" | ||
local kScene = "adv_boardingSchoolExterior" | ||
|
||
--a custom function that makes it easier to change properties on a scene agent | ||
Custom_AgentSetProperty = function(agentName, propertyString, propertyValue, sceneObject) | ||
|
||
--find the agent within the scene | ||
local agent = AgentFindInScene(agentName, sceneObject) | ||
|
||
--get the runtime properties of that agent | ||
local agent_props = AgentGetRuntimeProperties(agent) | ||
|
||
--set the given (propertyString) on the agent to (propertyValue) | ||
PropertySet(agent_props, propertyString, propertyValue) | ||
end | ||
|
||
--removes an agent from a scene | ||
Custom_RemoveAgent = function(agentName, sceneObj) | ||
--check if the agent exists | ||
if AgentExists(AgentGetName(agentName)) then | ||
--find the agent | ||
local agent = AgentFindInScene(agentName, sceneObj) | ||
|
||
--destroy the agent | ||
AgentDestroy(agent) | ||
end | ||
end | ||
|
||
--our main function which we will do our scene modifications in | ||
ModifyScene = function(sceneObj) | ||
|
||
--set some properties on the scene | ||
local sceneName = sceneObj .. ".scene" | ||
Custom_AgentSetProperty(sceneName, "Generate NPR Lines", false, sceneObj) | ||
Custom_AgentSetProperty(sceneName, "Screen Space Lines - Enabled", false, sceneObj) | ||
|
||
--removes the green-brown graduated filter on the scene | ||
Custom_RemoveAgent("module_post_effect", sceneObj) | ||
|
||
--force graphic black off in this scene | ||
local prefs = GetPreferences() | ||
PropertySet(prefs, "Enable Graphic Black", false) | ||
PropertySet(prefs, "Render - Graphic Black Enabled", false) | ||
end | ||
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BoardingSchoolExterior = function() | ||
-- function num : 0_0 | ||
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ModifyScene(kScene) | ||
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end | ||
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Game_SceneOpen(kScene, kScript) | ||
|
74 changes: 74 additions & 0 deletions
74
TTDS-NoOutlines/WDC_pc_WalkingDead401_data/BoardingSchoolExteriorGate.lua
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---|---|---|
@@ -0,0 +1,74 @@ | ||
-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec | ||
-- Command line: A:\Work\MODDING\Github\TTDS-NoOutlines\WDC_pc_WalkingDead401_data\BoardingSchoolExteriorGate_temp.lua | ||
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-- params : ... | ||
-- function num : 0 , upvalues : _ENV | ||
local kScript = "BoardingSchoolExteriorGate" | ||
local kScene = "adv_boardingSchoolExteriorGate" | ||
|
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local OnLogicReady = function() | ||
-- function num : 0_0 , upvalues : _ENV | ||
if Game_GetLoaded() then | ||
return | ||
end | ||
local debugID = LogicGet("Debug ID") | ||
if debugID == 1 then | ||
Game_SetSceneDialogNode("cs_outside") | ||
end | ||
end | ||
|
||
--a custom function that makes it easier to change properties on a scene agent | ||
Custom_AgentSetProperty = function(agentName, propertyString, propertyValue, sceneObject) | ||
|
||
--find the agent within the scene | ||
local agent = AgentFindInScene(agentName, sceneObject) | ||
|
||
--get the runtime properties of that agent | ||
local agent_props = AgentGetRuntimeProperties(agent) | ||
|
||
--set the given (propertyString) on the agent to (propertyValue) | ||
PropertySet(agent_props, propertyString, propertyValue) | ||
end | ||
|
||
--removes an agent from a scene | ||
Custom_RemoveAgent = function(agentName, sceneObj) | ||
--check if the agent exists | ||
if AgentExists(AgentGetName(agentName)) then | ||
--find the agent | ||
local agent = AgentFindInScene(agentName, sceneObj) | ||
|
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--destroy the agent | ||
AgentDestroy(agent) | ||
end | ||
end | ||
|
||
--our main function which we will do our scene modifications in | ||
ModifyScene = function(sceneObj) | ||
|
||
--set some properties on the scene | ||
local sceneName = sceneObj .. ".scene" | ||
Custom_AgentSetProperty(sceneName, "Generate NPR Lines", false, sceneObj) | ||
Custom_AgentSetProperty(sceneName, "Screen Space Lines - Enabled", false, sceneObj) | ||
|
||
--removes the green-brown graduated filter on the scene | ||
Custom_RemoveAgent("module_post_effect", sceneObj) | ||
|
||
--force graphic black off in this scene | ||
local prefs = GetPreferences() | ||
PropertySet(prefs, "Enable Graphic Black", false) | ||
PropertySet(prefs, "Render - Graphic Black Enabled", false) | ||
end | ||
|
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BoardingSchoolExteriorGate = function() | ||
-- function num : 0_1 , upvalues : _ENV | ||
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ModifyScene(kScene) | ||
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DlgPreloadAll(Game_GetPlayerDialog(), false) | ||
end | ||
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if IsDebugBuild() then | ||
Callback_OnLogicReady:Add(OnLogicReady) | ||
end | ||
Game_SceneOpen(kScene, kScript) | ||
|
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