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frostbone25 committed Aug 5, 2021
1 parent 75f2518 commit 0911157
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12 changes: 12 additions & 0 deletions TTDS-NoOutlines/NoOutlines.tseproj
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{
"formatVersion": "1",
"tool": {
"game": "TTDS"
},
"mod": {
"name": "NoOutlines",
"version": "1.0",
"author": "changemymindpls1",
"priority": 950
}
}
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-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec
-- Command line: A:\Work\MODDING\Github\TTDS-NoOutlines\WDC_pc_WalkingDead401_data\BoardingSchoolBasement_temp.lua

-- params : ...
-- function num : 0 , upvalues : _ENV
local kScript = "BoardingSchoolBasement"
local kScene = "adv_boardingSchoolBasement"

local OnLogicReady = function()
-- function num : 0_0 , upvalues : _ENV
if Game_GetLoaded() then
return
end
if LogicGet("Debug ID") == 1 then
Game_SetSceneDialogNode("use_flashlight")
end
end

--a custom function that makes it easier to change properties on a scene agent
Custom_AgentSetProperty = function(agentName, propertyString, propertyValue, sceneObject)

--find the agent within the scene
local agent = AgentFindInScene(agentName, sceneObject)

--get the runtime properties of that agent
local agent_props = AgentGetRuntimeProperties(agent)

--set the given (propertyString) on the agent to (propertyValue)
PropertySet(agent_props, propertyString, propertyValue)
end

--removes an agent from a scene
Custom_RemoveAgent = function(agentName, sceneObj)
--check if the agent exists
if AgentExists(AgentGetName(agentName)) then
--find the agent
local agent = AgentFindInScene(agentName, sceneObj)

--destroy the agent
AgentDestroy(agent)
end
end

--our main function which we will do our scene modifications in
ModifyScene = function(sceneObj)

--set some properties on the scene
local sceneName = sceneObj .. ".scene"
Custom_AgentSetProperty(sceneName, "Generate NPR Lines", false, sceneObj)
Custom_AgentSetProperty(sceneName, "Screen Space Lines - Enabled", false, sceneObj)

--removes the green-brown graduated filter on the scene
Custom_RemoveAgent("module_post_effect", sceneObj)

--force graphic black off in this scene
local prefs = GetPreferences()
PropertySet(prefs, "Enable Graphic Black", false)
PropertySet(prefs, "Render - Graphic Black Enabled", false)
end

BoardingSchoolBasement = function()
-- function num : 0_1 , upvalues : _ENV

ModifyScene(kScene)

if Game_GetSkipEnterCutscenes() then
Game_RunSceneDialog("logic_freeWalk", false)
end
end

if IsDebugBuild() then
Callback_OnLogicReady:Add(OnLogicReady)
end
Game_SceneOpen(kScene, kScript)

64 changes: 64 additions & 0 deletions TTDS-NoOutlines/WDC_pc_WalkingDead401_data/BoardingSchoolDorm.lua
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-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec
-- Command line: A:\Work\MODDING\Github\TTDS-NoOutlines\WDC_pc_WalkingDead401_data\BoardingSchoolDorm_temp.lua

-- params : ...
-- function num : 0 , upvalues : _ENV
require("OpeningCredits.lua")

local kScript = "BoardingSchoolDorm"
local kScene = "adv_boardingSchoolDorm"

--a custom function that makes it easier to change properties on a scene agent
Custom_AgentSetProperty = function(agentName, propertyString, propertyValue, sceneObject)

--find the agent within the scene
local agent = AgentFindInScene(agentName, sceneObject)

--get the runtime properties of that agent
local agent_props = AgentGetRuntimeProperties(agent)

--set the given (propertyString) on the agent to (propertyValue)
PropertySet(agent_props, propertyString, propertyValue)
end

--removes an agent from a scene
Custom_RemoveAgent = function(agentName, sceneObj)
--check if the agent exists
if AgentExists(AgentGetName(agentName)) then
--find the agent
local agent = AgentFindInScene(agentName, sceneObj)

--destroy the agent
AgentDestroy(agent)
end
end

--our main function which we will do our scene modifications in
ModifyScene = function(sceneObj)

--set some properties on the scene
local sceneName = sceneObj .. ".scene"
Custom_AgentSetProperty(sceneName, "Generate NPR Lines", false, sceneObj)
Custom_AgentSetProperty(sceneName, "Screen Space Lines - Enabled", false, sceneObj)

--removes the green-brown graduated filter on the scene
Custom_RemoveAgent("module_post_effect", sceneObj)

--force graphic black off in this scene
local prefs = GetPreferences()
PropertySet(prefs, "Enable Graphic Black", false)
PropertySet(prefs, "Render - Graphic Black Enabled", false)
end

BoardingSchoolDorm = function()
-- function num : 0_0 , upvalues : _ENV

ModifyScene(kScene)

if Game_GetSkipEnterCutscenes() then
Game_RunSceneDialog("logic_freeWalkRoom", false)
end
end

Game_SceneOpen(kScene, kScript)

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-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec
-- Command line: A:\Work\MODDING\Github\TTDS-NoOutlines\WDC_pc_WalkingDead401_data\BoardingSchoolDormNight_temp.lua

-- params : ...
-- function num : 0 , upvalues : _ENV
local kScript = "BoardingSchoolDormNight"
local kScene = "adv_boardingSchoolDormNight"

local OnLogicReady = function()
-- function num : 0_0 , upvalues : _ENV
if Game_GetLoaded() then
return
end
if LogicGet(kAct) == 3 then
Game_SetSceneDialog("env_boardingSchoolDormNight_act3")
end
end

--a custom function that makes it easier to change properties on a scene agent
Custom_AgentSetProperty = function(agentName, propertyString, propertyValue, sceneObject)

--find the agent within the scene
local agent = AgentFindInScene(agentName, sceneObject)

--get the runtime properties of that agent
local agent_props = AgentGetRuntimeProperties(agent)

--set the given (propertyString) on the agent to (propertyValue)
PropertySet(agent_props, propertyString, propertyValue)
end

--removes an agent from a scene
Custom_RemoveAgent = function(agentName, sceneObj)
--check if the agent exists
if AgentExists(AgentGetName(agentName)) then
--find the agent
local agent = AgentFindInScene(agentName, sceneObj)

--destroy the agent
AgentDestroy(agent)
end
end

--our main function which we will do our scene modifications in
ModifyScene = function(sceneObj)

--set some properties on the scene
local sceneName = sceneObj .. ".scene"
Custom_AgentSetProperty(sceneName, "Generate NPR Lines", false, sceneObj)
Custom_AgentSetProperty(sceneName, "Screen Space Lines - Enabled", false, sceneObj)

--removes the green-brown graduated filter on the scene
Custom_RemoveAgent("module_post_effect", sceneObj)

--force graphic black off in this scene
local prefs = GetPreferences()
PropertySet(prefs, "Enable Graphic Black", false)
PropertySet(prefs, "Render - Graphic Black Enabled", false)
end

BoardingSchoolDormNight = function()
-- function num : 0_1 , upvalues : _ENV

ModifyScene(kScene)

if Game_GetSkipEnterCutscenes() and LogicGet(kAct) == 3 then
Game_RunSceneDialog("logic_freeWalkRoom", false)
end
if not Game_GetLoaded() then
PropertyRemove(AgentGetProperties("Clementine"), kIdleAnim)
PropertyRemove(AgentGetProperties("AJ"), kIdleAnim)
end
if IsToolBuild() then
Collectible_ResetEpisode(401, false, true)
end
end

Callback_OnLogicReady:Add(OnLogicReady)
Game_SceneOpen(kScene, kScript)

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-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec
-- Command line: A:\Work\MODDING\Github\TTDS-NoOutlines\WDC_pc_WalkingDead401_data\BoardingSchoolExterior_temp.lua

-- params : ...
-- function num : 0 , upvalues : _ENV
local kScript = "BoardingSchoolExterior"
local kScene = "adv_boardingSchoolExterior"

--a custom function that makes it easier to change properties on a scene agent
Custom_AgentSetProperty = function(agentName, propertyString, propertyValue, sceneObject)

--find the agent within the scene
local agent = AgentFindInScene(agentName, sceneObject)

--get the runtime properties of that agent
local agent_props = AgentGetRuntimeProperties(agent)

--set the given (propertyString) on the agent to (propertyValue)
PropertySet(agent_props, propertyString, propertyValue)
end

--removes an agent from a scene
Custom_RemoveAgent = function(agentName, sceneObj)
--check if the agent exists
if AgentExists(AgentGetName(agentName)) then
--find the agent
local agent = AgentFindInScene(agentName, sceneObj)

--destroy the agent
AgentDestroy(agent)
end
end

--our main function which we will do our scene modifications in
ModifyScene = function(sceneObj)

--set some properties on the scene
local sceneName = sceneObj .. ".scene"
Custom_AgentSetProperty(sceneName, "Generate NPR Lines", false, sceneObj)
Custom_AgentSetProperty(sceneName, "Screen Space Lines - Enabled", false, sceneObj)

--removes the green-brown graduated filter on the scene
Custom_RemoveAgent("module_post_effect", sceneObj)

--force graphic black off in this scene
local prefs = GetPreferences()
PropertySet(prefs, "Enable Graphic Black", false)
PropertySet(prefs, "Render - Graphic Black Enabled", false)
end

BoardingSchoolExterior = function()
-- function num : 0_0

ModifyScene(kScene)

end

Game_SceneOpen(kScene, kScript)

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-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec
-- Command line: A:\Work\MODDING\Github\TTDS-NoOutlines\WDC_pc_WalkingDead401_data\BoardingSchoolExteriorGate_temp.lua

-- params : ...
-- function num : 0 , upvalues : _ENV
local kScript = "BoardingSchoolExteriorGate"
local kScene = "adv_boardingSchoolExteriorGate"

local OnLogicReady = function()
-- function num : 0_0 , upvalues : _ENV
if Game_GetLoaded() then
return
end
local debugID = LogicGet("Debug ID")
if debugID == 1 then
Game_SetSceneDialogNode("cs_outside")
end
end

--a custom function that makes it easier to change properties on a scene agent
Custom_AgentSetProperty = function(agentName, propertyString, propertyValue, sceneObject)

--find the agent within the scene
local agent = AgentFindInScene(agentName, sceneObject)

--get the runtime properties of that agent
local agent_props = AgentGetRuntimeProperties(agent)

--set the given (propertyString) on the agent to (propertyValue)
PropertySet(agent_props, propertyString, propertyValue)
end

--removes an agent from a scene
Custom_RemoveAgent = function(agentName, sceneObj)
--check if the agent exists
if AgentExists(AgentGetName(agentName)) then
--find the agent
local agent = AgentFindInScene(agentName, sceneObj)

--destroy the agent
AgentDestroy(agent)
end
end

--our main function which we will do our scene modifications in
ModifyScene = function(sceneObj)

--set some properties on the scene
local sceneName = sceneObj .. ".scene"
Custom_AgentSetProperty(sceneName, "Generate NPR Lines", false, sceneObj)
Custom_AgentSetProperty(sceneName, "Screen Space Lines - Enabled", false, sceneObj)

--removes the green-brown graduated filter on the scene
Custom_RemoveAgent("module_post_effect", sceneObj)

--force graphic black off in this scene
local prefs = GetPreferences()
PropertySet(prefs, "Enable Graphic Black", false)
PropertySet(prefs, "Render - Graphic Black Enabled", false)
end

BoardingSchoolExteriorGate = function()
-- function num : 0_1 , upvalues : _ENV

ModifyScene(kScene)

DlgPreloadAll(Game_GetPlayerDialog(), false)
end

if IsDebugBuild() then
Callback_OnLogicReady:Add(OnLogicReady)
end
Game_SceneOpen(kScene, kScript)

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