This is an implementation of an alchemy system from The Elder Scrolls IV: Oblivion. It uses https://github.com/faiface/pixel as OpenGL adapter to create windows and draw elements.
https://github.com/faiface/pixel#requirements
- Meet requirements
git clone
go run cmd/alchemy/main.go
Currently, only mortar is implemented. Retort, Calcinator and Alembic are in backlog. Some ingredients sprites are missing. They are commented in ingredient_repository.
Alchemist level, luck and mortar level are currently hardcoded in main.go. Ingredient replacement needs to be implemented yey.