Rotation seems to be 180° off #51
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Status: Needs Discussion
Requires help discussing a reported issue or provided PR
Type: Bug
Issues reporting and PRs fixing problems
Type: Question
Issue intended to help understanding something that is unclear
The models of the entities moving based on some behavior are rotated according to where they move.
When doing a cleanup after the switch to gLTF I had to rotate many source models because they walked backwards.
Also I recently observed that while with the rotated model, gooeys in gameplays using
Behaviors
now move forward, they don't inGooeyDefence
where there's no rotation applied on movement.This makes me believe it's a matter of the rotation application in
Behaviors
rather than an issue with the gLTF code in the engine.The text was updated successfully, but these errors were encountered: