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Transfer continuous pathfinding nodes from TutorialBehaviors#5 #22

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merged 3 commits into from
Aug 24, 2019

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AndyTechGuy
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Pathfinding nodes used in Terasology/TutorialBehaviors#5 to allow continuous pathfinding, so all gameplay modules can use these nodes. The pathfindingFollow behavior tree has been split into pointPathfindingFollow, staticPathfindingFollow and dynamicPathfindingFollow. The first is for following a determined target, the second for following a static entity, and the third for following a moving entity.

@Cervator
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Tested out - merging!

This seemed to fix the "drifting" thing I just noticed while testing #16, so that issue may be gone now. But in both cases after movement all my test deer would reset to point in the same direction. Not sure what that's all about.

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Whoops, scratch that, posted comment to wrong PR. I was working on #21

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Tested out and merged 👍

Cervator added a commit that referenced this pull request Aug 24, 2019
@Cervator Cervator merged commit 4cfaac1 into Terasology:master Aug 24, 2019
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3 participants