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1. Overview
Milan Ender edited this page Aug 22, 2016
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A guide on the assets needed to set up a custom city.
This section deals with how the population influences the city growth and how it can be modified.
A list of all events that could be relevant for other modules.
This module has special needs concerning the world generation. Everything that differs from the standard world generation process is listed here.
How the storing of world information works and how this is used for the settlement spawn process.
This covers the transition from an abstract algorithm to meaningful districts.
Here are the things gathered that didn't make it in the project yet.