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MetalRenegades uses the default BiomeProvider, which takes surface height, temperature and humidity at a point and defines a biome at that point. As of now, the temperature and humidity is fixed at 0.6f and 0.1f respectively, here and here.
The goal is to change these hardcoded values to random values weighted in a way that the biome we get is mostly desert. Some ideas may be found in this StackOverflow thread
The text was updated successfully, but these errors were encountered:
MetalRenegades uses the default
BiomeProvider
, which takes surface height, temperature and humidity at a point and defines a biome at that point. As of now, the temperature and humidity is fixed at0.6f
and0.1f
respectively, here and here.The goal is to change these hardcoded values to random values weighted in a way that the biome we get is mostly desert. Some ideas may be found in this StackOverflow thread
The text was updated successfully, but these errors were encountered: