A tutorial on Terasology's various pathfinding topics. It has various features that enable debugging of pathfinding issues easier.
This module highlights different floors using different alphablend overlays. The id of the floor appears as a hovering number above the respective floor. Currently, it is implemented in just one Chunk. Entrances to the floors are highlighted using a dark overlay. Floors are highlighted with alternating overlays of red, green and ble. As you place blocks, you can see the floors merge and break apart in real time.
Inventory Item 1 is a start path item, and Inventory item 2 is an end Path item. Activate Item 1 at the point where you want the path to start, go to the target location, and activate Item 2, you should be able to see a path highlighted in pink between the two points.
Inventory Item 3 is the findBlock() tester. It highlights the block that is the output of the findBlock() at the position of the player.
Inventory Item 5 is the spawner block, and Inventory Item 6 is the target block. Place both of them at different positions. Item 4 is the spawn entity item. Activate it and you should see a floating cube spawn at the spawner and make its way to the target block.