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Poker_GUI.py
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Poker_GUI.py
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import wx
from SCORE import SCOREpyx # IMPORTANT
from SCORE import flopodds # IMPORTANT
from SCORE import turnodds # IMPORTANT
from SCORE import riverodds # IMPORTANT
from SCORE import randflopodds
from SCORE import randpreflopodds
class ExampleFrame(wx.Frame):
def __init__(self, parent, title):
wx.Frame.__init__(self, parent, title=title)
self.panel = wx.Panel(self)
self.hand = wx.StaticText(self.panel, label="Your cards:")
self.handinsert = wx.TextCtrl(self.panel, size=(140, -1))
self.flop = wx.StaticText(self.panel, label = "Flop:")
self.flopinsert = wx.TextCtrl(self.panel, size=(140, -1))
self.turn = wx.StaticText(self.panel, label = "Turn:")
self.turninsert = wx.TextCtrl(self.panel, size=(140, -1))
self.river = wx.StaticText(self.panel, label = "River:")
self.riverinsert = wx.TextCtrl(self.panel, size=(140, -1))
self.results = wx.StaticText(self.panel, label = "Results:")
self.resultsblank1 = wx.StaticText(self.panel, label = "")
self.resultsblank2 = wx.StaticText(self.panel, label = "")
self.resultsblank3 = wx.StaticText(self.panel, label = "")
self.results.SetForegroundColour(wx.RED)
self.resultsblank1.SetForegroundColour(wx.RED)
self.resultsblank2.SetForegroundColour(wx.RED)
self.resultsblank3.SetForegroundColour(wx.RED)
self.button = wx.Button(self.panel, label = 'Calculate')
self.buttonclear = wx.Button(self.panel, label = 'Clear')
# Set sizer for the frame, so we can change frame size to match widgets
self.windowSizer = wx.BoxSizer()
self.windowSizer.Add(self.panel, 1, wx.ALL | wx.EXPAND)
# Set sizer for the panel content
self.sizer = wx.GridBagSizer(5, 20)
self.sizer.Add(self.hand, (0, 0))
self.sizer.Add(self.handinsert, (0, 3))
self.sizer.Add(self.flop, (1, 0))
self.sizer.Add(self.flopinsert, (1, 3))
self.sizer.Add(self.turn, (2, 0))
self.sizer.Add(self.turninsert, (2, 3))
self.sizer.Add(self.river, (3, 0))
self.sizer.Add(self.riverinsert, (3, 3))
self.sizer.Add(self.results, (4, 0))
self.sizer.Add(self.resultsblank1, (4, 3))
self.sizer.Add(self.resultsblank2, (5, 3))
self.sizer.Add(self.resultsblank3, (6, 3))
self.sizer.Add(self.button, (7, 3), flag=wx.EXPAND)
self.sizer.Add(self.buttonclear, (7, 0), flag=wx.EXPAND)
# Set simple sizer for a nice border
self.border = wx.BoxSizer()
self.border.Add(self.sizer, 1, wx.ALL | wx.EXPAND, 5)
# Use the sizers
self.panel.SetSizerAndFit(self.border)
self.SetSizerAndFit(self.windowSizer)
# Set event handlers
self.button.Bind(wx.EVT_BUTTON, self.Calculate)
self.buttonclear.Bind(wx.EVT_BUTTON, self.ClearButton)
def Calculate(self, e):
if len(self.handinsert.GetValue()) == 0:
self.resultsblank1.SetLabel("Enter Hole Cards!")
return
if len(self.flopinsert.GetValue()) == 0: #preflop
hand1, hand2 = str(self.handinsert.GetValue()[0:2]), str(self.handinsert.GetValue()[3:5])
totalhand = [hand1, hand2]
win, loss, draw = randpreflopodds(totalhand, 75000)
self.resultsblank1.SetLabel("Win = {0:.2f}%".format(win*100))
self.resultsblank2.SetLabel("Loss = {0:.2f}%".format(loss*100))
self.resultsblank3.SetLabel("Draw = {0:.2f}%".format((1-(win + loss))*100))
return
if len(self.turninsert.GetValue()) == 0: #flop
hand1, hand2 = str(self.handinsert.GetValue()[0:2]), str(self.handinsert.GetValue()[3:5])
flop1, flop2, flop3 = str(self.flopinsert.GetValue()[0:2]), str(self.flopinsert.GetValue()[3:5]), str(self.flopinsert.GetValue()[6:8])
totalhand = [hand1, hand2, flop1, flop2, flop3]
win, loss, draw = randflopodds(totalhand, 75000)
self.resultsblank1.SetLabel("Win = {0:.2f}%".format(win*100))
self.resultsblank2.SetLabel("Loss = {0:.2f}%".format(loss*100))
self.resultsblank3.SetLabel("Draw = {0:.2f}%".format((1-(win + loss))*100))
return
if len(self.riverinsert.GetValue()) == 0: #turn
hand1, hand2 = str(self.handinsert.GetValue()[0:2]), str(self.handinsert.GetValue()[3:5])
flop1, flop2, flop3 = str(self.flopinsert.GetValue()[0:2]), str(self.flopinsert.GetValue()[3:5]), str(self.flopinsert.GetValue()[6:8])
turn = str(self.turninsert.GetValue()[0:2])
totalhand = [hand1, hand2, flop1, flop2, flop3, turn]
win, loss, draw = turnodds(totalhand)
self.resultsblank1.SetLabel("Win = {0:.2f}%".format(win*100))
self.resultsblank2.SetLabel("Loss = {0:.2f}%".format(loss*100))
self.resultsblank3.SetLabel("Draw = {0:.2f}%".format((1-(win + loss))*100))
return
else: # river
hand1, hand2 = str(self.handinsert.GetValue()[0:2]), str(self.handinsert.GetValue()[3:5])
flop1, flop2, flop3 = str(self.flopinsert.GetValue()[0:2]), str(self.flopinsert.GetValue()[3:5]), str(self.flopinsert.GetValue()[6:8])
turn = str(self.turninsert.GetValue()[0:2])
river = str(self.riverinsert.GetValue()[0:2])
totalhand = [hand1, hand2, flop1, flop2, flop3, turn, river]
win, loss, draw = riverodds(totalhand)
self.resultsblank1.SetLabel("Win = {0:.2f}%".format(win*100))
self.resultsblank2.SetLabel("Loss = {0:.2f}%".format(loss*100))
self.resultsblank3.SetLabel("Draw = {0:.2f}%".format((1-(win + loss))*100))
return
def ClearButton(self, e):
self.handinsert.Clear()
self.flopinsert.Clear()
self.turninsert.Clear()
self.riverinsert.Clear()
self.resultsblank1.SetLabel("")
self.resultsblank2.SetLabel("")
self.resultsblank3.SetLabel("")
app = wx.App(False)
frame = ExampleFrame(None, title = "Blake's Poker Calculator")
frame.Show()
app.MainLoop()