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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{ECAA2D38-4288-425D-99CB-553D79AAC61A}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>AutoTeam</RootNamespace> | ||
<AssemblyName>AutoTeam</AssemblyName> | ||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="OTAPI"> | ||
<HintPath>lib\OTAPI.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="TerrariaServer"> | ||
<HintPath>lib\TerrariaServer.exe</HintPath> | ||
</Reference> | ||
<Reference Include="TShockAPI"> | ||
<HintPath>lib\TShockAPI.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="*.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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|
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.31515.178 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutoTeam", "AutoTeam.csproj", "{ECAA2D38-4288-425D-99CB-553D79AAC61A}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{ECAA2D38-4288-425D-99CB-553D79AAC61A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{ECAA2D38-4288-425D-99CB-553D79AAC61A}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{ECAA2D38-4288-425D-99CB-553D79AAC61A}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{ECAA2D38-4288-425D-99CB-553D79AAC61A}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {DA2E2E05-2AAC-4C64-A6D6-FE90A487892D} | ||
EndGlobalSection | ||
EndGlobal |
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using System.IO; | ||
using TShockAPI; | ||
using TShockAPI.Configuration; | ||
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namespace AutoTeam | ||
{ | ||
public class AutoTeamConfig | ||
{ | ||
public static string DirectoryPath = Path.Combine(TShock.SavePath, "AutoTeam"); | ||
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public static string FilePath = Path.Combine(DirectoryPath, "AutoTeam.json"); | ||
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public byte Team { get; set; } = (byte)AutoTeamPlugin.TeamId.Red; | ||
} | ||
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public class AutoTeamConfigFile : ConfigFile<AutoTeamConfig> { } | ||
} |
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using System; | ||
using System.IO; | ||
using Terraria; | ||
using TerrariaApi.Server; | ||
using TShockAPI; | ||
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namespace AutoTeam | ||
{ | ||
[ApiVersion(2, 1)] | ||
public class AutoTeamPlugin : TerrariaPlugin | ||
{ | ||
public override string Author => "GoodPro712"; | ||
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public override string Description => "Automatically joins players to a configurable team when they join the server."; | ||
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public override string Name => "Auto Team"; | ||
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public override Version Version => new Version(1, 0, 0); | ||
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private AutoTeamConfigFile config; | ||
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public AutoTeamPlugin(Main game) : base(game) { } | ||
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public override void Initialize() | ||
{ | ||
// create a new config | ||
config = new AutoTeamConfigFile(); | ||
// "load" the config with the determined values at the file path (if it exists) | ||
config.Read(AutoTeamConfig.FilePath, out bool notFound); | ||
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// check if the files exists or not | ||
if (notFound) | ||
{ | ||
// create directory structure for the config | ||
Directory.CreateDirectory(AutoTeamConfig.DirectoryPath); | ||
// create the default file at the file path | ||
config.Write(AutoTeamConfig.FilePath); | ||
// tell the console (and server logs) that the file has been generated | ||
TShock.Log.ConsoleError($"[AutoTeam] Config file not present. Generated a config file at {AutoTeamConfig.FilePath}"); | ||
} | ||
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ServerApi.Hooks.NetGetData.Register(this, OnGetData); | ||
} | ||
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protected override void Dispose(bool disposing) | ||
{ | ||
if (disposing) | ||
{ | ||
// deregister the getdata hook | ||
ServerApi.Hooks.NetGetData.Deregister(this, OnGetData); | ||
// unload the config | ||
config = null; | ||
} | ||
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base.Dispose(disposing); | ||
} | ||
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public enum TeamId | ||
{ | ||
None = 0, | ||
Red = 1, | ||
Green = 2, | ||
Blue = 3, | ||
Yellow = 4, | ||
Pink = 5 | ||
} | ||
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private void OnGetData(GetDataEventArgs args) | ||
{ | ||
// check if the packet sent is the player update packet | ||
if (args.MsgID == PacketTypes.PlayerUpdate) | ||
{ | ||
// create a memory stream used to read information from the packet | ||
using (MemoryStream data = new MemoryStream(args.Msg.readBuffer, args.Index, args.Length)) | ||
{ | ||
// player variable read from the first byte of the packet | ||
TSPlayer player = TShock.Players[data.ReadByte()]; | ||
// quick local bool to check if the config is within range of the teams (so there isnt a super long code line) | ||
bool correctConfig = config.Settings.Team >= (byte)TeamId.Red && config.Settings.Team <= (byte)TeamId.Pink; | ||
// local team variable defaulting to red team if the config is incorrect | ||
byte team = correctConfig ? config.Settings.Team : (byte)TeamId.Red; | ||
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// check if the player has been teamed or not | ||
if (player.GetData<bool>("autoTeamed") == false) | ||
{ | ||
// change the player's team | ||
player.SetTeam(team); | ||
// set the player to be teamed with TSPlayer's custom data setter | ||
player.SetData("autoTeamed", true); | ||
// log this information to the console, notifing the server host that a player's team has been changed | ||
TShock.Log.ConsoleInfo($"[AutoTeam] Set {player.Name}'s team to {(TeamId)team}."); | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("AutoTeam")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("AutoTeam")] | ||
[assembly: AssemblyCopyright("Copyright © 2021")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("ecaa2d38-4288-425d-99cb-553d79aac61a")] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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