Releases: Tetro48/cambridge
Snapshot 24w27a
cambridge_windows_x64.zip
- For Windows 64bit.
cambridge_windows_x86.zip
- For Windows 32bit.
cambridge_other.zip
- For LOVE supported platforms.
cambridge_linux_x64.zip
- For Linux 64bit, game contained within one file.
cambridge_linux_experimental.zip
- For Linux 64bit, game contained within one file. Likely buggy.
cambridge_windows_aarch64_experimental.zip
- For Windows for ARM. Likely buggy, and some functions won't work.
Full Changelog: 24w24b...24w27a
Notes:
- Modes and rulesets shouldn't be placed into a resource pack.
- Resource packs should be placed at
<save directory>/resourcepacks/
- Resource pack assets load from one mounted directory.
- It's like this to mostly avoid path collisions and make priority loading possible.
Resource pack samples:
- cursed.zip - It's an old
cursed.zip
pack sample, tweaked for the current resource pack system - prjchlg soundpack.zip
Snapshot 24w24b
cambridge_windows_x64.zip
- For Windows 64bit.
cambridge_windows_x86.zip
- For Windows 32bit.
cambridge_other.zip
- For LOVE supported platforms.
cambridge_linux_x64.zip
- For Linux 64bit, game contained within one file.
cambridge_linux_experimental.zip
- For Linux 64bit, game contained within one file. Likely buggy.
cambridge_windows_aarch64_experimental.zip
- For Windows for ARM. Likely buggy, and some functions won't work.
Fixed a minor bug with not being able to click to go back in key config
Notes:
- Modes and rulesets shouldn't be placed into a resource pack.
- Resource packs should be placed at
<save directory>/resourcepacks/
- Resource pack assets load from one mounted directory.
- It's like this to mostly avoid path collisions and make priority loading possible.
Resource pack samples:
- cursed.zip - It's an old
cursed.zip
pack sample, tweaked for the current resource pack system - prjchlg soundpack.zip
Snapshot 24w24a
cambridge_windows_x64.zip
- For Windows 64bit.
cambridge_windows_x86.zip
- For Windows 32bit.
cambridge_other.zip
- For LOVE supported platforms.
cambridge_linux_x64.zip
- For Linux 64bit, game contained within one file.
cambridge_linux_experimental.zip
- For Linux 64bit, game contained within one file. Likely buggy.
cambridge_windows_aarch64_experimental.zip
- For Windows for ARM. Likely buggy, and some functions won't work.
Notes:
- Modes and rulesets shouldn't be placed into a resource pack.
- Resource packs should be placed at
<save directory>/resourcepacks/
- Resource pack assets load from one mounted directory.
- It's like this to mostly avoid path collisions and make priority loading possible.
Resource pack samples:
- cursed.zip - It's an old
cursed.zip
pack sample, tweaked for the current resource pack system - prjchlg soundpack.zip
Full Changelog: v0.4.3.9-pre1...24w24a
v0.4.3.9-pre1: Massive scope for a "patch" release
cambridge_windows_x64.zip
- For Windows 64bit.
cambridge_windows_x86.zip
- For Windows 32bit.
cambridge_other.zip
- For LOVE supported platforms.
cambridge_linux_x64.zip
- For Linux 64bit, game contained within one file.
cambridge_linux_experimental.zip
- For Linux 64bit, game contained within one file. Likely buggy.
cambridge_windows_aarch64_experimental.zip
- For Windows for ARM. Likely buggy, and some functions won't work.
This is a rather huge update for what's considered a "patch" release.
Notes:
- Modes and rulesets shouldn't be placed into a resource pack.
- Resource packs should be placed at
<save directory>/resourcepacks/
- Resource pack assets load from one mounted directory.
- It's like this to mostly avoid path collisions and make priority loading possible.
Resource pack samples:
- cursed.zip - It's an old
cursed.zip
pack sample, tweaked for the current resource pack system - prjchlg soundpack.zip
Full Changelog: v0.4.3.8...v0.4.3.9-pre1
v0.4.3-arcade: Arcade Mode!
cambridge_windows_x64.zip
- For Windows 64bit.
cambridge_windows_x86.zip
- For Windows 32bit.
cambridge_other.zip
- For LOVE supported platforms.
cambridge_linux_x64.zip
- For Linux 64bit, game contained within one file.
cambridge_linux_experimental.zip
- For Linux 64bit, game contained within one file. Likely buggy.
cambridge_windows_aarch64_experimental.zip
- For Windows for ARM. Likely buggy, and some functions won't work.
This is a modified Cambridge branch to make it more suitable to be used in arcades.
Test mode key is F2. Identity: cambridge-arcade
v0.4.4.0-alpha4
cambridge_windows_x64.zip
- For Windows 64bit.
cambridge_windows_x86.zip
- For Windows 32bit.
cambridge_other.zip
- For LOVE supported platforms.
cambridge_linux_x64.zip
- For Linux 64bit, game contained within one file.
cambridge_linux_experimental.zip
- For Linux 64bit, game contained within one file. Likely buggy.
cambridge_windows_aarch64_experimental.zip
- For Windows for ARM. Likely buggy, and some functions won't work.
Notes:
- Modes and rulesets, even within mod packs will fully reload every time you enter replay selection screen.
- When you add a new mode or ruleset when the game is still launched, reload all modules by executing
CTRL+R
to make a new mode or ruleset appear. - Modes and rulesets shouldn't be placed into a resource pack, since there's now a mod pack system for that.
- Mod packs will load independently unless they're linked together. (though not sure why would you use that?)
- Mod packs should be placed at
<save directory>/modpacks/
- Resource packs should be placed at
<save directory>/resourcepacks/
- Resource pack assets load from one mounted directory.
- It's like this to mostly avoid path collisions and make priority loading possible.
Mod pack samples:
- cambridge-modpack-mainline.zip - This is official mainline Cambridge mod pack that is adapted for this mod packs system.
- tetro48-cambridge-modpack.zip - This is a custom mod pack made by Tetro48.
Resource pack samples:
- cursed.zip - It's an old
cursed.zip
pack sample, tweaked for the current resource pack system - prjchlg soundpack.zip
Full Changelog: v0.4.4.0-alpha3...v0.4.4.0-alpha4
I'm kinda lazy there...
v0.4.3.8
cambridge_windows_x64.zip
- For Windows 64bit.
cambridge_windows_x86.zip
- For Windows 32bit.
cambridge_other.zip
- For LOVE supported platforms.
cambridge_linux_x64.zip
- For Linux 64bit, game contained within one file.
cambridge_linux_experimental.zip
- For Linux 64bit, game contained within one file. Likely buggy.
cambridge_windows_aarch64_experimental.zip
- For Windows for ARM. Likely buggy, and some functions won't work.
This is a... rather awkward release. If you see some changes that indicate of preparing to the eventual merge of v0.4.x-dev
at cambridge-stacker/cambridge, oh well.
Notes:
- Modes and rulesets shouldn't be placed into a resource pack.
- Resource packs should be placed at
<save directory>/resourcepacks/
- Resource pack assets load from one mounted directory.
- It's like this to mostly avoid path collisions and make priority loading possible.
Resource pack samples:
- cursed.zip - It's an old
cursed.zip
pack sample, tweaked for the current resource pack system - prjchlg soundpack.zip
Changelog from v0.4.3.7:
- Credits has changed
- Modules now have to be manually reloaded (exception at replays menu)
- Title screen has changed
- Added
Join Discord
andReport Bugs
to main menu- Suggested by @RocketLanterns
- Mouse release event now triggers even if it hasn't moved in 2s as long as it's pressed
- Now only makes file backup if both loading and deserialization succeeds instead of just loading
v0.4.3.7
cambridge_windows_x64.zip
- For Windows 64bit.
cambridge_windows_x86.zip
- For Windows 32bit.
cambridge_other.zip
- For LOVE supported platforms.
cambridge_linux_x64.zip
- For Linux 64bit, game contained within one file.
cambridge_linux_experimental.zip
- For Linux 64bit, game contained within one file. Likely buggy.
cambridge_windows_aarch64_experimental.zip
- For Windows for ARM. Likely buggy, and some functions won't work.
1200th commit milestone.
Notes:
- Modes and rulesets shouldn't be placed into a resource pack.
- Resource packs should be placed at
<save directory>/resourcepacks/
- Resource pack assets load from one mounted directory.
- It's like this to mostly avoid path collisions and make priority loading possible.
Resource pack samples:
- cursed.zip - It's an old
cursed.zip
pack sample, tweaked for the current resource pack system - prjchlg soundpack.zip
Changelog since v0.4.3.6:
- Now using LOVE 11.5, and added AppImage of it
- Patched a bug with Tutorial Keybinder
v0.4.4.0-alpha3
cambridge_windows_x64.zip
- For Windows 64bit.
cambridge_windows_x86.zip
- For Windows 32bit.
cambridge_other.zip
- For LOVE supported platforms.
cambridge_linux_experimental.zip
- For Linux, appimage contained within. Likely buggy.
cambridge_windows_aarch64_experimental.zip
- For Windows for ARM. Likely buggy, and some functions won't work.
Notes:
- Modes and rulesets, even within mod packs will fully reload every time you enter mode or replay selection screen.
Partly for the hash system, and also to allow modifying a mod file and see changes when you go back to selection screen. - Modes and rulesets shouldn't be placed into a resource pack, since there's now a mod pack system for that.
- Mod packs will load independently unless they're linked together. (though not sure why would you use that?)
- Mod packs should be placed at
<save directory>/modpacks/
- Resource packs should be placed at
<save directory>/resourcepacks/
- Resource pack assets load from one mounted directory.
- It's like this to mostly avoid path collisions and make priority loading possible.
Mod pack samples:
- cambridge-modpack-mainline.zip - This is official mainline Cambridge mod pack that is adapted for this mod packs system.
- tetro48-cambridge-modpack.zip - This is a custom mod pack made by Tetro48.
Resource pack samples:
- cursed.zip - It's an old
cursed.zip
pack sample, tweaked for the current resource pack system - prjchlg soundpack.zip
Changelog since alpha2:
- Path text now fades out vertically
- Added drawWrappingText function
- Fixed secret inputs not saving properly in replay re-recording
- Fixed a bug with randomly setting replay speed while in re-recording
- Show invisible now works in re-recording mode. Note: While re-recording, you'll not be able to turn it off.
- Refactored input naming
v0.4.3.6
cambridge_windows_x64.zip
- For Windows 64bit.
cambridge_windows_x86.zip
- For Windows 32bit.
cambridge_other.zip
- For LOVE supported platforms.
cambridge_linux_experimental.zip
- For Linux, appimage contained within. Likely buggy.
cambridge_windows_aarch64_experimental.zip
- For Windows for ARM. Likely buggy, and some functions won't work.
Notes:
- Modes and rulesets shouldn't be placed into a resource pack.
- Resource packs should be placed at
<save directory>/resourcepacks/
- Resource pack assets load from one mounted directory.
- It's like this to mostly avoid path collisions and make priority loading possible.
Resource pack samples:
- cursed.zip - It's an old
cursed.zip
pack sample, tweaked for the current resource pack system - prjchlg soundpack.zip
Changelog since v0.4.3.5:
- Added drawWrappingText function
- Fixed secret inputs not saving properly in replay re-recording
- Fixed a bug with randomly setting replay speed while in re-recording
- Show invisible now works in re-recording mode. Note: While re-recording, you'll not be able to turn it off.
- Refactored input naming